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			707 lines
		
	
	
	
		
			22 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|   | /*************************************************************************/ | ||
|  | /*  material.cpp                                                         */ | ||
|  | /*************************************************************************/ | ||
|  | /*                       This file is part of:                           */ | ||
|  | /*                           GODOT ENGINE                                */ | ||
|  | /*                    http://www.godotengine.org                         */ | ||
|  | /*************************************************************************/ | ||
|  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */ | ||
|  | /*                                                                       */ | ||
|  | /* Permission is hereby granted, free of charge, to any person obtaining */ | ||
|  | /* a copy of this software and associated documentation files (the       */ | ||
|  | /* "Software"), to deal in the Software without restriction, including   */ | ||
|  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | ||
|  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | ||
|  | /* permit persons to whom the Software is furnished to do so, subject to */ | ||
|  | /* the following conditions:                                             */ | ||
|  | /*                                                                       */ | ||
|  | /* The above copyright notice and this permission notice shall be        */ | ||
|  | /* included in all copies or substantial portions of the Software.       */ | ||
|  | /*                                                                       */ | ||
|  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | ||
|  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | ||
|  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | ||
|  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | ||
|  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | ||
|  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | ||
|  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | ||
|  | /*************************************************************************/ | ||
|  | #include "material.h"
 | ||
|  | #include "scene/scene_string_names.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | static const char*_flag_names[Material::FLAG_MAX]={ | ||
|  | 	"visible", | ||
|  | 	"double_sided", | ||
|  | 	"invert_faces", | ||
|  | 	"unshaded", | ||
|  | 	"on_top", | ||
|  | 	"wireframe", | ||
|  | 	"billboard_sw", | ||
|  | }; | ||
|  | 
 | ||
|  | static const char*_hint_names[Material::HINT_MAX]={ | ||
|  | 	"decal", | ||
|  | 	"opaque_pre_zpass", | ||
|  | 	"no_shadow", | ||
|  | 	"no_depth_draw", | ||
|  | }; | ||
|  | 
 | ||
|  | static const Material::Flag _flag_indices[Material::FLAG_MAX]={ | ||
|  | 	Material::FLAG_VISIBLE, | ||
|  | 	Material::FLAG_DOUBLE_SIDED, | ||
|  | 	Material::FLAG_INVERT_FACES, | ||
|  | 	Material::FLAG_UNSHADED, | ||
|  | 	Material::FLAG_ONTOP, | ||
|  | 	Material::FLAG_WIREFRAME, | ||
|  | 	Material::FLAG_BILLBOARD_TOGGLE | ||
|  | }; | ||
|  | 
 | ||
|  | static const Material::Hint _hint_indices[Material::HINT_MAX]={ | ||
|  | 	Material::HINT_DECAL, | ||
|  | 	Material::HINT_OPAQUE_PRE_PASS, | ||
|  | 	Material::HINT_NO_SHADOW, | ||
|  | 	Material::HINT_NO_DEPTH_DRAW, | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | RID Material::get_rid() const { | ||
|  | 
 | ||
|  | 	return material; | ||
|  | } | ||
|  | 
 | ||
|  | void Material::set_flag(Flag p_flag,bool p_enabled) { | ||
|  | 
 | ||
|  | 	ERR_FAIL_INDEX(p_flag,FLAG_MAX); | ||
|  | 	flags[p_flag]=p_enabled; | ||
|  | 	VisualServer::get_singleton()->material_set_flag(material,(VS::MaterialFlag)p_flag,p_enabled); | ||
|  | 	_change_notify(); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void Material::set_hint(Hint p_hint,bool p_enabled) { | ||
|  | 
 | ||
|  | 	ERR_FAIL_INDEX(p_hint,HINT_MAX); | ||
|  | 	hints[p_hint]=p_enabled; | ||
|  | 	VisualServer::get_singleton()->material_set_hint(material,(VS::MaterialHint)p_hint,p_enabled); | ||
|  | 	_change_notify(); | ||
|  | } | ||
|  | 
 | ||
|  | bool Material::get_hint(Hint p_hint) const { | ||
|  | 
 | ||
|  | 	ERR_FAIL_INDEX_V(p_hint,HINT_MAX,false); | ||
|  | 	return hints[p_hint]; | ||
|  | } | ||
|  | 
 | ||
|  | void Material::set_blend_mode(BlendMode p_blend_mode) { | ||
|  | 
 | ||
|  | 	ERR_FAIL_INDEX(p_blend_mode,3); | ||
|  | 	blend_mode=p_blend_mode; | ||
|  | 	VisualServer::get_singleton()->material_set_blend_mode(material,(VS::MaterialBlendMode)p_blend_mode); | ||
|  | 	_change_notify(); | ||
|  | } | ||
|  | 
 | ||
|  | Material::BlendMode Material::get_blend_mode() const { | ||
|  | 
 | ||
|  | 	return blend_mode; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void Material::set_shade_model(ShadeModel p_model) { | ||
|  | 
 | ||
|  | 	ERR_FAIL_INDEX(p_model,8); | ||
|  | 	shade_model=p_model; | ||
|  | 	VisualServer::get_singleton()->material_set_shade_model(material,(VS::MaterialShadeModel)p_model); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | Material::ShadeModel Material::get_shade_model() const { | ||
|  | 
 | ||
|  | 	return shade_model; | ||
|  | } | ||
|  | 
 | ||
|  | bool Material::get_flag(Flag p_flag) const { | ||
|  | 
 | ||
|  | 	ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false); | ||
|  | 	return flags[p_flag]; | ||
|  | } | ||
|  | 
 | ||
|  | void Material::set_line_width(float p_width) { | ||
|  | 
 | ||
|  | 	line_width=p_width; | ||
|  | 	VisualServer::get_singleton()->material_set_line_width(material,p_width); | ||
|  | 	_change_notify("line_width"); | ||
|  | } | ||
|  | 
 | ||
|  | float Material::get_line_width() const { | ||
|  | 
 | ||
|  | 	return line_width; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void Material::_bind_methods() { | ||
|  | 
 | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_flag","flag","enable"),&Material::set_flag); | ||
|  | 	ObjectTypeDB::bind_method(_MD("get_flag","flag"),&Material::get_flag); | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_hint","hint","enable"),&Material::set_hint); | ||
|  | 	ObjectTypeDB::bind_method(_MD("get_hint","hint"),&Material::get_hint); | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_blend_mode","mode"),&Material::set_blend_mode); | ||
|  | 	ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Material::get_blend_mode); | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_shade_model","model"),&Material::set_shade_model); | ||
|  | 	ObjectTypeDB::bind_method(_MD("get_shade_model"),&Material::get_shade_model); | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_line_width","width"),&Material::set_line_width); | ||
|  | 	ObjectTypeDB::bind_method(_MD("get_line_width"),&Material::get_line_width); | ||
|  | 
 | ||
|  | 
 | ||
|  | 	for(int i=0;i<FLAG_MAX;i++) | ||
|  | 		ADD_PROPERTYI( PropertyInfo( Variant::BOOL, String()+"flags/"+_flag_names[i] ),_SCS("set_flag"),_SCS("get_flag"),_flag_indices[i]); | ||
|  | 	for(int i=0;i<HINT_MAX;i++) | ||
|  | 		ADD_PROPERTYI( PropertyInfo( Variant::BOOL, String()+"hints/"+_hint_names[i] ),_SCS("set_hint"),_SCS("get_hint"),_hint_indices[i]); | ||
|  | 
 | ||
|  | 	ADD_PROPERTY( PropertyInfo( Variant::INT, "params/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub" ), _SCS("set_blend_mode"),_SCS("get_blend_mode")); | ||
|  | 	ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/line_width",PROPERTY_HINT_RANGE,"0.1,32.0,0.1" ), _SCS("set_line_width"),_SCS("get_line_width")); | ||
|  | 
 | ||
|  | 
 | ||
|  | 	BIND_CONSTANT( FLAG_VISIBLE ); | ||
|  | 	BIND_CONSTANT( FLAG_DOUBLE_SIDED ); | ||
|  | 	BIND_CONSTANT( FLAG_INVERT_FACES ); | ||
|  | 	BIND_CONSTANT( FLAG_UNSHADED ); | ||
|  | 	BIND_CONSTANT( FLAG_ONTOP ); | ||
|  | 	BIND_CONSTANT( FLAG_WIREFRAME ); | ||
|  | 	BIND_CONSTANT( FLAG_BILLBOARD_TOGGLE ); | ||
|  | 	BIND_CONSTANT( FLAG_MAX ); | ||
|  | 
 | ||
|  | 	BIND_CONSTANT( HINT_DECAL ); | ||
|  | 	BIND_CONSTANT( HINT_OPAQUE_PRE_PASS ); | ||
|  | 	BIND_CONSTANT( HINT_NO_SHADOW ); | ||
|  | 	BIND_CONSTANT( HINT_NO_DEPTH_DRAW ); | ||
|  | 	BIND_CONSTANT( HINT_MAX ); | ||
|  | 
 | ||
|  | 	BIND_CONSTANT( SHADE_MODEL_LAMBERT ); | ||
|  | 	BIND_CONSTANT( SHADE_MODEL_LAMBERT_WRAP ); | ||
|  | 	BIND_CONSTANT( SHADE_MODEL_FRESNEL ); | ||
|  | 	BIND_CONSTANT( SHADE_MODEL_TOON ); | ||
|  | 	BIND_CONSTANT( SHADE_MODEL_CUSTOM_0 ); | ||
|  | 	BIND_CONSTANT( SHADE_MODEL_CUSTOM_1 ); | ||
|  | 	BIND_CONSTANT( SHADE_MODEL_CUSTOM_2 ); | ||
|  | 	BIND_CONSTANT( SHADE_MODEL_CUSTOM_3 ); | ||
|  | 
 | ||
|  | 	BIND_CONSTANT( BLEND_MODE_MIX ); | ||
|  | 	BIND_CONSTANT( BLEND_MODE_ADD ); | ||
|  | 	BIND_CONSTANT( BLEND_MODE_SUB ); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | Material::Material(const RID& p_material) { | ||
|  | 
 | ||
|  | 	material=p_material; | ||
|  | 
 | ||
|  | 	flags[FLAG_VISIBLE]=true; | ||
|  | 	flags[FLAG_DOUBLE_SIDED]=false; | ||
|  | 	flags[FLAG_INVERT_FACES]=false; | ||
|  | 	flags[FLAG_UNSHADED]=false; | ||
|  | 	flags[FLAG_ONTOP]=false; | ||
|  | 	flags[FLAG_WIREFRAME]=false; | ||
|  | 	flags[FLAG_BILLBOARD_TOGGLE]=false; | ||
|  | 
 | ||
|  | 	for(int i=0;i<HINT_MAX;i++) | ||
|  | 		hints[i]=false; | ||
|  | 
 | ||
|  | 	blend_mode=BLEND_MODE_MIX; | ||
|  | 	shade_model = SHADE_MODEL_LAMBERT; | ||
|  | } | ||
|  | 
 | ||
|  | Material::~Material() { | ||
|  | 
 | ||
|  | 	VisualServer::get_singleton()->free(material); | ||
|  | } | ||
|  | 
 | ||
|  | static const char*_param_names[FixedMaterial::PARAM_MAX]={ | ||
|  | 	"diffuse", | ||
|  | 	"detail", | ||
|  | 	"specular", | ||
|  | 	"emission", | ||
|  | 	"specular_exp", | ||
|  | 	"glow", | ||
|  | 	"normal", | ||
|  | 	"shade_param" | ||
|  | }; | ||
|  | 
 | ||
|  | static const char*_full_param_names[FixedMaterial::PARAM_MAX]={ | ||
|  | 	"params/diffuse", | ||
|  | 	"params/detail", | ||
|  | 	"params/specular", | ||
|  | 	"params/emission", | ||
|  | 	"params/specular_exp", | ||
|  | 	"params/glow", | ||
|  | 	"params/normal", | ||
|  | 	"params/shade_param" | ||
|  | }; | ||
|  | 
 | ||
|  | /*
 | ||
|  | static const char*_texture_param_names[FixedMaterial::PARAM_MAX]={ | ||
|  | 	"tex_diffuse", | ||
|  | 	"tex_detail", | ||
|  | 	"tex_specular", | ||
|  | 	"tex_emission", | ||
|  | 	"tex_specular_exp", | ||
|  | 	"tex_glow", | ||
|  | 	"tex_detail_mix", | ||
|  | 	"tex_normal", | ||
|  | 	"tex_shade_param" | ||
|  | }; | ||
|  | */ | ||
|  | static const FixedMaterial::Parameter _param_indices[FixedMaterial::PARAM_MAX]={ | ||
|  | 	FixedMaterial::PARAM_DIFFUSE, | ||
|  | 	FixedMaterial::PARAM_DETAIL, | ||
|  | 	FixedMaterial::PARAM_SPECULAR, | ||
|  | 	FixedMaterial::PARAM_EMISSION, | ||
|  | 	FixedMaterial::PARAM_SPECULAR_EXP, | ||
|  | 	FixedMaterial::PARAM_GLOW, | ||
|  | 	FixedMaterial::PARAM_NORMAL, | ||
|  | 	FixedMaterial::PARAM_SHADE_PARAM, | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void FixedMaterial::set_parameter(Parameter p_parameter, const Variant& p_value) { | ||
|  | 
 | ||
|  | 	ERR_FAIL_INDEX(p_parameter,PARAM_MAX); | ||
|  | 	if ((p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION)) { | ||
|  | 
 | ||
|  | 		if (p_value.get_type()!=Variant::COLOR) { | ||
|  | 			ERR_EXPLAIN(String(_param_names[p_parameter])+" expects Color"); | ||
|  | 			ERR_FAIL(); | ||
|  | 		} | ||
|  | 	} else { | ||
|  | 
 | ||
|  | 		if (!p_value.is_num()) { | ||
|  | 			ERR_EXPLAIN(String(_param_names[p_parameter])+" expects scalar"); | ||
|  | 			ERR_FAIL(); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	ERR_FAIL_COND( (p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION) && p_value.get_type()!=Variant::COLOR ); | ||
|  | 	ERR_FAIL_COND( p_parameter!=PARAM_SHADE_PARAM && p_parameter!=PARAM_DIFFUSE && p_parameter!=PARAM_DETAIL && p_parameter!=PARAM_SPECULAR && p_parameter!=PARAM_EMISSION && p_value.get_type()!=Variant::REAL && p_value.get_type()!=Variant::INT ); | ||
|  | 
 | ||
|  | 	param[p_parameter]=p_value; | ||
|  | 
 | ||
|  | 	VisualServer::get_singleton()->fixed_material_set_param(material,(VS::FixedMaterialParam)p_parameter,p_value); | ||
|  | 
 | ||
|  | 	_change_notify(_full_param_names[p_parameter]); | ||
|  | } | ||
|  | 
 | ||
|  | Variant FixedMaterial::get_parameter(Parameter p_parameter) const { | ||
|  | 	ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Variant()); | ||
|  | 	return param[p_parameter]; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void FixedMaterial::set_texture(Parameter p_parameter, Ref<Texture> p_texture) { | ||
|  | 
 | ||
|  | 	ERR_FAIL_INDEX(p_parameter,PARAM_MAX); | ||
|  | 
 | ||
|  | 	texture_param[p_parameter]=p_texture; | ||
|  | 	VisualServer::get_singleton()->fixed_material_set_texture(material,(VS::FixedMaterialParam)p_parameter,p_texture.is_null()?RID():p_texture->get_rid()); | ||
|  | 
 | ||
|  | 	_change_notify(); | ||
|  | } | ||
|  | Ref<Texture> FixedMaterial::get_texture(Parameter p_parameter) const { | ||
|  | 
 | ||
|  | 	ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Ref<Texture>()); | ||
|  | 	return texture_param[p_parameter]; | ||
|  | } | ||
|  | 
 | ||
|  | void FixedMaterial::set_texcoord_mode(Parameter p_parameter, TexCoordMode p_mode) { | ||
|  | 
 | ||
|  | 	ERR_FAIL_INDEX(p_parameter,PARAM_MAX); | ||
|  | 	ERR_FAIL_INDEX(p_mode,4); | ||
|  | 
 | ||
|  | 	if (p_mode==texture_texcoord[p_parameter]) | ||
|  | 		return; | ||
|  | 
 | ||
|  | 	texture_texcoord[p_parameter]=p_mode; | ||
|  | 
 | ||
|  | 	VisualServer::get_singleton()->fixed_material_set_texcoord_mode(material,(VS::FixedMaterialParam)p_parameter,(VS::FixedMaterialTexCoordMode)p_mode); | ||
|  | 
 | ||
|  | 	_change_notify(); | ||
|  | } | ||
|  | 
 | ||
|  | FixedMaterial::TexCoordMode FixedMaterial::get_texcoord_mode(Parameter p_parameter) const { | ||
|  | 
 | ||
|  | 	ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,TEXCOORD_UV); | ||
|  | 	return texture_texcoord[p_parameter]; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void FixedMaterial::set_uv_transform(const Transform& p_transform) { | ||
|  | 
 | ||
|  | 	uv_transform=p_transform; | ||
|  | 	VisualServer::get_singleton()->fixed_material_set_uv_transform(material, p_transform ); | ||
|  | 	_change_notify(); | ||
|  | } | ||
|  | 
 | ||
|  | Transform FixedMaterial::get_uv_transform() const { | ||
|  | 
 | ||
|  | 	return uv_transform; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void FixedMaterial::set_detail_blend_mode(BlendMode p_mode) { | ||
|  | 
 | ||
|  | 	detail_blend_mode=p_mode; | ||
|  | 	VS::get_singleton()->fixed_material_set_detail_blend_mode(material,(VS::MaterialBlendMode)p_mode); | ||
|  | } | ||
|  | 
 | ||
|  | Material::BlendMode FixedMaterial::get_detail_blend_mode() const { | ||
|  | 
 | ||
|  | 	return detail_blend_mode; | ||
|  | } | ||
|  | 
 | ||
|  | void FixedMaterial::set_fixed_flag(FixedFlag p_flag, bool p_value) { | ||
|  | 	ERR_FAIL_INDEX(p_flag,3); | ||
|  | 	fixed_flags[p_flag]=p_value; | ||
|  | 	VisualServer::get_singleton()->fixed_material_set_flag(material,(VS::FixedMaterialFlags)p_flag,p_value); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | bool FixedMaterial::get_fixed_flag(FixedFlag p_flag) const { | ||
|  | 	ERR_FAIL_INDEX_V(p_flag,3,false); | ||
|  | 	return fixed_flags[p_flag]; | ||
|  | } | ||
|  | 
 | ||
|  | void FixedMaterial::set_point_size(float p_size) { | ||
|  | 
 | ||
|  | 	ERR_FAIL_COND(p_size<0); | ||
|  | 	point_size=p_size; | ||
|  | 	VisualServer::get_singleton()->fixed_material_set_point_size(material,p_size); | ||
|  | } | ||
|  | 
 | ||
|  | float FixedMaterial::get_point_size() const{ | ||
|  | 
 | ||
|  | 
 | ||
|  | 	return point_size; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void FixedMaterial::_bind_methods() { | ||
|  | 
 | ||
|  | 
 | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_parameter","param","value"),&FixedMaterial::set_parameter); | ||
|  | 	ObjectTypeDB::bind_method(_MD("get_parameter","param"),&FixedMaterial::get_parameter); | ||
|  | 
 | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_texture","param","texture:Texture"),&FixedMaterial::set_texture); | ||
|  | 	ObjectTypeDB::bind_method(_MD("get_texture:Texture","param"),&FixedMaterial::get_texture); | ||
|  | 
 | ||
|  | 
 | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_texcoord_mode","param","mode"),&FixedMaterial::set_texcoord_mode); | ||
|  | 	ObjectTypeDB::bind_method(_MD("get_texcoord_mode","param"),&FixedMaterial::get_texcoord_mode); | ||
|  | 
 | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_fixed_flag","flag","value"),&FixedMaterial::set_fixed_flag); | ||
|  | 	ObjectTypeDB::bind_method(_MD("get_fixed_flag","flag"),&FixedMaterial::get_fixed_flag); | ||
|  | 
 | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_uv_transform","transform"),&FixedMaterial::set_uv_transform); | ||
|  | 	ObjectTypeDB::bind_method(_MD("get_uv_transform"),&FixedMaterial::get_uv_transform); | ||
|  | 
 | ||
|  | 
 | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_point_size","size"),&FixedMaterial::set_point_size); | ||
|  | 	ObjectTypeDB::bind_method(_MD("get_point_size"),&FixedMaterial::get_point_size); | ||
|  | 
 | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_detail_blend_mode","mode"),&FixedMaterial::set_detail_blend_mode); | ||
|  | 	ObjectTypeDB::bind_method(_MD("get_detail_blend_mode"),&FixedMaterial::get_detail_blend_mode); | ||
|  | 
 | ||
|  | 	ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_ALPHA); | ||
|  | 	ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_color_array" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_COLOR_ARRAY); | ||
|  | 	ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_point_size" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_POINT_SIZE); | ||
|  | 	ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/diffuse" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DIFFUSE); | ||
|  | 	ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/specular", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR ); | ||
|  | 	ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/emission", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_EMISSION ); | ||
|  | 	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/specular_exp", PROPERTY_HINT_RANGE,"1,64,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR_EXP ); | ||
|  | 	ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/detail_blend", PROPERTY_HINT_ENUM,"Mix,Add,Sub,Mul" ), _SCS("set_detail_blend_mode"), _SCS("get_detail_blend_mode") ); | ||
|  | 	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/detail_mix", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DETAIL ); | ||
|  | 	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/normal_depth", PROPERTY_HINT_RANGE,"-4,4,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_NORMAL ); | ||
|  | 	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/shade_param", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADE_PARAM ); | ||
|  | 
 | ||
|  | 	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/glow", PROPERTY_HINT_RANGE,"0,8,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_GLOW ); | ||
|  | 	ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/point_size", PROPERTY_HINT_RANGE,"0,1024,1" ), _SCS("set_point_size"), _SCS("get_point_size")); | ||
|  | 	ADD_PROPERTY( PropertyInfo( Variant::TRANSFORM, "uv_xform"), _SCS("set_uv_transform"), _SCS("get_uv_transform") ); | ||
|  | 
 | ||
|  | 	for(int i=0;i<PARAM_MAX;i++) { | ||
|  | 		ADD_PROPERTYI( PropertyInfo( Variant::OBJECT, String()+"textures/"+_param_names[i],PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"), _param_indices[i]); | ||
|  | 		ADD_PROPERTYI( PropertyInfo( Variant::INT, String()+"textures/"+_param_names[i]+"_tc",PROPERTY_HINT_ENUM,"UV,UV Xform,UV2,Sphere" ), _SCS("set_texcoord_mode"), _SCS("get_texcoord_mode"), _param_indices[i] ); | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	BIND_CONSTANT( PARAM_DIFFUSE ); | ||
|  | 	BIND_CONSTANT( PARAM_DETAIL ); | ||
|  | 	BIND_CONSTANT( PARAM_SPECULAR ); | ||
|  | 	BIND_CONSTANT( PARAM_EMISSION ); | ||
|  | 	BIND_CONSTANT( PARAM_SPECULAR_EXP ); | ||
|  | 	BIND_CONSTANT( PARAM_GLOW ); | ||
|  | 	BIND_CONSTANT( PARAM_NORMAL ); | ||
|  | 	BIND_CONSTANT( PARAM_SHADE_PARAM ); | ||
|  | 	BIND_CONSTANT( PARAM_MAX ); | ||
|  | 
 | ||
|  | 
 | ||
|  | 	BIND_CONSTANT( TEXCOORD_SPHERE ); | ||
|  | 	BIND_CONSTANT( TEXCOORD_UV ); | ||
|  | 	BIND_CONSTANT( TEXCOORD_UV_TRANSFORM ); | ||
|  | 	BIND_CONSTANT( TEXCOORD_UV2 ); | ||
|  | 
 | ||
|  | 	BIND_CONSTANT( FLAG_USE_ALPHA ); | ||
|  | 	BIND_CONSTANT( FLAG_USE_COLOR_ARRAY ); | ||
|  | 	BIND_CONSTANT( FLAG_USE_POINT_SIZE ); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | FixedMaterial::FixedMaterial() : Material(VS::get_singleton()->fixed_material_create()) { | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 	param[PARAM_DIFFUSE]=Color(1,1,1); | ||
|  | 	param[PARAM_SPECULAR]=Color(0.0,0.0,0.0); | ||
|  | 	param[PARAM_EMISSION]=Color(0.0,0.0,0.0); | ||
|  | 	param[PARAM_SPECULAR_EXP]=40; | ||
|  | 	param[PARAM_GLOW]=0; | ||
|  | 	param[PARAM_NORMAL]=1; | ||
|  | 	param[PARAM_SHADE_PARAM]=0.5; | ||
|  | 	param[PARAM_DETAIL]=1.0; | ||
|  | 
 | ||
|  | 	detail_blend_mode=BLEND_MODE_MIX; | ||
|  | 
 | ||
|  | 	fixed_flags[FLAG_USE_ALPHA]=false; | ||
|  | 	fixed_flags[FLAG_USE_COLOR_ARRAY]=false; | ||
|  | 	fixed_flags[FLAG_USE_POINT_SIZE]=false; | ||
|  | 
 | ||
|  | 	for(int i=0;i<PARAM_MAX;i++) { | ||
|  | 
 | ||
|  | 		texture_texcoord[i]=TEXCOORD_UV; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	point_size=1.0; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | FixedMaterial::~FixedMaterial() { | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | bool ShaderMaterial::_set(const StringName& p_name, const Variant& p_value) { | ||
|  | 
 | ||
|  | 	if (p_name==SceneStringNames::get_singleton()->shader_shader) { | ||
|  | 		set_shader(p_value); | ||
|  | 		return true; | ||
|  | 	} else { | ||
|  | 
 | ||
|  | 		String n = p_name; | ||
|  | 		if (n.begins_with("param/")) { | ||
|  | 			VisualServer::get_singleton()->material_set_param(material,String(n.ptr()+6),p_value); | ||
|  | 			return true; | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return false; | ||
|  | } | ||
|  | 
 | ||
|  | bool ShaderMaterial::_get(const StringName& p_name,Variant &r_ret) const { | ||
|  | 
 | ||
|  | 
 | ||
|  | 	if (p_name==SceneStringNames::get_singleton()->shader_shader) { | ||
|  | 
 | ||
|  | 		r_ret=get_shader(); | ||
|  | 		return true; | ||
|  | 	} else { | ||
|  | 
 | ||
|  | 		String n = p_name; | ||
|  | 		if (n.begins_with("param/")) { | ||
|  | 			r_ret=VisualServer::get_singleton()->material_get_param(material,String(n.ptr()+6)); | ||
|  | 			return true; | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 	return false; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void ShaderMaterial::_get_property_list( List<PropertyInfo> *p_list) const { | ||
|  | 
 | ||
|  | 	p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"Shader" ) ); | ||
|  | 
 | ||
|  | 	if (!shader.is_null()) { | ||
|  | 
 | ||
|  | 		shader->get_param_list(p_list); | ||
|  | 	} | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void ShaderMaterial::_shader_changed() { | ||
|  | 
 | ||
|  | 	_change_notify(); //also all may have changed then
 | ||
|  | } | ||
|  | 
 | ||
|  | void ShaderMaterial::set_shader(const Ref<Shader>& p_shader) { | ||
|  | 
 | ||
|  | 	if (shader.is_valid()) | ||
|  | 		shader->disconnect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed); | ||
|  | 	shader=p_shader; | ||
|  | 	VS::get_singleton()->material_set_shader(material,shader->get_rid()); | ||
|  | 	if (shader.is_valid()) { | ||
|  | 		shader->connect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed); | ||
|  | 	} | ||
|  | 	_change_notify(); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | Ref<Shader> ShaderMaterial::get_shader() const { | ||
|  | 
 | ||
|  | 	return shader; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void ShaderMaterial::set_shader_param(const StringName& p_param,const Variant& p_value) { | ||
|  | 
 | ||
|  | 	VisualServer::get_singleton()->material_set_param(material,p_param,p_value); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | Variant ShaderMaterial::get_shader_param(const StringName& p_param) const{ | ||
|  | 
 | ||
|  | 	return VisualServer::get_singleton()->material_get_param(material,p_param); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void ShaderMaterial::_bind_methods() { | ||
|  | 
 | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"), &ShaderMaterial::set_shader ); | ||
|  | 	ObjectTypeDB::bind_method(_MD("get_shader:Shader"), &ShaderMaterial::get_shader ); | ||
|  | 	ObjectTypeDB::bind_method(_MD("_shader_changed"), &ShaderMaterial::_shader_changed ); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | ShaderMaterial::ShaderMaterial() :Material(VisualServer::get_singleton()->material_create()){ | ||
|  | 
 | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | /////////////////////////////////
 | ||
|  | 
 | ||
|  | void ParticleSystemMaterial::_bind_methods() { | ||
|  | 
 | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_texture","texture"),&ParticleSystemMaterial::set_texture); | ||
|  | 	ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&ParticleSystemMaterial::get_texture); | ||
|  | 
 | ||
|  | 	ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture")); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | void ParticleSystemMaterial::set_texture(const Ref<Texture>& p_texture) { | ||
|  | 	texture=p_texture; | ||
|  | 	RID rid; | ||
|  | 	if (texture.is_valid()) | ||
|  | 		rid=texture->get_rid(); | ||
|  | 
 | ||
|  | 	VS::get_singleton()->fixed_material_set_texture(material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,rid); | ||
|  | } | ||
|  | 
 | ||
|  | Ref<Texture> ParticleSystemMaterial::get_texture() const { | ||
|  | 
 | ||
|  | 	return texture; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | ParticleSystemMaterial::ParticleSystemMaterial() :Material(VisualServer::get_singleton()->fixed_material_create()){ | ||
|  | 
 | ||
|  | 	set_flag(FLAG_DOUBLE_SIDED,true); | ||
|  | 	set_flag(FLAG_UNSHADED,true); | ||
|  | 	set_hint(HINT_NO_DEPTH_DRAW,true); | ||
|  | 	VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_ALPHA,true); | ||
|  | 	VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true); | ||
|  | } | ||
|  | 
 | ||
|  | ParticleSystemMaterial::~ParticleSystemMaterial() { | ||
|  | 
 | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | //////////////////////////////
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void UnshadedMaterial::_bind_methods() { | ||
|  | 
 | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_texture","texture"),&UnshadedMaterial::set_texture); | ||
|  | 	ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&UnshadedMaterial::get_texture); | ||
|  | 
 | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_use_alpha","enable"),&UnshadedMaterial::set_use_alpha); | ||
|  | 	ObjectTypeDB::bind_method(_MD("is_using_alpha"),&UnshadedMaterial::is_using_alpha); | ||
|  | 
 | ||
|  | 	ObjectTypeDB::bind_method(_MD("set_use_color_array","enable"),&UnshadedMaterial::set_use_color_array); | ||
|  | 	ObjectTypeDB::bind_method(_MD("is_using_color_array"),&UnshadedMaterial::is_using_color_array); | ||
|  | 
 | ||
|  | 	ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture")); | ||
|  | 	ADD_PROPERTY( PropertyInfo( Variant::BOOL, "alpha" ), _SCS("set_use_alpha"), _SCS("is_using_alpha")); | ||
|  | 	ADD_PROPERTY( PropertyInfo( Variant::BOOL, "color_array" ), _SCS("set_use_color_array"), _SCS("is_using_color_array")); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | void UnshadedMaterial::set_texture(const Ref<Texture>& p_texture) { | ||
|  | 	RID rid; | ||
|  | 	if (texture.is_valid()) | ||
|  | 		rid=texture->get_rid(); | ||
|  | 
 | ||
|  | 	VS::get_singleton()->fixed_material_set_texture(material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,rid); | ||
|  | } | ||
|  | Ref<Texture> UnshadedMaterial::get_texture() const { | ||
|  | 
 | ||
|  | 	return texture; | ||
|  | } | ||
|  | 
 | ||
|  | void UnshadedMaterial::set_use_alpha(bool p_use_alpha) { | ||
|  | 
 | ||
|  | 	alpha=p_use_alpha; | ||
|  | 	VS::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_ALPHA,p_use_alpha); | ||
|  | 	set_hint(HINT_NO_DEPTH_DRAW,p_use_alpha); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | bool UnshadedMaterial::is_using_alpha() const{ | ||
|  | 
 | ||
|  | 	return alpha; | ||
|  | } | ||
|  | 
 | ||
|  | void UnshadedMaterial::set_use_color_array(bool p_use_color_array){ | ||
|  | 
 | ||
|  | 	color_array=p_use_color_array; | ||
|  | 	VS::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,p_use_color_array); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | bool UnshadedMaterial::is_using_color_array() const{ | ||
|  | 
 | ||
|  | 	return color_array; | ||
|  | } | ||
|  | 
 | ||
|  | UnshadedMaterial::UnshadedMaterial() :Material(VisualServer::get_singleton()->fixed_material_create()){ | ||
|  | 
 | ||
|  | 	set_flag(FLAG_UNSHADED,true); | ||
|  | 	set_use_alpha(true); | ||
|  | } | ||
|  | 
 | ||
|  | UnshadedMaterial::~UnshadedMaterial() { | ||
|  | 
 | ||
|  | 
 | ||
|  | } |