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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  multiplayer_api.h                                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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										 |  |  | #ifndef MULTIPLAYER_API_H
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							|  |  |  | #define MULTIPLAYER_API_H
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										 |  |  | 
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							|  |  |  | #include "core/io/networked_multiplayer_peer.h"
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										 |  |  | #include "core/object/reference.h"
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										 |  |  | 
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							|  |  |  | class MultiplayerAPI : public Reference { | 
					
						
							|  |  |  | 	GDCLASS(MultiplayerAPI, Reference); | 
					
						
							|  |  |  | 
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										 |  |  | public: | 
					
						
							|  |  |  | 	enum RPCMode { | 
					
						
							|  |  |  | 		RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
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							|  |  |  | 		RPC_MODE_REMOTE, // Using rpc() on it will call method in all remote peers
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							|  |  |  | 		RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
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							|  |  |  | 		RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets
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							|  |  |  | 		RPC_MODE_REMOTESYNC, // Using rpc() on it will call method in all remote peers and locally
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							|  |  |  | 		RPC_MODE_MASTERSYNC, // Using rpc() on it will call method in the master peer and locally
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							|  |  |  | 		RPC_MODE_PUPPETSYNC, // Using rpc() on it will call method in all puppets peers and locally
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							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	struct RPCConfig { | 
					
						
							|  |  |  | 		StringName name; | 
					
						
							|  |  |  | 		RPCMode rpc_mode = RPC_MODE_DISABLED; | 
					
						
							|  |  |  | 		NetworkedMultiplayerPeer::TransferMode transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE; | 
					
						
							|  |  |  | 		int channel = 0; | 
					
						
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							|  |  |  | 		bool operator==(RPCConfig const &p_other) const { | 
					
						
							|  |  |  | 			return name == p_other.name; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	struct SortRPCConfig { | 
					
						
							|  |  |  | 		StringName::AlphCompare compare; | 
					
						
							|  |  |  | 		bool operator()(const RPCConfig &p_a, const RPCConfig &p_b) const { | 
					
						
							|  |  |  | 			return compare(p_a.name, p_b.name); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | private: | 
					
						
							|  |  |  | 	//path sent caches
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							|  |  |  | 	struct PathSentCache { | 
					
						
							|  |  |  | 		Map<int, bool> confirmed_peers; | 
					
						
							|  |  |  | 		int id; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	//path get caches
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							|  |  |  | 	struct PathGetCache { | 
					
						
							|  |  |  | 		struct NodeInfo { | 
					
						
							|  |  |  | 			NodePath path; | 
					
						
							|  |  |  | 			ObjectID instance; | 
					
						
							|  |  |  | 		}; | 
					
						
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							|  |  |  | 		Map<int, NodeInfo> nodes; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	Ref<NetworkedMultiplayerPeer> network_peer; | 
					
						
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										 |  |  | 	int rpc_sender_id = 0; | 
					
						
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										 |  |  | 	Set<int> connected_peers; | 
					
						
							|  |  |  | 	HashMap<NodePath, PathSentCache> path_send_cache; | 
					
						
							|  |  |  | 	Map<int, PathGetCache> path_get_cache; | 
					
						
							|  |  |  | 	int last_send_cache_id; | 
					
						
							|  |  |  | 	Vector<uint8_t> packet_cache; | 
					
						
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										 |  |  | 	Node *root_node = nullptr; | 
					
						
							|  |  |  | 	bool allow_object_decoding = false; | 
					
						
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										 |  |  | 
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | 	void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len); | 
					
						
							|  |  |  | 	void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len); | 
					
						
							|  |  |  | 	void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len); | 
					
						
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										 |  |  | 	Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len); | 
					
						
							|  |  |  | 	void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset); | 
					
						
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										 |  |  | 	void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len); | 
					
						
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										 |  |  | 	void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount); | 
					
						
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										 |  |  | 	bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target); | 
					
						
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							|  |  |  | 	Error _encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len); | 
					
						
							|  |  |  | 	Error _decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	enum NetworkCommands { | 
					
						
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										 |  |  | 		NETWORK_COMMAND_REMOTE_CALL = 0, | 
					
						
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										 |  |  | 		NETWORK_COMMAND_SIMPLIFY_PATH, | 
					
						
							|  |  |  | 		NETWORK_COMMAND_CONFIRM_PATH, | 
					
						
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										 |  |  | 		NETWORK_COMMAND_RAW, | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | 	enum NetworkNodeIdCompression { | 
					
						
							|  |  |  | 		NETWORK_NODE_ID_COMPRESSION_8 = 0, | 
					
						
							|  |  |  | 		NETWORK_NODE_ID_COMPRESSION_16, | 
					
						
							|  |  |  | 		NETWORK_NODE_ID_COMPRESSION_32, | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	enum NetworkNameIdCompression { | 
					
						
							|  |  |  | 		NETWORK_NAME_ID_COMPRESSION_8 = 0, | 
					
						
							|  |  |  | 		NETWORK_NAME_ID_COMPRESSION_16, | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	void poll(); | 
					
						
							|  |  |  | 	void clear(); | 
					
						
							|  |  |  | 	void set_root_node(Node *p_node); | 
					
						
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										 |  |  | 	Node *get_root_node(); | 
					
						
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										 |  |  | 	void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer); | 
					
						
							|  |  |  | 	Ref<NetworkedMultiplayerPeer> get_network_peer() const; | 
					
						
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										 |  |  | 	Error send_bytes(Vector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST, NetworkedMultiplayerPeer::TransferMode p_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE); | 
					
						
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										 |  |  | 
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							|  |  |  | 	// Called by Node.rpc
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							|  |  |  | 	void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount); | 
					
						
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										 |  |  | 	void _add_peer(int p_id); | 
					
						
							|  |  |  | 	void _del_peer(int p_id); | 
					
						
							|  |  |  | 	void _connected_to_server(); | 
					
						
							|  |  |  | 	void _connection_failed(); | 
					
						
							|  |  |  | 	void _server_disconnected(); | 
					
						
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							|  |  |  | 	bool has_network_peer() const { return network_peer.is_valid(); } | 
					
						
							|  |  |  | 	Vector<int> get_network_connected_peers() const; | 
					
						
							|  |  |  | 	int get_rpc_sender_id() const { return rpc_sender_id; } | 
					
						
							|  |  |  | 	int get_network_unique_id() const; | 
					
						
							|  |  |  | 	bool is_network_server() const; | 
					
						
							|  |  |  | 	void set_refuse_new_network_connections(bool p_refuse); | 
					
						
							|  |  |  | 	bool is_refusing_new_network_connections() const; | 
					
						
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										 |  |  | 	void set_allow_object_decoding(bool p_enable); | 
					
						
							|  |  |  | 	bool is_object_decoding_allowed() const; | 
					
						
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										 |  |  | 	MultiplayerAPI(); | 
					
						
							|  |  |  | 	~MultiplayerAPI(); | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode); | 
					
						
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										 |  |  | #endif // MULTIPLAYER_API_H
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