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			75 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			75 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*************************************************************************/
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								/*  power_uwp.cpp                                                        */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "power_uwp.h"
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								PowerUWP::PowerUWP()
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									: nsecs_left(-1), percent_left(-1), power_state(POWERSTATE_UNKNOWN) {
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								}
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								PowerUWP::~PowerUWP() {
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								}
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								bool PowerUWP::UpdatePowerInfo() {
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									// TODO, WinRT: Battery info is available on at least one WinRT platform (Windows Phone 8).  Implement UpdatePowerInfo as appropriate. */
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									/* Notes from SDL:
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									         - the Win32 function, GetSystemPowerStatus, is not available for use on WinRT
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									         - Windows Phone 8 has a 'Battery' class, which is documented as available for C++
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									             - More info on WP8's Battery class can be found at http://msdn.microsoft.com/library/windowsphone/develop/jj207231
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									    */
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									return false;
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								}
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								PowerState PowerUWP::get_power_state() {
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									if (UpdatePowerInfo()) {
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										return power_state;
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									} else {
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										WARN_PRINT("Power management is not implemented on this platform, defaulting to POWERSTATE_UNKNOWN");
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										return POWERSTATE_UNKNOWN;
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									}
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								}
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								int PowerUWP::get_power_seconds_left() {
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									if (UpdatePowerInfo()) {
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										return nsecs_left;
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									} else {
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										WARN_PRINT("Power management is not implemented on this platform, defaulting to -1");
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										return -1;
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									}
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								}
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								int PowerUWP::get_power_percent_left() {
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									if (UpdatePowerInfo()) {
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										return percent_left;
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									} else {
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										WARN_PRINT("Power management is not implemented on this platform, defaulting to -1");
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										return -1;
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									}
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								}
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