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			1049 lines
		
	
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			1049 lines
		
	
	
	
		
			31 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/*************************************************************************/
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								/*  dl_script.cpp                                                        */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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								/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#include "dl_script.h"
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								#include "global_config.h"
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								#include "global_constants.h"
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								#include "io/file_access_encrypted.h"
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								#include "os/file_access.h"
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								#include "os/os.h"
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								#include "scene/resources/scene_format_text.h"
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								#ifdef TOOLS_ENABLED
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								// #include "editor/editor_import_export.h"
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								#endif
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								#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
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								#include "api_generator.h"
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								#endif
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								// Script
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								bool DLScript::can_instance() const {
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								#ifdef DLSCRIPT_EDITOR_FEATURES
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									return script_data || (!is_tool() && !ScriptServer::is_scripting_enabled());
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								#else
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									// allow defaultlibrary without editor features
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									if (!library.is_valid()) {
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										String path = GLOBAL_GET("dlscript/default_dllibrary");
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										RES lib = ResourceLoader::load(path);
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										if (lib.is_valid() && lib->cast_to<DLLibrary>()) {
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											return true;
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										}
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									}
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									return script_data;
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								#endif
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									//return script_data || (!tool && !ScriptServer::is_scripting_enabled());
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									// change to true enable in editor stuff.
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								}
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								Ref<Script> DLScript::get_base_script() const {
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									Ref<DLScript> base_script;
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									base_script->library = library;
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									base_script->script_data = script_data;
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									base_script->script_name = script_data->base;
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									return base_script;
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								}
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								StringName DLScript::get_instance_base_type() const {
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									return script_data->base_native_type;
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								}
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								ScriptInstance *DLScript::instance_create(Object *p_this) {
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								#ifdef TOOLS_ENABLED
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								// find a good way to initialize stuff in the editor
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								#ifdef DLSCRIPT_EDITOR_FEATURES
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									if (!ScriptServer::is_scripting_enabled() && !is_tool()) {
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										// placeholder, for nodes. But for tools we want the real thing
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										PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(DLScriptLanguage::singleton, Ref<Script>((Script *)this), p_this));
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										placeholders.insert(sins);
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										List<PropertyInfo> pinfo;
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										Map<StringName, Variant> values;
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										if (!library.is_valid())
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											return sins;
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										if (!library->library_handle) {
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											Error err = library->_initialize_handle(true);
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											if (err != OK) {
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												return sins;
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											}
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										}
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										if (!script_data) {
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											script_data = library->get_script_data(script_name);
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										}
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										if (script_data)
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											script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
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										if (script_data) {
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											for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
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												PropertyInfo p = E->get().info;
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												p.name = String(E->key());
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												pinfo.push_back(p);
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												values[p.name] = E->get().default_value;
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											}
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										}
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										sins->update(pinfo, values);
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										return sins;
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									}
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								#endif
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								#endif
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									if (!library.is_valid()) {
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										String path = GLOBAL_GET("dlscript/default_dllibrary");
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										RES lib = ResourceLoader::load(path);
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										if (lib.is_valid() && lib->cast_to<DLLibrary>()) {
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											set_library(lib);
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										}
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									}
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									DLInstance *new_instance = memnew(DLInstance);
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									new_instance->owner = p_this;
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									new_instance->script = Ref<DLScript>(this);
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								#ifndef DLSCRIPT_EDITOR_FEATURES
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									if (!ScriptServer::is_scripting_enabled()) {
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										new_instance->userdata = 0;
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									} else {
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										new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
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									}
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								#else
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									new_instance->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
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								#endif
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									instances.insert(p_this);
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									return new_instance;
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								}
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								bool DLScript::instance_has(const Object *p_this) const {
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									return instances.has((Object *)p_this); // TODO
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								}
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								bool DLScript::has_source_code() const {
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									return false;
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								}
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								String DLScript::get_source_code() const {
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									return "";
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								}
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								Error DLScript::reload(bool p_keep_state) {
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									return FAILED;
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								}
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								bool DLScript::has_method(const StringName &p_method) const {
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									if (!script_data)
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										return false;
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									return script_data->methods.has(p_method);
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								}
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								MethodInfo DLScript::get_method_info(const StringName &p_method) const {
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									if (!script_data)
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										return MethodInfo();
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									ERR_FAIL_COND_V(!script_data->methods.has(p_method), MethodInfo());
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									return script_data->methods[p_method].info;
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								}
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								void DLScript::get_script_method_list(List<MethodInfo> *p_list) const {
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									if (!script_data) return;
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									for (Map<StringName, DLScriptData::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
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										p_list->push_back(E->get().info);
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									}
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								}
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								void DLScript::get_script_property_list(List<PropertyInfo> *p_list) const {
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									if (!script_data) return;
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									for (Map<StringName, DLScriptData::Property>::Element *E = script_data->properties.front(); E; E = E->next()) {
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										p_list->push_back(E->get().info);
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									}
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								}
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								bool DLScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
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									if (!script_data) return false;
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									if (script_data->properties.has(p_property)) {
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										r_value = script_data->properties[p_property].default_value;
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										return true;
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									}
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									return false;
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								}
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								bool DLScript::is_tool() const {
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									ERR_FAIL_COND_V(!script_data, false);
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									return script_data->is_tool;
							 | 
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								}
							 | 
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								String DLScript::get_node_type() const {
							 | 
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									return ""; // ?
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								}
							 | 
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								ScriptLanguage *DLScript::get_language() const {
							 | 
						||
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									return DLScriptLanguage::singleton;
							 | 
						||
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								 | 
							
								}
							 | 
						||
| 
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								bool DLScript::has_script_signal(const StringName &p_signal) const {
							 | 
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									if (!script_data)
							 | 
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										return false;
							 | 
						||
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								 | 
							
									return script_data->signals_.has(p_signal);
							 | 
						||
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								 | 
							
								}
							 | 
						||
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							 | 
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								 | 
							
								void DLScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
							 | 
						||
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									if (!script_data)
							 | 
						||
| 
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										return;
							 | 
						||
| 
								 | 
							
									for (Map<StringName, DLScriptData::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) {
							 | 
						||
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								 | 
							
										r_signals->push_back(S->get().signal);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
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| 
								 | 
							
								Ref<DLLibrary> DLScript::get_library() const {
							 | 
						||
| 
								 | 
							
									return library;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
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| 
								 | 
							
								void DLScript::set_library(Ref<DLLibrary> p_library) {
							 | 
						||
| 
								 | 
							
									library = p_library;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								#ifdef TOOLS_ENABLED
							 | 
						||
| 
								 | 
							
									if (!ScriptServer::is_scripting_enabled())
							 | 
						||
| 
								 | 
							
										return;
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
									if (library.is_valid()) {
							 | 
						||
| 
								 | 
							
										Error initalize_status = library->_initialize_handle(!ScriptServer::is_scripting_enabled());
							 | 
						||
| 
								 | 
							
										ERR_FAIL_COND(initalize_status != OK);
							 | 
						||
| 
								 | 
							
										if (script_name) {
							 | 
						||
| 
								 | 
							
											script_data = library->get_script_data(script_name);
							 | 
						||
| 
								 | 
							
											ERR_FAIL_COND(!script_data);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								StringName DLScript::get_script_name() const {
							 | 
						||
| 
								 | 
							
									return script_name;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScript::set_script_name(StringName p_script_name) {
							 | 
						||
| 
								 | 
							
									script_name = p_script_name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (library.is_valid()) {
							 | 
						||
| 
								 | 
							
										script_data = library->get_script_data(script_name);
							 | 
						||
| 
								 | 
							
										ERR_FAIL_COND(!script_data);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScript::_bind_methods() {
							 | 
						||
| 
								 | 
							
									ClassDB::bind_method(D_METHOD("get_library"), &DLScript::get_library);
							 | 
						||
| 
								 | 
							
									ClassDB::bind_method(D_METHOD("set_library", "library"), &DLScript::set_library);
							 | 
						||
| 
								 | 
							
									ClassDB::bind_method(D_METHOD("get_script_name"), &DLScript::get_script_name);
							 | 
						||
| 
								 | 
							
									ClassDB::bind_method(D_METHOD("set_script_name", "script_name"), &DLScript::set_script_name);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "DLLibrary"), "set_library", "get_library");
							 | 
						||
| 
								 | 
							
									ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "script_name"), "set_script_name", "get_script_name");
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								DLScript::DLScript() {
							 | 
						||
| 
								 | 
							
									script_data = NULL;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								DLScript::~DLScript() {
							 | 
						||
| 
								 | 
							
									//hmm
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Library
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								DLLibrary *DLLibrary::currently_initialized_library = NULL;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								DLLibrary *DLLibrary::get_currently_initialized_library() {
							 | 
						||
| 
								 | 
							
									return currently_initialized_library;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								static const char *_dl_platforms_info[] = {
							 | 
						||
| 
								 | 
							
									"|unix|so|Unix",
							 | 
						||
| 
								 | 
							
									"unix|x11|so|X11",
							 | 
						||
| 
								 | 
							
									"unix|server|so|Server",
							 | 
						||
| 
								 | 
							
									"unix|android|so|Android",
							 | 
						||
| 
								 | 
							
									"unix|blackberry|so|Blackberry 10",
							 | 
						||
| 
								 | 
							
									"unix|haiku|so|Haiku", // Right?
							 | 
						||
| 
								 | 
							
									"|mac|dynlib|Mac",
							 | 
						||
| 
								 | 
							
									"mac|ios|dynlib|iOS",
							 | 
						||
| 
								 | 
							
									"mac|osx|dynlib|OSX",
							 | 
						||
| 
								 | 
							
									"|html5|js|HTML5",
							 | 
						||
| 
								 | 
							
									"|windows|dll|Windows",
							 | 
						||
| 
								 | 
							
									"windows|uwp|dll|UWP",
							 | 
						||
| 
								 | 
							
									NULL // Finishing condition
							 | 
						||
| 
								 | 
							
								};
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLLibrary::set_platform_file(StringName p_platform, String p_file) {
							 | 
						||
| 
								 | 
							
									if (p_file.empty()) {
							 | 
						||
| 
								 | 
							
										platform_files.erase(p_platform);
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
										platform_files[p_platform] = p_file;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								String DLLibrary::get_platform_file(StringName p_platform) const {
							 | 
						||
| 
								 | 
							
									if (platform_files.has(p_platform)) {
							 | 
						||
| 
								 | 
							
										return platform_files[p_platform];
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
										return "";
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Error DLLibrary::_initialize_handle(bool p_in_editor) {
							 | 
						||
| 
								 | 
							
									_THREAD_SAFE_METHOD_
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void *_library_handle;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Get the file
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									const String platform_name = OS::get_singleton()->get_name();
							 | 
						||
| 
								 | 
							
									String platform_file("");
							 | 
						||
| 
								 | 
							
									char **platform_info = (char **)_dl_platforms_info;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (platform_files.has(platform_name.to_lower())) {
							 | 
						||
| 
								 | 
							
										platform_file = platform_files[platform_name.to_lower()];
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									while (*platform_info) {
							 | 
						||
| 
								 | 
							
										String platform_info_string(*platform_info);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (platform_name == platform_info_string.get_slicec('|', 3)) {
							 | 
						||
| 
								 | 
							
											String platform_key = platform_info_string.get_slicec('|', 1);
							 | 
						||
| 
								 | 
							
											String fallback_platform_key = platform_info_string.get_slicec('|', 0);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											if (platform_files.has(platform_key)) {
							 | 
						||
| 
								 | 
							
												platform_file = platform_files[platform_key];
							 | 
						||
| 
								 | 
							
											} else if (!fallback_platform_key.empty() && platform_files.has(fallback_platform_key)) {
							 | 
						||
| 
								 | 
							
												platform_file = platform_files[fallback_platform_key];
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
												return ERR_UNAVAILABLE;
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										platform_info++;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(platform_file == "", ERR_DOES_NOT_EXIST);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									library_path = GlobalConfig::get_singleton()->globalize_path(platform_file);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
							 | 
						||
| 
								 | 
							
										*this = *DLScriptLanguage::get_singleton()->get_library_dllibrary(library_path);
							 | 
						||
| 
								 | 
							
										return OK;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Open the file
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Error error;
							 | 
						||
| 
								 | 
							
									error = OS::get_singleton()->open_dynamic_library(library_path, _library_handle);
							 | 
						||
| 
								 | 
							
									if (error) return error;
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!_library_handle, ERR_BUG);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Get the method
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void *library_init;
							 | 
						||
| 
								 | 
							
									error = OS::get_singleton()->get_dynamic_library_symbol_handle(_library_handle, DLScriptLanguage::get_init_symbol_name(), library_init);
							 | 
						||
| 
								 | 
							
									if (error) return error;
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!library_init, ERR_BUG);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									DLLibrary::currently_initialized_library = this;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void (*library_init_fpointer)(godot_dlscript_init_options *) = (void (*)(godot_dlscript_init_options *))library_init;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									godot_dlscript_init_options options;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									options.in_editor = p_in_editor;
							 | 
						||
| 
								 | 
							
									options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
							 | 
						||
| 
								 | 
							
									options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
							 | 
						||
| 
								 | 
							
									options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									library_init_fpointer(&options); // Catch errors?
							 | 
						||
| 
								 | 
							
									/*{
							 | 
						||
| 
								 | 
							
										ERR_EXPLAIN("Couldn't initialize library");
							 | 
						||
| 
								 | 
							
										ERR_FAIL_V(ERR_SCRIPT_FAILED);
							 | 
						||
| 
								 | 
							
									}*/
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									DLLibrary::currently_initialized_library = NULL;
							 | 
						||
| 
								 | 
							
									library_handle = _library_handle;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									DLScriptLanguage::get_singleton()->set_library_initialized(library_path, this);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return OK;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Error DLLibrary::_free_handle(bool p_in_editor) {
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND_V(!library_handle, ERR_BUG);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (!DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
							 | 
						||
| 
								 | 
							
										OS::get_singleton()->close_dynamic_library(library_handle);
							 | 
						||
| 
								 | 
							
										library_handle = 0;
							 | 
						||
| 
								 | 
							
										return OK;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Error error = OK;
							 | 
						||
| 
								 | 
							
									void *library_terminate;
							 | 
						||
| 
								 | 
							
									error = OS::get_singleton()->get_dynamic_library_symbol_handle(library_handle, DLScriptLanguage::get_terminate_symbol_name(), library_terminate);
							 | 
						||
| 
								 | 
							
									if (error)
							 | 
						||
| 
								 | 
							
										return OK; // no terminate? okay, not that important lol
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									void (*library_terminate_pointer)(godot_dlscript_terminate_options *) = (void (*)(godot_dlscript_terminate_options *))library_terminate;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									godot_dlscript_terminate_options options;
							 | 
						||
| 
								 | 
							
									options.in_editor = p_in_editor;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									library_terminate_pointer(&options);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									DLScriptLanguage::get_singleton()->set_library_uninitialized(library_path);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									OS::get_singleton()->close_dynamic_library(library_handle);
							 | 
						||
| 
								 | 
							
									library_handle = 0;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return OK;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLLibrary::_register_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(scripts.has(p_name));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									DLScriptData *s = memnew(DLScriptData);
							 | 
						||
| 
								 | 
							
									s->base = p_base;
							 | 
						||
| 
								 | 
							
									s->create_func = p_instance_func;
							 | 
						||
| 
								 | 
							
									s->destroy_func = p_destroy_func;
							 | 
						||
| 
								 | 
							
									Map<StringName, DLScriptData *>::Element *E = scripts.find(p_base);
							 | 
						||
| 
								 | 
							
									if (E) {
							 | 
						||
| 
								 | 
							
										s->base_data = E->get();
							 | 
						||
| 
								 | 
							
										s->base_native_type = s->base_data->base_native_type;
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
										if (!ClassDB::class_exists(p_base)) {
							 | 
						||
| 
								 | 
							
											memdelete(s);
							 | 
						||
| 
								 | 
							
											ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'");
							 | 
						||
| 
								 | 
							
											ERR_FAIL();
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										s->base_native_type = p_base;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									scripts.insert(p_name, s);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLLibrary::_register_tool_script(const StringName p_name, const StringName p_base, godot_instance_create_func p_instance_func, godot_instance_destroy_func p_destroy_func) {
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(scripts.has(p_name));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									DLScriptData *s = memnew(DLScriptData);
							 | 
						||
| 
								 | 
							
									s->base = p_base;
							 | 
						||
| 
								 | 
							
									s->create_func = p_instance_func;
							 | 
						||
| 
								 | 
							
									s->destroy_func = p_destroy_func;
							 | 
						||
| 
								 | 
							
									s->is_tool = true;
							 | 
						||
| 
								 | 
							
									Map<StringName, DLScriptData *>::Element *E = scripts.find(p_base);
							 | 
						||
| 
								 | 
							
									if (E) {
							 | 
						||
| 
								 | 
							
										s->base_data = E->get();
							 | 
						||
| 
								 | 
							
										s->base_native_type = s->base_data->base_native_type;
							 | 
						||
| 
								 | 
							
									} else {
							 | 
						||
| 
								 | 
							
										if (!ClassDB::class_exists(p_base)) {
							 | 
						||
| 
								 | 
							
											memdelete(s);
							 | 
						||
| 
								 | 
							
											ERR_EXPLAIN("Invalid base for registered type '" + p_name + "'");
							 | 
						||
| 
								 | 
							
											ERR_FAIL();
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										s->base_native_type = p_base;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									scripts.insert(p_name, s);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLLibrary::_register_script_method(const StringName p_name, const StringName p_method, godot_method_attributes p_attr, godot_instance_method p_func, MethodInfo p_info) {
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!scripts.has(p_name));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									p_info.name = p_method;
							 | 
						||
| 
								 | 
							
									DLScriptData::Method method;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									method = DLScriptData::Method(p_func, p_info, p_attr.rpc_type);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									scripts[p_name]->methods.insert(p_method, method);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLLibrary::_register_script_property(const StringName p_name, const String p_path, godot_property_attributes *p_attr, godot_property_set_func p_setter, godot_property_get_func p_getter) {
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!scripts.has(p_name));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									DLScriptData::Property p;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									PropertyInfo pi;
							 | 
						||
| 
								 | 
							
									pi.name = p_path;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (p_attr != NULL) {
							 | 
						||
| 
								 | 
							
										pi = PropertyInfo((Variant::Type)p_attr->type, p_path, (PropertyHint)p_attr->hint, *(String *)&p_attr->hint_string, p_attr->usage);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										p = DLScriptData::Property(p_setter, p_getter, pi, *(Variant *)&p_attr->default_value, p_attr->rset_type);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									scripts[p_name]->properties.insert(p_path, p);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLLibrary::_register_script_signal(const StringName p_name, const godot_signal *p_signal) {
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!scripts.has(p_name));
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(!p_signal);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									DLScriptData::Signal signal;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									signal.signal.name = *(String *)&p_signal->name;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										List<PropertyInfo> arguments;
							 | 
						||
| 
								 | 
							
										for (int i = 0; i < p_signal->num_args; i++) {
							 | 
						||
| 
								 | 
							
											PropertyInfo info;
							 | 
						||
| 
								 | 
							
											godot_signal_argument attrib = p_signal->args[i];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											String *name = (String *)&attrib.name;
							 | 
						||
| 
								 | 
							
											info.name = *name;
							 | 
						||
| 
								 | 
							
											info.type = (Variant::Type)attrib.type;
							 | 
						||
| 
								 | 
							
											info.hint = (PropertyHint)attrib.hint;
							 | 
						||
| 
								 | 
							
											info.hint_string = *(String *)&attrib.hint_string;
							 | 
						||
| 
								 | 
							
											info.usage = attrib.usage;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											arguments.push_back(info);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										signal.signal.arguments = arguments;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										Vector<Variant> default_arguments;
							 | 
						||
| 
								 | 
							
										for (int i = 0; i < p_signal->num_default_args; i++) {
							 | 
						||
| 
								 | 
							
											Variant *v;
							 | 
						||
| 
								 | 
							
											godot_signal_argument attrib = p_signal->args[i];
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											v = (Variant *)&attrib.default_value;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
											default_arguments.push_back(*v);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										signal.signal.default_arguments = default_arguments;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									scripts[p_name]->signals_.insert(*(String *)&p_signal->name, signal);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								DLScriptData *DLLibrary::get_script_data(const StringName p_name) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (!scripts.has(p_name)) {
							 | 
						||
| 
								 | 
							
										if (DLScriptLanguage::get_singleton()->is_library_initialized(library_path)) {
							 | 
						||
| 
								 | 
							
											_update_library(*DLScriptLanguage::get_singleton()->get_library_dllibrary(library_path));
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										ERR_FAIL_COND_V(!scripts.has(p_name), NULL);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return scripts[p_name];
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool DLLibrary::_set(const StringName &p_name, const Variant &p_value) {
							 | 
						||
| 
								 | 
							
									String name = p_name;
							 | 
						||
| 
								 | 
							
									if (name.begins_with("platform/")) {
							 | 
						||
| 
								 | 
							
										set_platform_file(name.get_slice("/", 1), p_value);
							 | 
						||
| 
								 | 
							
										return true;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool DLLibrary::_get(const StringName &p_name, Variant &r_ret) const {
							 | 
						||
| 
								 | 
							
									String name = p_name;
							 | 
						||
| 
								 | 
							
									if (name.begins_with("platform/")) {
							 | 
						||
| 
								 | 
							
										r_ret = get_platform_file(name.get_slice("/", 1));
							 | 
						||
| 
								 | 
							
										return true;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
							 | 
						||
| 
								 | 
							
									char **platform_info = (char **)_dl_platforms_info;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Set<String> registered_platform_names;
							 | 
						||
| 
								 | 
							
									{
							 | 
						||
| 
								 | 
							
										List<StringName> ep;
							 | 
						||
| 
								 | 
							
										// ep.push_back("X11");
							 | 
						||
| 
								 | 
							
										// EditorImportExport::get_singleton()->get_export_platforms(&ep);
							 | 
						||
| 
								 | 
							
										for (List<StringName>::Element *E = ep.front(); E; E = E->next()) {
							 | 
						||
| 
								 | 
							
											registered_platform_names.insert(String(E->get()).to_lower());
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									while (*platform_info) {
							 | 
						||
| 
								 | 
							
										String platform_info_string(*platform_info);
							 | 
						||
| 
								 | 
							
										String fallback_platform_key = platform_info_string.get_slicec('|', 0);
							 | 
						||
| 
								 | 
							
										String platform_key = platform_info_string.get_slicec('|', 1);
							 | 
						||
| 
								 | 
							
										String platform_extension = platform_info_string.get_slicec('|', 2);
							 | 
						||
| 
								 | 
							
										String platform_name = platform_info_string.get_slicec('|', 3);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										registered_platform_names.erase(platform_name);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										if (fallback_platform_key.empty()) {
							 | 
						||
| 
								 | 
							
											p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension));
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
										} else {
							 | 
						||
| 
								 | 
							
											if (platform_files.has(platform_key)) {
							 | 
						||
| 
								 | 
							
												p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE | PROPERTY_USAGE_CHECKED));
							 | 
						||
| 
								 | 
							
											} else {
							 | 
						||
| 
								 | 
							
												p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_key, PROPERTY_HINT_FILE, "*." + platform_extension, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_CHECKABLE));
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										platform_info++;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									while (registered_platform_names.size()) {
							 | 
						||
| 
								 | 
							
										const String platform_name = registered_platform_names.front()->get();
							 | 
						||
| 
								 | 
							
										registered_platform_names.erase(platform_name);
							 | 
						||
| 
								 | 
							
										p_list->push_back(PropertyInfo(Variant::STRING, "platform/" + platform_name.to_lower(), PROPERTY_HINT_FILE, "*"));
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLLibrary::_notification(int what) {
							 | 
						||
| 
								 | 
							
									// TODO
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLLibrary::_bind_methods() {
							 | 
						||
| 
								 | 
							
									ClassDB::bind_method(D_METHOD("set_platform_file", "platform", "file"), &DLLibrary::set_platform_file);
							 | 
						||
| 
								 | 
							
									ClassDB::bind_method(D_METHOD("get_platform_file", "platform"), &DLLibrary::get_platform_file);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								DLLibrary::DLLibrary() {
							 | 
						||
| 
								 | 
							
									library_handle = NULL;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								DLLibrary::~DLLibrary() {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									for (Map<StringName, DLScriptData *>::Element *E = scripts.front(); E; E = E->next()) {
							 | 
						||
| 
								 | 
							
										for (Map<StringName, DLScriptData::Method>::Element *M = E->get()->methods.front(); M; M = M->next()) {
							 | 
						||
| 
								 | 
							
											if (M->get().method.free_func) {
							 | 
						||
| 
								 | 
							
												M->get().method.free_func(M->get().method.method_data);
							 | 
						||
| 
								 | 
							
											}
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										memdelete(E->get());
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (library_handle) {
							 | 
						||
| 
								 | 
							
										bool in_editor = false;
							 | 
						||
| 
								 | 
							
								#ifdef TOOLS_ENABLED
							 | 
						||
| 
								 | 
							
										in_editor = !ScriptServer::is_scripting_enabled();
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
										_free_handle(in_editor);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Instance
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool DLInstance::set(const StringName &p_name, const Variant &p_value) {
							 | 
						||
| 
								 | 
							
									if (!script->script_data)
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
									if (script->script_data->properties.has(p_name)) {
							 | 
						||
| 
								 | 
							
										script->script_data->properties[p_name].setter.set_func((godot_object *)owner, script->script_data->properties[p_name].setter.method_data, userdata, *(godot_variant *)&p_value);
							 | 
						||
| 
								 | 
							
										return true;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool DLInstance::get(const StringName &p_name, Variant &r_ret) const {
							 | 
						||
| 
								 | 
							
									if (!script->script_data)
							 | 
						||
| 
								 | 
							
										return false;
							 | 
						||
| 
								 | 
							
									if (script->script_data->properties.has(p_name)) {
							 | 
						||
| 
								 | 
							
										godot_variant value = script->script_data->properties[p_name].getter.get_func((godot_object *)owner, script->script_data->properties[p_name].getter.method_data, userdata);
							 | 
						||
| 
								 | 
							
										r_ret = *(Variant *)&value;
							 | 
						||
| 
								 | 
							
										return true;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									return false;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLInstance::get_property_list(List<PropertyInfo> *p_properties) const {
							 | 
						||
| 
								 | 
							
									script->get_script_property_list(p_properties);
							 | 
						||
| 
								 | 
							
									// TODO: dynamic properties
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Variant::Type DLInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
							 | 
						||
| 
								 | 
							
									if (script->script_data->properties.has(p_name)) {
							 | 
						||
| 
								 | 
							
										*r_is_valid = true;
							 | 
						||
| 
								 | 
							
										return script->script_data->properties[p_name].info.type;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									*r_is_valid = false;
							 | 
						||
| 
								 | 
							
									return Variant::NIL;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLInstance::get_method_list(List<MethodInfo> *p_list) const {
							 | 
						||
| 
								 | 
							
									script->get_script_method_list(p_list);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool DLInstance::has_method(const StringName &p_method) const {
							 | 
						||
| 
								 | 
							
									return script->has_method(p_method);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Variant DLInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
							 | 
						||
| 
								 | 
							
									// TODO: validated methods & errors
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									DLScriptData *data_ptr = script->script_data;
							 | 
						||
| 
								 | 
							
									while (data_ptr) {
							 | 
						||
| 
								 | 
							
										Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
							 | 
						||
| 
								 | 
							
										if (E) {
							 | 
						||
| 
								 | 
							
											godot_variant result = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
							 | 
						||
| 
								 | 
							
											return *(Variant *)&result;
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										data_ptr = data_ptr->base_data;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
									r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
							 | 
						||
| 
								 | 
							
									return Variant();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
							 | 
						||
| 
								 | 
							
									// TODO: validated methods & errors
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									DLScriptData *data_ptr = script->script_data;
							 | 
						||
| 
								 | 
							
									while (data_ptr) {
							 | 
						||
| 
								 | 
							
										Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
							 | 
						||
| 
								 | 
							
										if (E) {
							 | 
						||
| 
								 | 
							
											E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										data_ptr = data_ptr->base_data;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLInstance::_ml_call_reversed(DLScriptData *data_ptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
							 | 
						||
| 
								 | 
							
									// TODO: validated methods & errors
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (data_ptr->base_data)
							 | 
						||
| 
								 | 
							
										_ml_call_reversed(data_ptr->base_data, p_method, p_args, p_argcount);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									// Variant::CallError ce;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									Map<StringName, DLScriptData::Method>::Element *E = data_ptr->methods.find(p_method);
							 | 
						||
| 
								 | 
							
									if (E) {
							 | 
						||
| 
								 | 
							
										E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
							 | 
						||
| 
								 | 
							
									if (script.ptr() && script->script_data) {
							 | 
						||
| 
								 | 
							
										_ml_call_reversed(script->script_data, p_method, p_args, p_argcount);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLInstance::notification(int p_notification) {
							 | 
						||
| 
								 | 
							
									Variant value = p_notification;
							 | 
						||
| 
								 | 
							
									const Variant *args[1] = { &value };
							 | 
						||
| 
								 | 
							
									call_multilevel(DLScriptLanguage::singleton->strings._notification, args, 1);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Ref<Script> DLInstance::get_script() const {
							 | 
						||
| 
								 | 
							
									return script;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								ScriptLanguage *DLInstance::get_language() {
							 | 
						||
| 
								 | 
							
									return DLScriptLanguage::singleton;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								ScriptInstance::RPCMode DLInstance::get_rpc_mode(const StringName &p_method) const {
							 | 
						||
| 
								 | 
							
									DLScriptData::Method m = script->script_data->methods[p_method];
							 | 
						||
| 
								 | 
							
									switch (m.rpc_mode) {
							 | 
						||
| 
								 | 
							
										case GODOT_METHOD_RPC_MODE_DISABLED:
							 | 
						||
| 
								 | 
							
											return RPC_MODE_DISABLED;
							 | 
						||
| 
								 | 
							
										case GODOT_METHOD_RPC_MODE_REMOTE:
							 | 
						||
| 
								 | 
							
											return RPC_MODE_REMOTE;
							 | 
						||
| 
								 | 
							
										case GODOT_METHOD_RPC_MODE_SYNC:
							 | 
						||
| 
								 | 
							
											return RPC_MODE_SYNC;
							 | 
						||
| 
								 | 
							
										case GODOT_METHOD_RPC_MODE_MASTER:
							 | 
						||
| 
								 | 
							
											return RPC_MODE_MASTER;
							 | 
						||
| 
								 | 
							
										case GODOT_METHOD_RPC_MODE_SLAVE:
							 | 
						||
| 
								 | 
							
											return RPC_MODE_SLAVE;
							 | 
						||
| 
								 | 
							
										default:
							 | 
						||
| 
								 | 
							
											return RPC_MODE_DISABLED;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								ScriptInstance::RPCMode DLInstance::get_rset_mode(const StringName &p_variable) const {
							 | 
						||
| 
								 | 
							
									DLScriptData::Property p = script->script_data->properties[p_variable];
							 | 
						||
| 
								 | 
							
									switch (p.rset_mode) {
							 | 
						||
| 
								 | 
							
										case GODOT_METHOD_RPC_MODE_DISABLED:
							 | 
						||
| 
								 | 
							
											return RPC_MODE_DISABLED;
							 | 
						||
| 
								 | 
							
										case GODOT_METHOD_RPC_MODE_REMOTE:
							 | 
						||
| 
								 | 
							
											return RPC_MODE_REMOTE;
							 | 
						||
| 
								 | 
							
										case GODOT_METHOD_RPC_MODE_SYNC:
							 | 
						||
| 
								 | 
							
											return RPC_MODE_SYNC;
							 | 
						||
| 
								 | 
							
										case GODOT_METHOD_RPC_MODE_MASTER:
							 | 
						||
| 
								 | 
							
											return RPC_MODE_MASTER;
							 | 
						||
| 
								 | 
							
										case GODOT_METHOD_RPC_MODE_SLAVE:
							 | 
						||
| 
								 | 
							
											return RPC_MODE_SLAVE;
							 | 
						||
| 
								 | 
							
										default:
							 | 
						||
| 
								 | 
							
											return RPC_MODE_DISABLED;
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								DLInstance::DLInstance() {
							 | 
						||
| 
								 | 
							
									owner = NULL;
							 | 
						||
| 
								 | 
							
									userdata = NULL;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								DLInstance::~DLInstance() {
							 | 
						||
| 
								 | 
							
									if (script.is_valid()) {
							 | 
						||
| 
								 | 
							
										if (owner) {
							 | 
						||
| 
								 | 
							
											script->instances.erase(owner);
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
										if (!script->script_data)
							 | 
						||
| 
								 | 
							
											return;
							 | 
						||
| 
								 | 
							
										script->script_data->destroy_func.destroy_func((godot_object *)owner, script->script_data->destroy_func.method_data, userdata);
							 | 
						||
| 
								 | 
							
										if (script->script_data->destroy_func.free_func)
							 | 
						||
| 
								 | 
							
											script->script_data->destroy_func.free_func(script->script_data->destroy_func.method_data);
							 | 
						||
| 
								 | 
							
										if (script->script_data->create_func.free_func)
							 | 
						||
| 
								 | 
							
											script->script_data->create_func.free_func(script->script_data->create_func.method_data);
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// Language
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								DLScriptLanguage *DLScriptLanguage::singleton = NULL;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								String DLScriptLanguage::get_name() const {
							 | 
						||
| 
								 | 
							
									return "DLScript";
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool DLScriptLanguage::is_library_initialized(const String &p_path) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return initialized_libraries.has(p_path);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::set_library_initialized(const String &p_path, DLLibrary *p_dllibrary) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									initialized_libraries[p_path] = p_dllibrary;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								DLLibrary *DLScriptLanguage::get_library_dllibrary(const String &p_path) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									return initialized_libraries[p_path];
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::set_library_uninitialized(const String &p_path) {
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									initialized_libraries.erase(p_path);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::init() {
							 | 
						||
| 
								 | 
							
									// TODO: Expose globals
							 | 
						||
| 
								 | 
							
									GLOBAL_DEF("dlscript/default_dllibrary", "");
							 | 
						||
| 
								 | 
							
									PropertyInfo prop_info(Variant::STRING, "dlscript/default_dllibrary", PROPERTY_HINT_FILE, "tres,res,dllib");
							 | 
						||
| 
								 | 
							
									GlobalConfig::get_singleton()->set_custom_property_info("dlscript/default_dllibrary", prop_info);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// generate bindings
							 | 
						||
| 
								 | 
							
								#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									List<String> args = OS::get_singleton()->get_cmdline_args();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									List<String>::Element *E = args.find("--dlscript-generate-json-api");
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
									if (E && E->next()) {
							 | 
						||
| 
								 | 
							
										if (generate_c_api(E->next()->get()) != OK) {
							 | 
						||
| 
								 | 
							
											ERR_PRINT("Failed to generate C API\n");
							 | 
						||
| 
								 | 
							
										}
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								#endif
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								String DLScriptLanguage::get_type() const {
							 | 
						||
| 
								 | 
							
									return "DLScript";
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								String DLScriptLanguage::get_extension() const {
							 | 
						||
| 
								 | 
							
									return "dl";
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Error DLScriptLanguage::execute_file(const String &p_path) {
							 | 
						||
| 
								 | 
							
									return OK; // ??
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::finish() {
							 | 
						||
| 
								 | 
							
									// cleanup is for noobs
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// scons doesn't want to link in the api source so we need to call a dummy function to cause it to link
							 | 
						||
| 
								 | 
							
								extern "C" void _api_anchor();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::_compile_dummy_for_the_api() {
							 | 
						||
| 
								 | 
							
									_api_anchor();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Ref<Script> DLScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
							 | 
						||
| 
								 | 
							
									DLScript *src = memnew(DLScript);
							 | 
						||
| 
								 | 
							
									src->set_script_name(p_class_name);
							 | 
						||
| 
								 | 
							
									return Ref<DLScript>(src);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool DLScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
							 | 
						||
| 
								 | 
							
									return false; // TODO
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Script *DLScriptLanguage::create_script() const {
							 | 
						||
| 
								 | 
							
									DLScript *scr = memnew(DLScript);
							 | 
						||
| 
								 | 
							
									return scr;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool DLScriptLanguage::has_named_classes() const {
							 | 
						||
| 
								 | 
							
									return true;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								int DLScriptLanguage::find_function(const String &p_function, const String &p_code) const {
							 | 
						||
| 
								 | 
							
									return -1; // No source code!
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								String DLScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
							 | 
						||
| 
								 | 
							
									return ""; // No source code!
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
							 | 
						||
| 
								 | 
							
									// TODO TODO TODO
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// TODO: Any debugging? (research)
							 | 
						||
| 
								 | 
							
								String DLScriptLanguage::debug_get_error() const {
							 | 
						||
| 
								 | 
							
									return "";
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								int DLScriptLanguage::debug_get_stack_level_count() const {
							 | 
						||
| 
								 | 
							
									return 1; // ?
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								int DLScriptLanguage::debug_get_stack_level_line(int p_level) const {
							 | 
						||
| 
								 | 
							
									return -1;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								String DLScriptLanguage::debug_get_stack_level_function(int p_level) const {
							 | 
						||
| 
								 | 
							
									return "[native code]"; // ?
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								String DLScriptLanguage::debug_get_stack_level_source(int p_level) const {
							 | 
						||
| 
								 | 
							
									return "";
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								String DLScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
							 | 
						||
| 
								 | 
							
									return ""; // ??
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::reload_all_scripts() {
							 | 
						||
| 
								 | 
							
									// @Todo
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
							 | 
						||
| 
								 | 
							
									// @Todo
							 | 
						||
| 
								 | 
							
									OS::get_singleton()->print("reload tool scripts\n");
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
							 | 
						||
| 
								 | 
							
									p_extensions->push_back("dl"); // Container file format
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								// TODO: all profilling
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::profiling_start() {
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::profiling_stop() {
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								int DLScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								int DLScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
							 | 
						||
| 
								 | 
							
									return 0;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void DLScriptLanguage::frame() {
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								String DLScriptLanguage::get_init_symbol_name() {
							 | 
						||
| 
								 | 
							
									return "godot_dlscript_init"; // TODO: Maybe make some internal function which would do the actual stuff
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								String DLScriptLanguage::get_terminate_symbol_name() {
							 | 
						||
| 
								 | 
							
									return "godot_dlscript_terminate";
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								DLScriptLanguage::DLScriptLanguage() {
							 | 
						||
| 
								 | 
							
									ERR_FAIL_COND(singleton);
							 | 
						||
| 
								 | 
							
									strings._notification = StringName("_notification");
							 | 
						||
| 
								 | 
							
									singleton = this;
							 | 
						||
| 
								 | 
							
									initialized_libraries = Map<String, DLLibrary *>();
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								DLScriptLanguage::~DLScriptLanguage() {
							 | 
						||
| 
								 | 
							
									singleton = NULL;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								RES ResourceFormatLoaderDLScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
							 | 
						||
| 
								 | 
							
									ResourceFormatLoaderText rsflt;
							 | 
						||
| 
								 | 
							
									return rsflt.load(p_path, p_original_path, r_error);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void ResourceFormatLoaderDLScript::get_recognized_extensions(List<String> *p_extensions) const {
							 | 
						||
| 
								 | 
							
									p_extensions->push_back("dl");
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								bool ResourceFormatLoaderDLScript::handles_type(const String &p_type) const {
							 | 
						||
| 
								 | 
							
									return (p_type == "Script" || p_type == "DLScript");
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								String ResourceFormatLoaderDLScript::get_resource_type(const String &p_path) const {
							 | 
						||
| 
								 | 
							
									String el = p_path.get_extension().to_lower();
							 | 
						||
| 
								 | 
							
									if (el == "dl")
							 | 
						||
| 
								 | 
							
										return "DLScript";
							 | 
						||
| 
								 | 
							
									return "";
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								Error ResourceFormatSaverDLScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
							 | 
						||
| 
								 | 
							
									ResourceFormatSaverText rfst;
							 | 
						||
| 
								 | 
							
									return rfst.save(p_path, p_resource, p_flags);
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								bool ResourceFormatSaverDLScript::recognize(const RES &p_resource) const {
							 | 
						||
| 
								 | 
							
									return p_resource->cast_to<DLScript>() != NULL;
							 | 
						||
| 
								 | 
							
								}
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								void ResourceFormatSaverDLScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
							 | 
						||
| 
								 | 
							
									if (p_resource->cast_to<DLScript>()) {
							 | 
						||
| 
								 | 
							
										p_extensions->push_back("dl");
							 | 
						||
| 
								 | 
							
									}
							 | 
						||
| 
								 | 
							
								}
							 |