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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  texture_3d_editor_plugin.cpp                                          */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | 
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							|  |  |  | #include "texture_3d_editor_plugin.h"
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							|  |  |  | 
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										 |  |  | #include "scene/gui/label.h"
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							|  |  |  | 
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										 |  |  | void Texture3DEditor::_texture_rect_draw() { | 
					
						
							|  |  |  | 	texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void Texture3DEditor::_notification(int p_what) { | 
					
						
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										 |  |  | 	switch (p_what) { | 
					
						
							|  |  |  | 		case NOTIFICATION_RESIZED: { | 
					
						
							|  |  |  | 			_texture_rect_update_area(); | 
					
						
							|  |  |  | 		} break; | 
					
						
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										 |  |  | 
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										 |  |  | 		case NOTIFICATION_DRAW: { | 
					
						
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										 |  |  | 			Ref<Texture2D> checkerboard = get_editor_theme_icon(SNAME("Checkerboard")); | 
					
						
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										 |  |  | 			Size2 size = get_size(); | 
					
						
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										 |  |  | 
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										 |  |  | 			draw_texture_rect(checkerboard, Rect2(Point2(), size), true); | 
					
						
							|  |  |  | 		} break; | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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										 |  |  | void Texture3DEditor::_texture_changed() { | 
					
						
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										 |  |  | 	if (!is_visible()) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	queue_redraw(); | 
					
						
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										 |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void Texture3DEditor::_update_material() { | 
					
						
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										 |  |  | 	material->set_shader_parameter("layer", (layer->get_value() + 0.5) / texture->get_depth()); | 
					
						
							|  |  |  | 	material->set_shader_parameter("tex", texture->get_rid()); | 
					
						
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										 |  |  | 
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							|  |  |  | 	String format = Image::get_format_name(texture->get_format()); | 
					
						
							|  |  |  | 
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							|  |  |  | 	String text; | 
					
						
							|  |  |  | 	text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + "x" + itos(texture->get_depth()) + " " + format; | 
					
						
							|  |  |  | 
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							|  |  |  | 	info->set_text(text); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void Texture3DEditor::_make_shaders() { | 
					
						
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										 |  |  | 	shader.instantiate(); | 
					
						
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										 |  |  | 	shader->set_code(R"( | 
					
						
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										 |  |  | // Texture3DEditor preview shader.
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							|  |  |  | 
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										 |  |  | shader_type canvas_item; | 
					
						
							|  |  |  | 
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							|  |  |  | uniform sampler3D tex; | 
					
						
							|  |  |  | uniform float layer; | 
					
						
							|  |  |  | 
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							|  |  |  | void fragment() { | 
					
						
							|  |  |  | 	COLOR = textureLod(tex, vec3(UV, layer), 0.0); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | )"); | 
					
						
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										 |  |  | 	material.instantiate(); | 
					
						
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										 |  |  | 	material->set_shader(shader); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void Texture3DEditor::_texture_rect_update_area() { | 
					
						
							|  |  |  | 	Size2 size = get_size(); | 
					
						
							|  |  |  | 	int tex_width = texture->get_width() * size.height / texture->get_height(); | 
					
						
							|  |  |  | 	int tex_height = size.height; | 
					
						
							|  |  |  | 
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							|  |  |  | 	if (tex_width > size.width) { | 
					
						
							|  |  |  | 		tex_width = size.width; | 
					
						
							|  |  |  | 		tex_height = texture->get_height() * tex_width / texture->get_width(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	// Prevent the texture from being unpreviewable after the rescale, so that we can still see something
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							|  |  |  | 	if (tex_height <= 0) { | 
					
						
							|  |  |  | 		tex_height = 1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if (tex_width <= 0) { | 
					
						
							|  |  |  | 		tex_width = 1; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	int ofs_x = (size.width - tex_width) / 2; | 
					
						
							|  |  |  | 	int ofs_y = (size.height - tex_height) / 2; | 
					
						
							|  |  |  | 
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							|  |  |  | 	texture_rect->set_position(Vector2(ofs_x, ofs_y)); | 
					
						
							|  |  |  | 	texture_rect->set_size(Vector2(tex_width, tex_height)); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void Texture3DEditor::edit(Ref<Texture3D> p_texture) { | 
					
						
							|  |  |  | 	if (!texture.is_null()) { | 
					
						
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										 |  |  | 		texture->disconnect_changed(callable_mp(this, &Texture3DEditor::_texture_changed)); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	texture = p_texture; | 
					
						
							|  |  |  | 
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							|  |  |  | 	if (!texture.is_null()) { | 
					
						
							|  |  |  | 		if (shader.is_null()) { | 
					
						
							|  |  |  | 			_make_shaders(); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		texture->connect_changed(callable_mp(this, &Texture3DEditor::_texture_changed)); | 
					
						
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										 |  |  | 		queue_redraw(); | 
					
						
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										 |  |  | 		texture_rect->set_material(material); | 
					
						
							|  |  |  | 		setting = true; | 
					
						
							|  |  |  | 		layer->set_max(texture->get_depth() - 1); | 
					
						
							|  |  |  | 		layer->set_value(0); | 
					
						
							|  |  |  | 		layer->show(); | 
					
						
							|  |  |  | 		_update_material(); | 
					
						
							|  |  |  | 		setting = false; | 
					
						
							|  |  |  | 		_texture_rect_update_area(); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		hide(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Texture3DEditor::Texture3DEditor() { | 
					
						
							|  |  |  | 	set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED); | 
					
						
							|  |  |  | 	set_custom_minimum_size(Size2(1, 150)); | 
					
						
							|  |  |  | 	texture_rect = memnew(Control); | 
					
						
							|  |  |  | 	texture_rect->connect("draw", callable_mp(this, &Texture3DEditor::_texture_rect_draw)); | 
					
						
							|  |  |  | 	texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE); | 
					
						
							|  |  |  | 	add_child(texture_rect); | 
					
						
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							|  |  |  | 	layer = memnew(SpinBox); | 
					
						
							|  |  |  | 	layer->set_step(1); | 
					
						
							|  |  |  | 	layer->set_max(100); | 
					
						
							|  |  |  | 	add_child(layer); | 
					
						
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										 |  |  | 	layer->set_anchor(SIDE_RIGHT, 1); | 
					
						
							|  |  |  | 	layer->set_anchor(SIDE_LEFT, 1); | 
					
						
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										 |  |  | 	layer->set_h_grow_direction(GROW_DIRECTION_BEGIN); | 
					
						
							|  |  |  | 	layer->set_modulate(Color(1, 1, 1, 0.8)); | 
					
						
							|  |  |  | 	info = memnew(Label); | 
					
						
							|  |  |  | 	add_child(info); | 
					
						
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										 |  |  | 	info->set_anchor(SIDE_RIGHT, 1); | 
					
						
							|  |  |  | 	info->set_anchor(SIDE_LEFT, 1); | 
					
						
							|  |  |  | 	info->set_anchor(SIDE_BOTTOM, 1); | 
					
						
							|  |  |  | 	info->set_anchor(SIDE_TOP, 1); | 
					
						
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										 |  |  | 	info->set_h_grow_direction(GROW_DIRECTION_BEGIN); | 
					
						
							|  |  |  | 	info->set_v_grow_direction(GROW_DIRECTION_BEGIN); | 
					
						
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										 |  |  | 	info->add_theme_color_override("font_color", Color(1, 1, 1, 1)); | 
					
						
							|  |  |  | 	info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5)); | 
					
						
							|  |  |  | 	info->add_theme_constant_override("shadow_outline_size", 1); | 
					
						
							|  |  |  | 	info->add_theme_constant_override("shadow_offset_x", 2); | 
					
						
							|  |  |  | 	info->add_theme_constant_override("shadow_offset_y", 2); | 
					
						
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							|  |  |  | 	setting = false; | 
					
						
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										 |  |  | 	layer->connect("value_changed", callable_mp(this, &Texture3DEditor::_layer_changed)); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | Texture3DEditor::~Texture3DEditor() { | 
					
						
							|  |  |  | 	if (!texture.is_null()) { | 
					
						
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										 |  |  | 		texture->disconnect_changed(callable_mp(this, &Texture3DEditor::_texture_changed)); | 
					
						
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										 |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | //
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							|  |  |  | bool EditorInspectorPlugin3DTexture::can_handle(Object *p_object) { | 
					
						
							|  |  |  | 	return Object::cast_to<Texture3D>(p_object) != nullptr; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void EditorInspectorPlugin3DTexture::parse_begin(Object *p_object) { | 
					
						
							|  |  |  | 	Texture3D *texture = Object::cast_to<Texture3D>(p_object); | 
					
						
							|  |  |  | 	if (!texture) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	Ref<Texture3D> m(texture); | 
					
						
							|  |  |  | 
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							|  |  |  | 	Texture3DEditor *editor = memnew(Texture3DEditor); | 
					
						
							|  |  |  | 	editor->edit(m); | 
					
						
							|  |  |  | 	add_custom_control(editor); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Texture3DEditorPlugin::Texture3DEditorPlugin() { | 
					
						
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										 |  |  | 	Ref<EditorInspectorPlugin3DTexture> plugin; | 
					
						
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										 |  |  | 	plugin.instantiate(); | 
					
						
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										 |  |  | 	add_inspector_plugin(plugin); | 
					
						
							|  |  |  | } |