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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  text_line.h                                                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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											2020-09-03 14:22:16 +03:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef TEXT_LINE_H
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							|  |  |  | #define TEXT_LINE_H
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							|  |  |  | #include "scene/resources/font.h"
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							|  |  |  | #include "servers/text_server.h"
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							|  |  |  | /*************************************************************************/ | 
					
						
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							|  |  |  | class TextLine : public Reference { | 
					
						
							|  |  |  | 	GDCLASS(TextLine, Reference); | 
					
						
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							|  |  |  | 	RID rid; | 
					
						
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										 |  |  | 	int spacing_top = 0; | 
					
						
							|  |  |  | 	int spacing_bottom = 0; | 
					
						
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							|  |  |  | 	bool dirty = true; | 
					
						
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										 |  |  | 	float width = -1.0; | 
					
						
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										 |  |  | 	uint8_t flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA; | 
					
						
							|  |  |  | 	HAlign align = HALIGN_LEFT; | 
					
						
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							|  |  |  | 	Vector<float> tab_stops; | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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							|  |  |  | 	void _shape(); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	RID get_rid() const; | 
					
						
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							|  |  |  | 	void clear(); | 
					
						
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							|  |  |  | 	void set_direction(TextServer::Direction p_direction); | 
					
						
							|  |  |  | 	TextServer::Direction get_direction() const; | 
					
						
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							|  |  |  | 	void set_bidi_override(const Vector<Vector2i> &p_override); | 
					
						
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							|  |  |  | 	void set_orientation(TextServer::Orientation p_orientation); | 
					
						
							|  |  |  | 	TextServer::Orientation get_orientation() const; | 
					
						
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							|  |  |  | 	void set_preserve_invalid(bool p_enabled); | 
					
						
							|  |  |  | 	bool get_preserve_invalid() const; | 
					
						
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							|  |  |  | 	void set_preserve_control(bool p_enabled); | 
					
						
							|  |  |  | 	bool get_preserve_control() const; | 
					
						
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							|  |  |  | 	bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); | 
					
						
							|  |  |  | 	bool add_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1); | 
					
						
							|  |  |  | 	bool resize_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER); | 
					
						
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							|  |  |  | 	void set_align(HAlign p_align); | 
					
						
							|  |  |  | 	HAlign get_align() const; | 
					
						
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							|  |  |  | 	void tab_align(const Vector<float> &p_tab_stops); | 
					
						
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							|  |  |  | 	void set_flags(uint8_t p_flags); | 
					
						
							|  |  |  | 	uint8_t get_flags() const; | 
					
						
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							|  |  |  | 	void set_width(float p_width); | 
					
						
							|  |  |  | 	float get_width() const; | 
					
						
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							|  |  |  | 	Array get_objects() const; | 
					
						
							|  |  |  | 	Rect2 get_object_rect(Variant p_key) const; | 
					
						
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							|  |  |  | 	Size2 get_size() const; | 
					
						
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							|  |  |  | 	float get_line_ascent() const; | 
					
						
							|  |  |  | 	float get_line_descent() const; | 
					
						
							|  |  |  | 	float get_line_width() const; | 
					
						
							|  |  |  | 	float get_line_underline_position() const; | 
					
						
							|  |  |  | 	float get_line_underline_thickness() const; | 
					
						
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							|  |  |  | 	void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const; | 
					
						
							|  |  |  | 	void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const; | 
					
						
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							|  |  |  | 	int hit_test(float p_coords) const; | 
					
						
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							|  |  |  | 	void _set_bidi_override(const Array &p_override); | 
					
						
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							|  |  |  | 	TextLine(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL); | 
					
						
							|  |  |  | 	TextLine(); | 
					
						
							|  |  |  | 	~TextLine(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // TEXT_LINE_H
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