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			157 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			157 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | /*************************************************************************/ | ||
|  | /*  config.cpp                                                           */ | ||
|  | /*************************************************************************/ | ||
|  | /*                       This file is part of:                           */ | ||
|  | /*                           GODOT ENGINE                                */ | ||
|  | /*                      https://godotengine.org                          */ | ||
|  | /*************************************************************************/ | ||
|  | /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */ | ||
|  | /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */ | ||
|  | /*                                                                       */ | ||
|  | /* Permission is hereby granted, free of charge, to any person obtaining */ | ||
|  | /* a copy of this software and associated documentation files (the       */ | ||
|  | /* "Software"), to deal in the Software without restriction, including   */ | ||
|  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | ||
|  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | ||
|  | /* permit persons to whom the Software is furnished to do so, subject to */ | ||
|  | /* the following conditions:                                             */ | ||
|  | /*                                                                       */ | ||
|  | /* The above copyright notice and this permission notice shall be        */ | ||
|  | /* included in all copies or substantial portions of the Software.       */ | ||
|  | /*                                                                       */ | ||
|  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | ||
|  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | ||
|  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
|  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | ||
|  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | ||
|  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | ||
|  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | ||
|  | /*************************************************************************/ | ||
|  | 
 | ||
|  | #ifdef GLES3_ENABLED
 | ||
|  | 
 | ||
|  | #include "config.h"
 | ||
|  | #include "core/templates/vector.h"
 | ||
|  | 
 | ||
|  | using namespace GLES3; | ||
|  | 
 | ||
|  | Config *Config::singleton = nullptr; | ||
|  | 
 | ||
|  | Config::Config() { | ||
|  | 	singleton = this; | ||
|  | 	should_orphan = true; | ||
|  | } | ||
|  | 
 | ||
|  | Config::~Config() { | ||
|  | 	singleton = nullptr; | ||
|  | } | ||
|  | 
 | ||
|  | void Config::initialize() { | ||
|  | 	{ | ||
|  | 		const GLubyte *extension_string = glGetString(GL_EXTENSIONS); | ||
|  | 
 | ||
|  | 		Vector<String> exts = String((const char *)extension_string).split(" "); | ||
|  | 
 | ||
|  | 		for (int i = 0; i < exts.size(); i++) { | ||
|  | 			extensions.insert(exts[i]); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	keep_original_textures = true; // false
 | ||
|  | 	shrink_textures_x2 = false; | ||
|  | 	depth_internalformat = GL_DEPTH_COMPONENT; | ||
|  | 	depth_type = GL_UNSIGNED_INT; | ||
|  | 
 | ||
|  | #ifdef GLES_OVER_GL
 | ||
|  | 	float_texture_supported = true; | ||
|  | 	s3tc_supported = true; | ||
|  | 	etc_supported = false; | ||
|  | 	support_npot_repeat_mipmap = true; | ||
|  | 	depth_buffer_internalformat = GL_DEPTH_COMPONENT24; | ||
|  | #else
 | ||
|  | 	float_texture_supported = extensions.has("GL_ARB_texture_float") || extensions.has("GL_OES_texture_float"); | ||
|  | 	s3tc_supported = extensions.has("GL_EXT_texture_compression_s3tc") || extensions.has("WEBGL_compressed_texture_s3tc"); | ||
|  | 	etc_supported = extensions.has("GL_OES_compressed_ETC1_RGB8_texture") || extensions.has("WEBGL_compressed_texture_etc1"); | ||
|  | 	support_npot_repeat_mipmap = extensions.has("GL_OES_texture_npot"); | ||
|  | 
 | ||
|  | #ifdef JAVASCRIPT_ENABLED
 | ||
|  | 	// RenderBuffer internal format must be 16 bits in WebGL,
 | ||
|  | 	// but depth_texture should default to 32 always
 | ||
|  | 	// if the implementation doesn't support 32, it should just quietly use 16 instead
 | ||
|  | 	// https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/
 | ||
|  | 	depth_buffer_internalformat = GL_DEPTH_COMPONENT16; | ||
|  | 	depth_type = GL_UNSIGNED_INT; | ||
|  | #else
 | ||
|  | 	// on mobile check for 24 bit depth support for RenderBufferStorage
 | ||
|  | 	if (extensions.has("GL_OES_depth24")) { | ||
|  | 		depth_buffer_internalformat = _DEPTH_COMPONENT24_OES; | ||
|  | 		depth_type = GL_UNSIGNED_INT; | ||
|  | 	} else { | ||
|  | 		depth_buffer_internalformat = GL_DEPTH_COMPONENT16; | ||
|  | 		depth_type = GL_UNSIGNED_SHORT; | ||
|  | 	} | ||
|  | #endif
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #ifdef GLES_OVER_GL
 | ||
|  | 	//TODO: causes huge problems with desktop video drivers. Making false for now, needs to be true to render SCREEN_TEXTURE mipmaps
 | ||
|  | 	render_to_mipmap_supported = false; | ||
|  | #else
 | ||
|  | 	//check if mipmaps can be used for SCREEN_TEXTURE and Glow on Mobile and web platforms
 | ||
|  | 	render_to_mipmap_supported = extensions.has("GL_OES_fbo_render_mipmap") && extensions.has("GL_EXT_texture_lod"); | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #ifdef GLES_OVER_GL
 | ||
|  | 	use_rgba_2d_shadows = false; | ||
|  | 	support_depth_texture = true; | ||
|  | 	use_rgba_3d_shadows = false; | ||
|  | 	support_depth_cubemaps = true; | ||
|  | #else
 | ||
|  | 	use_rgba_2d_shadows = !(float_texture_supported && extensions.has("GL_EXT_texture_rg")); | ||
|  | 	support_depth_texture = extensions.has("GL_OES_depth_texture") || extensions.has("WEBGL_depth_texture"); | ||
|  | 	use_rgba_3d_shadows = !support_depth_texture; | ||
|  | 	support_depth_cubemaps = extensions.has("GL_OES_depth_texture_cube_map"); | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #ifdef GLES_OVER_GL
 | ||
|  | 	support_32_bits_indices = true; | ||
|  | #else
 | ||
|  | 	support_32_bits_indices = extensions.has("GL_OES_element_index_uint"); | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #ifdef GLES_OVER_GL
 | ||
|  | 	support_write_depth = true; | ||
|  | #elif defined(JAVASCRIPT_ENABLED)
 | ||
|  | 	support_write_depth = false; | ||
|  | #else
 | ||
|  | 	support_write_depth = extensions.has("GL_EXT_frag_depth"); | ||
|  | #endif
 | ||
|  | 
 | ||
|  | 	support_half_float_vertices = true; | ||
|  | //every platform should support this except web, iOS has issues with their support, so add option to disable
 | ||
|  | #ifdef JAVASCRIPT_ENABLED
 | ||
|  | 	support_half_float_vertices = false; | ||
|  | #endif
 | ||
|  | 	bool disable_half_float = false; //GLOBAL_GET("rendering/opengl/compatibility/disable_half_float");
 | ||
|  | 	if (disable_half_float) { | ||
|  | 		support_half_float_vertices = false; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	etc_supported = extensions.has("GL_OES_compressed_ETC1_RGB8_texture"); | ||
|  | 	latc_supported = extensions.has("GL_EXT_texture_compression_latc"); | ||
|  | 	bptc_supported = extensions.has("GL_ARB_texture_compression_bptc"); | ||
|  | 	rgtc_supported = extensions.has("GL_EXT_texture_compression_rgtc") || extensions.has("GL_ARB_texture_compression_rgtc") || extensions.has("EXT_texture_compression_rgtc"); | ||
|  | 	bptc_supported = extensions.has("GL_ARB_texture_compression_bptc") || extensions.has("EXT_texture_compression_bptc"); | ||
|  | 	srgb_decode_supported = extensions.has("GL_EXT_texture_sRGB_decode"); | ||
|  | 
 | ||
|  | 	glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &max_vertex_texture_image_units); | ||
|  | 	glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_texture_image_units); | ||
|  | 	glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); | ||
|  | 
 | ||
|  | 	force_vertex_shading = false; //GLOBAL_GET("rendering/quality/shading/force_vertex_shading");
 | ||
|  | 	use_fast_texture_filter = false; //GLOBAL_GET("rendering/quality/filters/use_nearest_mipmap_filter");
 | ||
|  | 	// should_orphan = GLOBAL_GET("rendering/options/api_usage_legacy/orphan_buffers");
 | ||
|  | } | ||
|  | 
 | ||
|  | #endif // GLES3_ENABLED
 |