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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  fbx_node.h                                                           */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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											2020-12-22 22:29:48 +00:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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							|  |  |  | #ifndef FBX_NODE_H
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							|  |  |  | #define FBX_NODE_H
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							|  |  |  | #include "fbx_skeleton.h"
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							|  |  |  | #include "model_abstraction.h"
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							|  |  |  | #include "pivot_transform.h"
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							|  |  |  | #include "fbx_parser/FBXDocument.h"
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							|  |  |  | class Node3D; | 
					
						
							|  |  |  | struct PivotTransform; | 
					
						
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							|  |  |  | struct FBXNode : Reference, ModelAbstraction { | 
					
						
							|  |  |  | 	uint64_t current_node_id = 0; | 
					
						
							|  |  |  | 	String node_name = String(); | 
					
						
							|  |  |  | 	Node3D *godot_node = nullptr; | 
					
						
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							|  |  |  | 	// used to parent the skeleton once the tree is built.
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							|  |  |  | 	Ref<FBXSkeleton> skeleton_node = Ref<FBXSkeleton>(); | 
					
						
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							|  |  |  | 	void set_parent(Ref<FBXNode> p_parent) { | 
					
						
							|  |  |  | 		fbx_parent = p_parent; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	void set_pivot_transform(Ref<PivotTransform> p_pivot_transform) { | 
					
						
							|  |  |  | 		pivot_transform = p_pivot_transform; | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	Ref<PivotTransform> pivot_transform = Ref<PivotTransform>(); // local and global xform data
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							|  |  |  | 	Ref<FBXNode> fbx_parent = Ref<FBXNode>(); // parent node
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							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // FBX_NODE_H
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