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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  multimesh_instance.cpp                                               */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
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							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
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							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
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							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #include "multimesh_instance.h"
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							|  |  |  | void MultiMeshInstance::_bind_methods() { | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_multimesh", "multimesh"), &MultiMeshInstance::set_multimesh); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_multimesh"), &MultiMeshInstance::get_multimesh); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh"); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void MultiMeshInstance::set_multimesh(const Ref<MultiMesh> &p_multimesh) { | 
					
						
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										 |  |  | 	multimesh = p_multimesh; | 
					
						
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										 |  |  | 	if (multimesh.is_valid()) | 
					
						
							|  |  |  | 		set_base(multimesh->get_rid()); | 
					
						
							|  |  |  | 	else | 
					
						
							|  |  |  | 		set_base(RID()); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Ref<MultiMesh> MultiMeshInstance::get_multimesh() const { | 
					
						
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							|  |  |  | 	return multimesh; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const { | 
					
						
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										 |  |  | 	return PoolVector<Face3>(); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | AABB MultiMeshInstance::get_aabb() const { | 
					
						
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							|  |  |  | 	if (multimesh.is_null()) | 
					
						
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										 |  |  | 		return AABB(); | 
					
						
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										 |  |  | 	else | 
					
						
							|  |  |  | 		return multimesh->get_aabb(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MultiMeshInstance::MultiMeshInstance() { | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | MultiMeshInstance::~MultiMeshInstance() { | 
					
						
							|  |  |  | } |