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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  sprite_frames.h                                                       */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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							|  |  |  | #ifndef SPRITE_FRAMES_H
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							|  |  |  | #define SPRITE_FRAMES_H
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							|  |  |  | #include "scene/resources/texture.h"
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										 |  |  | static const float SPRITE_FRAME_MINIMUM_DURATION = 0.01; | 
					
						
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										 |  |  | class SpriteFrames : public Resource { | 
					
						
							|  |  |  | 	GDCLASS(SpriteFrames, Resource); | 
					
						
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										 |  |  | 	struct Frame { | 
					
						
							|  |  |  | 		Ref<Texture2D> texture; | 
					
						
							|  |  |  | 		float duration = 1.0; | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	struct Anim { | 
					
						
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										 |  |  | 		double speed = 5.0; | 
					
						
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										 |  |  | 		bool loop = true; | 
					
						
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										 |  |  | 		Vector<Frame> frames; | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | 	HashMap<StringName, Anim> animations; | 
					
						
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							|  |  |  | 	Array _get_animations() const; | 
					
						
							|  |  |  | 	void _set_animations(const Array &p_animations); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	void add_animation(const StringName &p_anim); | 
					
						
							|  |  |  | 	bool has_animation(const StringName &p_anim) const; | 
					
						
							|  |  |  | 	void remove_animation(const StringName &p_anim); | 
					
						
							|  |  |  | 	void rename_animation(const StringName &p_prev, const StringName &p_next); | 
					
						
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							|  |  |  | 	void get_animation_list(List<StringName> *r_animations) const; | 
					
						
							|  |  |  | 	Vector<String> get_animation_names() const; | 
					
						
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										 |  |  | 	void set_animation_speed(const StringName &p_anim, double p_fps); | 
					
						
							|  |  |  | 	double get_animation_speed(const StringName &p_anim) const; | 
					
						
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							|  |  |  | 	void set_animation_loop(const StringName &p_anim, bool p_loop); | 
					
						
							|  |  |  | 	bool get_animation_loop(const StringName &p_anim) const; | 
					
						
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										 |  |  | 	void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_texture, float p_duration = 1.0, int p_at_pos = -1); | 
					
						
							|  |  |  | 	void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_texture, float p_duration = 1.0); | 
					
						
							|  |  |  | 	void remove_frame(const StringName &p_anim, int p_idx); | 
					
						
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										 |  |  | 	int get_frame_count(const StringName &p_anim) const; | 
					
						
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							|  |  |  | 	_FORCE_INLINE_ Ref<Texture2D> get_frame_texture(const StringName &p_anim, int p_idx) const { | 
					
						
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										 |  |  | 		HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim); | 
					
						
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										 |  |  | 		ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist."); | 
					
						
							|  |  |  | 		ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>()); | 
					
						
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										 |  |  | 		if (p_idx >= E->value.frames.size()) { | 
					
						
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										 |  |  | 			return Ref<Texture2D>(); | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		return E->value.frames[p_idx].texture; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	_FORCE_INLINE_ float get_frame_duration(const StringName &p_anim, int p_idx) const { | 
					
						
							|  |  |  | 		HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim); | 
					
						
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										 |  |  | 		ERR_FAIL_COND_V_MSG(!E, 1.0, "Animation '" + String(p_anim) + "' doesn't exist."); | 
					
						
							|  |  |  | 		ERR_FAIL_COND_V(p_idx < 0, 1.0); | 
					
						
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										 |  |  | 		if (p_idx >= E->value.frames.size()) { | 
					
						
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										 |  |  | 			return 1.0; | 
					
						
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										 |  |  | 		} | 
					
						
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							|  |  |  | 		return E->value.frames[p_idx].duration; | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	void clear(const StringName &p_anim); | 
					
						
							|  |  |  | 	void clear_all(); | 
					
						
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							|  |  |  | 	SpriteFrames(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // SPRITE_FRAMES_H
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