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								/*  array.h                                                              */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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											2017-01-01 22:01:57 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef ARRAY_H
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								#define ARRAY_H
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								#include "typedefs.h"
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								class Variant;
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								class ArrayPrivate;
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								class Object;
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								class StringName;
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								class Array {
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									mutable ArrayPrivate *_p;
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									void _ref(const Array &p_from) const;
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									void _unref() const;
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								public:
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									Variant &operator[](int p_idx);
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									const Variant &operator[](int p_idx) const;
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									void set(int p_idx, const Variant &p_value);
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									const Variant &get(int p_idx) const;
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									int size() const;
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									bool empty() const;
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									void clear();
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									bool is_shared() const;
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									bool operator==(const Array &p_array) const;
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									uint32_t hash() const;
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									void operator=(const Array &p_array);
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									void push_back(const Variant &p_value);
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									_FORCE_INLINE_ void append(const Variant &p_value) { push_back(p_value); } //for python compatibility
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									Error resize(int p_new_size);
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									void insert(int p_pos, const Variant &p_value);
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									void remove(int p_pos);
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									Variant front() const;
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									Variant back() const;
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									void sort();
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									void sort_custom(Object *p_obj, const StringName &p_function);
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									void invert();
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									int find(const Variant &p_value, int p_from = 0) const;
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									int rfind(const Variant &p_value, int p_from = -1) const;
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									int find_last(const Variant &p_value) const;
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									int count(const Variant &p_value) const;
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									bool has(const Variant &p_value) const;
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									void erase(const Variant &p_value);
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									void push_front(const Variant &p_value);
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									void pop_back();
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									void pop_front();
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									Array(const Array &p_from);
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									Array(bool p_shared = false);
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									~Array();
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								};
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								#endif // ARRAY_H
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