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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="VisualShaderNodeTransformOp" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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									<brief_description>
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										A [Transform3D] operator to be used within the visual shader graph.
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									</brief_description>
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									<description>
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										Applies [member operator] to two transform (4×4 matrices) inputs.
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									</description>
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									<tutorials>
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									</tutorials>
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									<members>
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										<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformOp.Operator" default="0">
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											The type of the operation to be performed on the transforms.
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										</member>
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									</members>
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									<constants>
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										<constant name="OP_AxB" value="0" enum="Operator">
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											Multiplies transform [code]a[/code] by the transform [code]b[/code].
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										</constant>
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										<constant name="OP_BxA" value="1" enum="Operator">
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											Multiplies transform [code]b[/code] by the transform [code]a[/code].
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										</constant>
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										<constant name="OP_AxB_COMP" value="2" enum="Operator">
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											Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code].
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										</constant>
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										<constant name="OP_BxA_COMP" value="3" enum="Operator">
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											Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code].
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										</constant>
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										<constant name="OP_ADD" value="4" enum="Operator">
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											Adds two transforms.
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										</constant>
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										<constant name="OP_A_MINUS_B" value="5" enum="Operator">
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											Subtracts the transform [code]a[/code] from the transform [code]b[/code].
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										</constant>
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										<constant name="OP_B_MINUS_A" value="6" enum="Operator">
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											Subtracts the transform [code]b[/code] from the transform [code]a[/code].
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										</constant>
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										<constant name="OP_A_DIV_B" value="7" enum="Operator">
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											Divides the transform [code]a[/code] by the transform [code]b[/code].
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										</constant>
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										<constant name="OP_B_DIV_A" value="8" enum="Operator">
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											Divides the transform [code]b[/code] by the transform [code]a[/code].
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										</constant>
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										<constant name="OP_MAX" value="9" enum="Operator">
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											Represents the size of the [enum Operator] enum.
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										</constant>
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									</constants>
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								</class>
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