2024-02-20 08:56:59 -06:00
										 
									 
								 
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								/**************************************************************************/
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								/*  xr_hand_modifier_3d.cpp                                               */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#include "xr_hand_modifier_3d.h"
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								#include "scene/3d/skeleton_3d.h"
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								#include "servers/xr/xr_pose.h"
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								#include "servers/xr_server.h"
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								void XRHandModifier3D::_bind_methods() {
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									ClassDB::bind_method(D_METHOD("set_hand_tracker", "tracker_name"), &XRHandModifier3D::set_hand_tracker);
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									ClassDB::bind_method(D_METHOD("get_hand_tracker"), &XRHandModifier3D::get_hand_tracker);
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									ClassDB::bind_method(D_METHOD("set_target", "target"), &XRHandModifier3D::set_target);
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									ClassDB::bind_method(D_METHOD("get_target"), &XRHandModifier3D::get_target);
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									ClassDB::bind_method(D_METHOD("set_bone_update", "bone_update"), &XRHandModifier3D::set_bone_update);
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									ClassDB::bind_method(D_METHOD("get_bone_update"), &XRHandModifier3D::get_bone_update);
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									ADD_PROPERTY(PropertyInfo(Variant::STRING, "hand_tracker", PROPERTY_HINT_ENUM_SUGGESTION, "/user/left,/user/right"), "set_hand_tracker", "get_hand_tracker");
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									ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"), "set_target", "get_target");
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									ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_update", PROPERTY_HINT_ENUM, "Full,Rotation Only"), "set_bone_update", "get_bone_update");
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									BIND_ENUM_CONSTANT(BONE_UPDATE_FULL);
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									BIND_ENUM_CONSTANT(BONE_UPDATE_ROTATION_ONLY);
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									BIND_ENUM_CONSTANT(BONE_UPDATE_MAX);
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								}
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								void XRHandModifier3D::set_hand_tracker(const StringName &p_tracker_name) {
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									tracker_name = p_tracker_name;
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								}
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								StringName XRHandModifier3D::get_hand_tracker() const {
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									return tracker_name;
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								}
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								void XRHandModifier3D::set_target(const NodePath &p_target) {
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									target = p_target;
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									if (is_inside_tree()) {
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										_get_joint_data();
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									}
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								}
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								NodePath XRHandModifier3D::get_target() const {
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									return target;
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								}
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								void XRHandModifier3D::set_bone_update(BoneUpdate p_bone_update) {
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									ERR_FAIL_INDEX(p_bone_update, BONE_UPDATE_MAX);
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									bone_update = p_bone_update;
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								}
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								XRHandModifier3D::BoneUpdate XRHandModifier3D::get_bone_update() const {
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									return bone_update;
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								}
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								Skeleton3D *XRHandModifier3D::get_skeleton() {
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									if (!has_node(target)) {
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										return nullptr;
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									}
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									Node *node = get_node(target);
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									if (!node) {
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										return nullptr;
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									}
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									Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
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									return skeleton;
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								}
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								void XRHandModifier3D::_get_joint_data() {
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									// Table of bone names for different rig types.
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									static const String bone_names[XRHandTracker::HAND_JOINT_MAX] = {
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										"Palm",
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										"Hand",
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										"ThumbMetacarpal",
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										"ThumbProximal",
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										"ThumbDistal",
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										"ThumbTip",
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										"IndexMetacarpal",
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										"IndexProximal",
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										"IndexIntermediate",
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										"IndexDistal",
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										"IndexTip",
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										"MiddleMetacarpal",
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										"MiddleProximal",
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										"MiddleIntermediate",
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										"MiddleDistal",
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										"MiddleTip",
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										"RingMetacarpal",
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										"RingProximal",
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										"RingIntermediate",
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										"RingDistal",
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										"RingTip",
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										"LittleMetacarpal",
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										"LittleProximal",
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										"LittleIntermediate",
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										"LittleDistal",
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										"LittleTip",
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									};
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									static const String bone_name_format[2] = {
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										"Left<bone>",
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										"Right<bone>",
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									};
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									// reset JIC
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									for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) {
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										joints[i].bone = -1;
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										joints[i].parent_joint = -1;
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									}
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									Skeleton3D *skeleton = get_skeleton();
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									if (!skeleton) {
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										return;
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									}
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									XRServer *xr_server = XRServer::get_singleton();
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									if (!xr_server) {
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										return;
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									}
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									Ref<XRHandTracker> tracker = xr_server->get_hand_tracker(tracker_name);
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									if (tracker.is_null()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									XRHandTracker::Hand hand = tracker->get_hand();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Find the skeleton-bones associated with each joint.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									int bones[XRHandTracker::HAND_JOINT_MAX];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Construct the expected bone name.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										String bone_name = bone_name_format[hand].replace("<bone>", bone_names[i]);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Find the skeleton bone.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										bones[i] = skeleton->find_bone(bone_name);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (bones[i] == -1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											WARN_PRINT(vformat("Couldn't obtain bone for %s", bone_name));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// Assemble the joint relationship to the available skeleton bones.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Get the skeleton bone (skip if not found).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const int bone = bones[i];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (bone == -1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Find the parent skeleton-bone.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										const int parent_bone = skeleton->get_bone_parent(bone);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (parent_bone == -1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// If no parent skeleton-bone exists then drive this relative to palm joint.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											joints[i].bone = bone;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											joints[i].parent_joint = XRHandTracker::HAND_JOINT_PALM;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										// Find the joint associated with the parent skeleton-bone.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										for (int j = 0; j < XRHandTracker::HAND_JOINT_MAX; ++j) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (bones[j] == parent_bone) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// If a parent joint is found then drive this bone relative to it.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												joints[i].bone = bone;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												joints[i].parent_joint = j;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void XRHandModifier3D::_update_skeleton() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Skeleton3D *skeleton = get_skeleton();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (!skeleton) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									XRServer *xr_server = XRServer::get_singleton();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (!xr_server) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Ref<XRHandTracker> tracker = xr_server->get_hand_tracker(tracker_name);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (tracker.is_null()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-03 23:08:23 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									// Get the world and skeleton scale.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									const float ws = xr_server->get_world_scale();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									const float ss = skeleton->get_motion_scale();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-20 08:56:59 -06:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									// We cache our transforms so we can quickly calculate local transforms.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool has_valid_data[XRHandTracker::HAND_JOINT_MAX];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Transform3D transforms[XRHandTracker::HAND_JOINT_MAX];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Transform3D inv_transforms[XRHandTracker::HAND_JOINT_MAX];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (tracker->get_has_tracking_data()) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											BitField<XRHandTracker::HandJointFlags> flags = tracker->get_hand_joint_flags((XRHandTracker::HandJoint)joint);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											has_valid_data[joint] = flags.has_flag(XRHandTracker::HAND_JOINT_FLAG_ORIENTATION_VALID);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (has_valid_data[joint]) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												transforms[joint] = tracker->get_hand_joint_transform((XRHandTracker::HandJoint)joint);
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-03 23:08:23 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
												transforms[joint].origin *= ss;
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-20 08:56:59 -06:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
												inv_transforms[joint] = transforms[joint].inverse();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if (has_valid_data[XRHandTracker::HAND_JOINT_PALM]) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											for (int joint = 0; joint < XRHandTracker::HAND_JOINT_MAX; joint++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// Get the skeleton bone (skip if none).
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const int bone = joints[joint].bone;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (bone == -1) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													continue;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// Calculate the relative relationship to the parent bone joint.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const int parent_joint = joints[joint].parent_joint;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												const Transform3D relative_transform = inv_transforms[parent_joint] * transforms[joint];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// Update the bone position if enabled by update mode.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												if (bone_update == BONE_UPDATE_FULL) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													skeleton->set_bone_pose_position(joints[joint].bone, relative_transform.origin);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// Always update the bone rotation.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												skeleton->set_bone_pose_rotation(joints[joint].bone, Quaternion(relative_transform.basis));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2024-03-03 23:08:23 -05:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											// Transform to the skeleton pose. This uses the HAND_JOINT_PALM position without skeleton-scaling, as it
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// must be positioned to match the physical hand location. It is scaled with the world space to match
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											// the scaling done to the camera and eyes.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											set_transform(
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
													tracker->get_hand_joint_transform(XRHandTracker::HAND_JOINT_PALM) * ws);
							 | 
						
					
						
							
								
									
										
										
										
											2024-02-20 08:56:59 -06:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											set_visible(true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											set_visible(false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									} else {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										set_visible(false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void XRHandModifier3D::_tracker_changed(StringName p_tracker_name, const Ref<XRHandTracker> &p_tracker) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									if (tracker_name == p_tracker_name) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										_get_joint_data();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								void XRHandModifier3D::_notification(int p_what) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									switch (p_what) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										case NOTIFICATION_ENTER_TREE: {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											XRServer *xr_server = XRServer::get_singleton();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (xr_server) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												xr_server->connect("hand_tracker_added", callable_mp(this, &XRHandModifier3D::_tracker_changed));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												xr_server->connect("hand_tracker_updated", callable_mp(this, &XRHandModifier3D::_tracker_changed));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												xr_server->connect("hand_tracker_removed", callable_mp(this, &XRHandModifier3D::_tracker_changed).bind(Ref<XRHandTracker>()));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											_get_joint_data();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											set_process_internal(true);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										} break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										case NOTIFICATION_EXIT_TREE: {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											XRServer *xr_server = XRServer::get_singleton();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if (xr_server) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												xr_server->disconnect("hand_tracker_added", callable_mp(this, &XRHandModifier3D::_tracker_changed));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												xr_server->disconnect("hand_tracker_updated", callable_mp(this, &XRHandModifier3D::_tracker_changed));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												xr_server->disconnect("hand_tracker_removed", callable_mp(this, &XRHandModifier3D::_tracker_changed).bind(Ref<XRHandTracker>()));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											set_process_internal(false);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											for (int i = 0; i < XRHandTracker::HAND_JOINT_MAX; i++) {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												joints[i].bone = -1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												joints[i].parent_joint = -1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										} break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										case NOTIFICATION_INTERNAL_PROCESS: {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											_update_skeleton();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										} break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										default: {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										} break;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |