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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  raycast_occlusion_cull.h                                             */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef OCCLUSION_CULL_RAYCASTER_H
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							|  |  |  | #define OCCLUSION_CULL_RAYCASTER_H
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							|  |  |  | #include "core/io/image.h"
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							|  |  |  | #include "core/math/camera_matrix.h"
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							|  |  |  | #include "core/object/object.h"
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							|  |  |  | #include "core/object/reference.h"
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							|  |  |  | #include "core/templates/local_vector.h"
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							|  |  |  | #include "core/templates/rid_owner.h"
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							|  |  |  | #include "scene/resources/mesh.h"
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							|  |  |  | #include "servers/rendering/renderer_scene_occlusion_cull.h"
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							|  |  |  | #include <embree3/rtcore.h>
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							|  |  |  | class RaycastOcclusionCull : public RendererSceneOcclusionCull { | 
					
						
							|  |  |  | 	typedef RTCRayHit16 RayPacket; | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	class RaycastHZBuffer : public HZBuffer { | 
					
						
							|  |  |  | 	private: | 
					
						
							|  |  |  | 		Size2i packs_size; | 
					
						
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							|  |  |  | 		struct CameraRayThreadData { | 
					
						
							|  |  |  | 			CameraMatrix camera_matrix; | 
					
						
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										 |  |  | 			Transform3D camera_transform; | 
					
						
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										 |  |  | 			bool camera_orthogonal; | 
					
						
							|  |  |  | 			int thread_count; | 
					
						
							|  |  |  | 			Size2i buffer_size; | 
					
						
							|  |  |  | 		}; | 
					
						
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							|  |  |  | 		void _camera_rays_threaded(uint32_t p_thread, CameraRayThreadData *p_data); | 
					
						
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										 |  |  | 		void _generate_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, int p_from, int p_to); | 
					
						
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							|  |  |  | 	public: | 
					
						
							|  |  |  | 		LocalVector<RayPacket> camera_rays; | 
					
						
							|  |  |  | 		LocalVector<uint32_t> camera_ray_masks; | 
					
						
							|  |  |  | 		RID scenario_rid; | 
					
						
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							|  |  |  | 		virtual void clear() override; | 
					
						
							|  |  |  | 		virtual void resize(const Size2i &p_size) override; | 
					
						
							|  |  |  | 		void sort_rays(); | 
					
						
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										 |  |  | 		void update_camera_rays(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_work_pool); | 
					
						
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										 |  |  | 	}; | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	struct InstanceID { | 
					
						
							|  |  |  | 		RID scenario; | 
					
						
							|  |  |  | 		RID instance; | 
					
						
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							|  |  |  | 		bool operator<(const InstanceID &rhs) const { | 
					
						
							|  |  |  | 			if (instance == rhs.instance) { | 
					
						
							|  |  |  | 				return rhs.scenario < scenario; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			return instance < rhs.instance; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		InstanceID() {} | 
					
						
							|  |  |  | 		InstanceID(RID s, RID i) : | 
					
						
							|  |  |  | 				scenario(s), instance(i) {} | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	struct Occluder { | 
					
						
							|  |  |  | 		PackedVector3Array vertices; | 
					
						
							|  |  |  | 		PackedInt32Array indices; | 
					
						
							|  |  |  | 		Set<InstanceID> users; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	struct OccluderInstance { | 
					
						
							|  |  |  | 		RID occluder; | 
					
						
							|  |  |  | 		LocalVector<uint32_t> indices; | 
					
						
							|  |  |  | 		LocalVector<Vector3> xformed_vertices; | 
					
						
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										 |  |  | 		Transform3D xform; | 
					
						
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										 |  |  | 		bool enabled = true; | 
					
						
							|  |  |  | 		bool removed = false; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	struct Scenario { | 
					
						
							|  |  |  | 		struct RaycastThreadData { | 
					
						
							|  |  |  | 			RayPacket *rays; | 
					
						
							|  |  |  | 			const uint32_t *masks; | 
					
						
							|  |  |  | 		}; | 
					
						
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							|  |  |  | 		struct TransformThreadData { | 
					
						
							|  |  |  | 			uint32_t thread_count; | 
					
						
							|  |  |  | 			uint32_t vertex_count; | 
					
						
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										 |  |  | 			Transform3D xform; | 
					
						
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										 |  |  | 			const Vector3 *read; | 
					
						
							|  |  |  | 			Vector3 *write; | 
					
						
							|  |  |  | 		}; | 
					
						
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							|  |  |  | 		Thread *commit_thread = nullptr; | 
					
						
							|  |  |  | 		bool commit_done = true; | 
					
						
							|  |  |  | 		bool dirty = false; | 
					
						
							|  |  |  | 		bool removed = false; | 
					
						
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							|  |  |  | 		RTCScene ebr_scene[2] = { nullptr, nullptr }; | 
					
						
							|  |  |  | 		int current_scene_idx = 0; | 
					
						
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							|  |  |  | 		HashMap<RID, OccluderInstance> instances; | 
					
						
							|  |  |  | 		Set<RID> dirty_instances; // To avoid duplicates
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							|  |  |  | 		LocalVector<RID> dirty_instances_array; // To iterate and split into threads
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							|  |  |  | 		LocalVector<RID> removed_instances; | 
					
						
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							|  |  |  | 		void _update_dirty_instance_thread(int p_idx, RID *p_instances); | 
					
						
							|  |  |  | 		void _update_dirty_instance(int p_idx, RID *p_instances, ThreadWorkPool *p_thread_pool); | 
					
						
							|  |  |  | 		void _transform_vertices_thread(uint32_t p_thread, TransformThreadData *p_data); | 
					
						
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										 |  |  | 		void _transform_vertices_range(const Vector3 *p_read, Vector3 *p_write, const Transform3D &p_xform, int p_from, int p_to); | 
					
						
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										 |  |  | 		static void _commit_scene(void *p_ud); | 
					
						
							|  |  |  | 		bool update(ThreadWorkPool &p_thread_pool); | 
					
						
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							|  |  |  | 		void _raycast(uint32_t p_thread, const RaycastThreadData *p_raycast_data) const; | 
					
						
							|  |  |  | 		void raycast(LocalVector<RayPacket> &r_rays, const LocalVector<uint32_t> p_valid_masks, ThreadWorkPool &p_thread_pool) const; | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	static RaycastOcclusionCull *raycast_singleton; | 
					
						
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							|  |  |  | 	static const int TILE_SIZE = 4; | 
					
						
							|  |  |  | 	static const int TILE_RAYS = TILE_SIZE * TILE_SIZE; | 
					
						
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							|  |  |  | 	RTCDevice ebr_device = nullptr; | 
					
						
							|  |  |  | 	RID_PtrOwner<Occluder> occluder_owner; | 
					
						
							|  |  |  | 	HashMap<RID, Scenario> scenarios; | 
					
						
							|  |  |  | 	HashMap<RID, RaycastHZBuffer> buffers; | 
					
						
							|  |  |  | 	RS::ViewportOcclusionCullingBuildQuality build_quality; | 
					
						
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							|  |  |  | 	void _init_embree(); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual bool is_occluder(RID p_rid) override; | 
					
						
							|  |  |  | 	virtual RID occluder_allocate() override; | 
					
						
							|  |  |  | 	virtual void occluder_initialize(RID p_occluder) override; | 
					
						
							|  |  |  | 	virtual void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) override; | 
					
						
							|  |  |  | 	virtual void free_occluder(RID p_occluder) override; | 
					
						
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							|  |  |  | 	virtual void add_scenario(RID p_scenario) override; | 
					
						
							|  |  |  | 	virtual void remove_scenario(RID p_scenario) override; | 
					
						
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										 |  |  | 	virtual void scenario_set_instance(RID p_scenario, RID p_instance, RID p_occluder, const Transform3D &p_xform, bool p_enabled) override; | 
					
						
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										 |  |  | 	virtual void scenario_remove_instance(RID p_scenario, RID p_instance) override; | 
					
						
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							|  |  |  | 	virtual void add_buffer(RID p_buffer) override; | 
					
						
							|  |  |  | 	virtual void remove_buffer(RID p_buffer) override; | 
					
						
							|  |  |  | 	virtual HZBuffer *buffer_get_ptr(RID p_buffer) override; | 
					
						
							|  |  |  | 	virtual void buffer_set_scenario(RID p_buffer, RID p_scenario) override; | 
					
						
							|  |  |  | 	virtual void buffer_set_size(RID p_buffer, const Vector2i &p_size) override; | 
					
						
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										 |  |  | 	virtual void buffer_update(RID p_buffer, const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, ThreadWorkPool &p_thread_pool) override; | 
					
						
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										 |  |  | 	virtual RID buffer_get_debug_texture(RID p_buffer) override; | 
					
						
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							|  |  |  | 	virtual void set_build_quality(RS::ViewportOcclusionCullingBuildQuality p_quality) override; | 
					
						
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							|  |  |  | 	RaycastOcclusionCull(); | 
					
						
							|  |  |  | 	~RaycastOcclusionCull(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // OCCLUSION_CULL_RAYCASTER_H
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