godot/modules/openxr/openxr_structure.cpp

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/**************************************************************************/
/* openxr_structure.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "openxr_structure.h"
void OpenXRStructureBase::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_structure_type"), &OpenXRStructureBase::_get_structure_type);
ClassDB::bind_method(D_METHOD("set_next", "entity"), &OpenXRStructureBase::set_next);
ClassDB::bind_method(D_METHOD("get_next"), &OpenXRStructureBase::get_next);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next", PROPERTY_HINT_RESOURCE_TYPE, "OpenXRStructureBase"), "set_next", "get_next");
GDVIRTUAL_BIND(_get_header, "next");
}
void OpenXRStructureBase::set_next(const Ref<OpenXRStructureBase> p_next) {
next = p_next;
}
Ref<OpenXRStructureBase> OpenXRStructureBase::get_next() const {
return next;
}
void *OpenXRStructureBase::get_header(void *p_next) {
void *n = p_next;
if (get_next().is_valid()) {
n = get_next()->get_header(p_next);
}
uint64_t pointer = 0;
if (GDVIRTUAL_CALL(_get_header, (uint64_t)n, pointer)) {
return reinterpret_cast<void *>(pointer);
}
return n;
}
XrStructureType OpenXRStructureBase::get_structure_type() {
// By default we call get_header to get the structure type so we have a guaranteed implementation.
// The first member of our header is always the structure type, so this works:
XrStructureType *header = (XrStructureType *)get_header();
if (header == nullptr) {
// Header can return nullptr for valid reasons, so we do not error here!
return XR_TYPE_UNKNOWN;
} else {
return *header;
}
}
// Return structure type as uint64_t to GDScript
uint64_t OpenXRStructureBase::_get_structure_type() {
return (uint64_t)get_structure_type();
}