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											2020-01-10 12:22:34 +01:00
										 |  |  | /*************************************************************************/ | 
					
						
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											2020-02-11 14:01:43 +01:00
										 |  |  | /*  nav_region.cpp                                                       */ | 
					
						
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											2020-01-10 12:22:34 +01:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							| 
									
										
										
										
											2020-02-11 14:01:43 +01:00
										 |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2020-01-10 12:22:34 +01:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
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							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
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							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
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							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "nav_region.h"
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							|  |  |  | 
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							|  |  |  | #include "nav_map.h"
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							|  |  |  | 
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							|  |  |  | /**
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							|  |  |  | 	@author AndreaCatania | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | 
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							|  |  |  | NavRegion::NavRegion() : | 
					
						
							|  |  |  | 		map(NULL), | 
					
						
							|  |  |  | 		polygons_dirty(true) { | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void NavRegion::set_map(NavMap *p_map) { | 
					
						
							|  |  |  | 	map = p_map; | 
					
						
							|  |  |  | 	polygons_dirty = true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void NavRegion::set_transform(Transform p_transform) { | 
					
						
							|  |  |  | 	transform = p_transform; | 
					
						
							|  |  |  | 	polygons_dirty = true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void NavRegion::set_mesh(Ref<NavigationMesh> p_mesh) { | 
					
						
							|  |  |  | 	mesh = p_mesh; | 
					
						
							|  |  |  | 	polygons_dirty = true; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | bool NavRegion::sync() { | 
					
						
							|  |  |  | 	bool something_changed = polygons_dirty /* || something_dirty? */; | 
					
						
							|  |  |  | 
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							|  |  |  | 	update_polygons(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	return something_changed; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void NavRegion::update_polygons() { | 
					
						
							|  |  |  | 	if (!polygons_dirty) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	polygons.clear(); | 
					
						
							|  |  |  | 	polygons_dirty = false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (map == NULL) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (mesh.is_null()) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	PoolVector<Vector3> vertices = mesh->get_vertices(); | 
					
						
							|  |  |  | 	int len = vertices.size(); | 
					
						
							|  |  |  | 	if (len == 0) | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 
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							|  |  |  | 	PoolVector<Vector3>::Read vertices_r = vertices.read(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	polygons.resize(mesh->get_polygon_count()); | 
					
						
							|  |  |  | 
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							|  |  |  | 	// Build
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							|  |  |  | 	for (size_t i(0); i < polygons.size(); i++) { | 
					
						
							|  |  |  | 
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							|  |  |  | 		gd::Polygon &p = polygons[i]; | 
					
						
							|  |  |  | 		p.owner = this; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector<int> mesh_poly = mesh->get_polygon(i); | 
					
						
							|  |  |  | 		const int *indices = mesh_poly.ptr(); | 
					
						
							|  |  |  | 		bool valid(true); | 
					
						
							|  |  |  | 		p.points.resize(mesh_poly.size()); | 
					
						
							|  |  |  | 		p.edges.resize(mesh_poly.size()); | 
					
						
							|  |  |  | 
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							|  |  |  | 		Vector3 center; | 
					
						
							|  |  |  | 		float sum(0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int j(0); j < mesh_poly.size(); j++) { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			int idx = indices[j]; | 
					
						
							|  |  |  | 			if (idx < 0 || idx >= len) { | 
					
						
							|  |  |  | 				valid = false; | 
					
						
							|  |  |  | 				break; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			Vector3 point_position = transform.xform(vertices_r[idx]); | 
					
						
							|  |  |  | 			p.points[j].pos = point_position; | 
					
						
							|  |  |  | 			p.points[j].key = map->get_point_key(point_position); | 
					
						
							|  |  |  | 
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							|  |  |  | 			center += point_position; // Composing the center of the polygon
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							|  |  |  | 
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							|  |  |  | 			if (j >= 2) { | 
					
						
							|  |  |  | 				Vector3 epa = transform.xform(vertices_r[indices[j - 2]]); | 
					
						
							|  |  |  | 				Vector3 epb = transform.xform(vertices_r[indices[j - 1]]); | 
					
						
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							|  |  |  | 				sum += map->get_up().dot((epb - epa).cross(point_position - epa)); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		if (!valid) { | 
					
						
							|  |  |  | 			ERR_BREAK_MSG(!valid, "The navigation mesh set in this region is not valid!"); | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		p.clockwise = sum > 0; | 
					
						
							|  |  |  | 		if (mesh_poly.size() != 0) { | 
					
						
							|  |  |  | 			p.center = center / float(mesh_poly.size()); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |