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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  editor_debugger_plugin.h                                              */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #pragma once
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							|  |  |  | #include "scene/gui/control.h"
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							|  |  |  | class ScriptEditorDebugger; | 
					
						
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										 |  |  | class EditorDebuggerSession : public RefCounted { | 
					
						
							|  |  |  | 	GDCLASS(EditorDebuggerSession, RefCounted); | 
					
						
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							|  |  |  | private: | 
					
						
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										 |  |  | 	HashSet<Control *> tabs; | 
					
						
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										 |  |  | 	ScriptEditorDebugger *debugger = nullptr; | 
					
						
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										 |  |  | 	void _breaked(bool p_really_did, bool p_can_debug, const String &p_message, bool p_has_stackdump); | 
					
						
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										 |  |  | 	void _started(); | 
					
						
							|  |  |  | 	void _stopped(); | 
					
						
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										 |  |  | 	void _debugger_gone_away(); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	void detach_debugger(); | 
					
						
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							|  |  |  | 	void add_session_tab(Control *p_tab); | 
					
						
							|  |  |  | 	void remove_session_tab(Control *p_tab); | 
					
						
							|  |  |  | 	void send_message(const String &p_message, const Array &p_args = Array()); | 
					
						
							|  |  |  | 	void toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data = Array()); | 
					
						
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										 |  |  | 	bool is_breaked(); | 
					
						
							|  |  |  | 	bool is_debuggable(); | 
					
						
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										 |  |  | 	bool is_active(); | 
					
						
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										 |  |  | 	void set_breakpoint(const String &p_path, int p_line, bool p_enabled); | 
					
						
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										 |  |  | 	EditorDebuggerSession(ScriptEditorDebugger *p_debugger); | 
					
						
							|  |  |  | 	~EditorDebuggerSession(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | class EditorDebuggerPlugin : public RefCounted { | 
					
						
							|  |  |  | 	GDCLASS(EditorDebuggerPlugin, RefCounted); | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	List<Ref<EditorDebuggerSession>> sessions; | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	void create_session(ScriptEditorDebugger *p_debugger); | 
					
						
							|  |  |  | 	void clear(); | 
					
						
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							|  |  |  | 	virtual void setup_session(int p_idx); | 
					
						
							|  |  |  | 	virtual bool capture(const String &p_message, const Array &p_data, int p_session); | 
					
						
							|  |  |  | 	virtual bool has_capture(const String &p_capture) const; | 
					
						
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							|  |  |  | 	Ref<EditorDebuggerSession> get_session(int p_session_id); | 
					
						
							|  |  |  | 	Array get_sessions(); | 
					
						
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							|  |  |  | 	GDVIRTUAL3R(bool, _capture, const String &, const Array &, int); | 
					
						
							|  |  |  | 	GDVIRTUAL1RC(bool, _has_capture, const String &); | 
					
						
							|  |  |  | 	GDVIRTUAL1(_setup_session, int); | 
					
						
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										 |  |  | 	virtual void goto_script_line(const Ref<Script> &p_script, int p_line); | 
					
						
							|  |  |  | 	virtual void breakpoints_cleared_in_tree(); | 
					
						
							|  |  |  | 	virtual void breakpoint_set_in_tree(const Ref<Script> &p_script, int p_line, bool p_enabled); | 
					
						
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							|  |  |  | 	GDVIRTUAL2(_goto_script_line, const Ref<Script> &, int); | 
					
						
							|  |  |  | 	GDVIRTUAL0(_breakpoints_cleared_in_tree); | 
					
						
							|  |  |  | 	GDVIRTUAL3(_breakpoint_set_in_tree, const Ref<Script> &, int, bool); | 
					
						
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							|  |  |  | 	EditorDebuggerPlugin(); | 
					
						
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										 |  |  | 	~EditorDebuggerPlugin(); | 
					
						
							|  |  |  | }; |