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											2023-01-05 13:25:55 +01:00
										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  editor_title_bar.cpp                                                  */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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											2022-08-23 13:40:48 +03:00
										 |  |  | 
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							|  |  |  | #include "editor/editor_title_bar.h"
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							|  |  |  | void EditorTitleBar::input(const Ref<InputEvent> &p_event) { | 
					
						
							|  |  |  | 	if (!can_move) { | 
					
						
							|  |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<InputEventMouseMotion> mm = p_event; | 
					
						
							|  |  |  | 	if (mm.is_valid() && moving) { | 
					
						
							|  |  |  | 		if ((mm->get_button_mask() & MouseButton::LEFT) == MouseButton::LEFT) { | 
					
						
							|  |  |  | 			Window *w = Object::cast_to<Window>(get_viewport()); | 
					
						
							|  |  |  | 			if (w) { | 
					
						
							|  |  |  | 				Point2 mouse = DisplayServer::get_singleton()->mouse_get_position(); | 
					
						
							|  |  |  | 				w->set_position(mouse - click_pos); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			moving = false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<InputEventMouseButton> mb = p_event; | 
					
						
							|  |  |  | 	if (mb.is_valid() && has_point(mb->get_position())) { | 
					
						
							|  |  |  | 		Window *w = Object::cast_to<Window>(get_viewport()); | 
					
						
							|  |  |  | 		if (w) { | 
					
						
							|  |  |  | 			if (mb->get_button_index() == MouseButton::LEFT) { | 
					
						
							|  |  |  | 				if (mb->is_pressed()) { | 
					
						
							|  |  |  | 					click_pos = DisplayServer::get_singleton()->mouse_get_position() - w->get_position(); | 
					
						
							|  |  |  | 					moving = true; | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					moving = false; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click() && mb->is_pressed()) { | 
					
						
							|  |  |  | 				if (DisplayServer::get_singleton()->window_maximize_on_title_dbl_click()) { | 
					
						
							|  |  |  | 					if (w->get_mode() == Window::MODE_WINDOWED) { | 
					
						
							|  |  |  | 						w->set_mode(Window::MODE_MAXIMIZED); | 
					
						
							|  |  |  | 					} else if (w->get_mode() == Window::MODE_MAXIMIZED) { | 
					
						
							|  |  |  | 						w->set_mode(Window::MODE_WINDOWED); | 
					
						
							|  |  |  | 					} | 
					
						
							|  |  |  | 				} else if (DisplayServer::get_singleton()->window_minimize_on_title_dbl_click()) { | 
					
						
							|  |  |  | 					w->set_mode(Window::MODE_MINIMIZED); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				moving = false; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void EditorTitleBar::set_can_move_window(bool p_enabled) { | 
					
						
							|  |  |  | 	can_move = p_enabled; | 
					
						
							|  |  |  | 	set_process_input(can_move); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | bool EditorTitleBar::get_can_move_window() const { | 
					
						
							|  |  |  | 	return can_move; | 
					
						
							|  |  |  | } |