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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  navigation_mesh_generator.h                                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
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							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef NAVIGATION_MESH_GENERATOR_H
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							|  |  |  | #define NAVIGATION_MESH_GENERATOR_H
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										 |  |  | #ifndef _3D_DISABLED
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							|  |  |  | #include "scene/3d/navigation_mesh_instance.h"
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							|  |  |  | #include <Recast.h>
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										 |  |  | #ifdef TOOLS_ENABLED
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							|  |  |  | struct EditorProgress; | 
					
						
							|  |  |  | #endif
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							|  |  |  | class NavigationMeshGenerator : public Object { | 
					
						
							|  |  |  | 	GDCLASS(NavigationMeshGenerator, Object); | 
					
						
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										 |  |  | 	static NavigationMeshGenerator *singleton; | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_verticies); | 
					
						
							|  |  |  | 	static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices); | 
					
						
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										 |  |  | 	static void _add_faces(const PoolVector3Array &p_faces, const Transform &p_xform, Vector<float> &p_verticies, Vector<int> &p_indices); | 
					
						
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										 |  |  | 	static void _parse_geometry(Transform p_accumulated_transform, Node *p_node, Vector<float> &p_verticies, Vector<int> &p_indices, int p_generate_from, uint32_t p_collision_mask, bool p_recurse_children); | 
					
						
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							|  |  |  | 	static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh); | 
					
						
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										 |  |  | 	static void _build_recast_navigation_mesh( | 
					
						
							|  |  |  | 			Ref<NavigationMesh> p_nav_mesh, | 
					
						
							|  |  |  | #ifdef TOOLS_ENABLED
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							|  |  |  | 			EditorProgress *ep, | 
					
						
							|  |  |  | #endif
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							|  |  |  | 			rcHeightfield *hf, | 
					
						
							|  |  |  | 			rcCompactHeightfield *chf, | 
					
						
							|  |  |  | 			rcContourSet *cset, | 
					
						
							|  |  |  | 			rcPolyMesh *poly_mesh, | 
					
						
							|  |  |  | 			rcPolyMeshDetail *detail_mesh, | 
					
						
							|  |  |  | 			Vector<float> &vertices, | 
					
						
							|  |  |  | 			Vector<int> &indices); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	static NavigationMeshGenerator *get_singleton(); | 
					
						
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										 |  |  | 	NavigationMeshGenerator(); | 
					
						
							|  |  |  | 	~NavigationMeshGenerator(); | 
					
						
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							|  |  |  | 	void bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node); | 
					
						
							|  |  |  | 	void clear(Ref<NavigationMesh> p_nav_mesh); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif
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										 |  |  | #endif // NAVIGATION_MESH_GENERATOR_H
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