2016-06-18 14:46:12 +02:00
										 
									 
								 
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								/*************************************************************************/
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								/*  light_2d.cpp                                                         */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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											2017-01-01 22:01:57 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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											2017-04-08 00:11:42 +02:00
										 
									 
								 
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								/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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											2016-06-18 14:46:12 +02:00
										 
									 
								 
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2015-02-16 14:45:11 -03:00
										 
									 
								 
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								#include "light_2d.h"
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								#include "servers/visual_server.h"
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								void Light2D::edit_set_pivot(const Point2 &p_pivot) {
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									set_texture_offset(p_pivot);
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								}
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								Point2 Light2D::edit_get_pivot() const {
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									return get_texture_offset();
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								}
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								bool Light2D::edit_has_pivot() const {
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									return true;
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								}
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								Rect2 Light2D::get_item_rect() const {
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									if (texture.is_null())
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										return Rect2(0, 0, 1, 1);
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									Size2i s;
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									s = texture->get_size() * _scale;
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									Point2i ofs = texture_offset;
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									ofs -= s / 2;
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									if (s == Size2(0, 0))
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										s = Size2(1, 1);
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									return Rect2(ofs, s);
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								}
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								void Light2D::_update_light_visibility() {
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									if (!is_inside_tree())
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										return;
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									bool editor_ok = true;
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								#ifdef TOOLS_ENABLED
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									if (editor_only) {
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										if (!get_tree()->is_editor_hint()) {
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											editor_ok = false;
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										} else {
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											editor_ok = (get_tree()->get_edited_scene_root() && (this == get_tree()->get_edited_scene_root() || get_owner() == get_tree()->get_edited_scene_root()));
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										}
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									}
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								#else
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									if (editor_only) {
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										editor_ok = false;
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									}
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								#endif
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									VS::get_singleton()->canvas_light_set_enabled(canvas_light, enabled && is_visible_in_tree() && editor_ok);
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								}
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								void Light2D::set_enabled(bool p_enabled) {
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									enabled = p_enabled;
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									_update_light_visibility();
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								}
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								bool Light2D::is_enabled() const {
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									return enabled;
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								}
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								void Light2D::set_editor_only(bool p_editor_only) {
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									editor_only = p_editor_only;
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									_update_light_visibility();
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								}
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								bool Light2D::is_editor_only() const {
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									return editor_only;
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								}
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								void Light2D::set_texture(const Ref<Texture> &p_texture) {
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									texture = p_texture;
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									if (texture.is_valid())
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										VS::get_singleton()->canvas_light_set_texture(canvas_light, texture->get_rid());
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									else
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										VS::get_singleton()->canvas_light_set_texture(canvas_light, RID());
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											2016-05-17 18:27:15 -03:00
										 
									 
								 
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									update_configuration_warning();
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								}
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								Ref<Texture> Light2D::get_texture() const {
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									return texture;
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								}
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								void Light2D::set_texture_offset(const Vector2 &p_offset) {
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									texture_offset = p_offset;
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									VS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset);
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											2015-03-10 21:05:49 -03:00
										 
									 
								 
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							 | 
							
							
									item_rect_changed();
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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							| 
								
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							 | 
							
							
								Vector2 Light2D::get_texture_offset() const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							| 
								
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									return texture_offset;
							 | 
						
					
						
							| 
								
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							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Light2D::set_color(const Color &p_color) {
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									color = p_color;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									VS::get_singleton()->canvas_light_set_color(canvas_light, color);
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Color Light2D::get_color() const {
							 | 
						
					
						
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							| 
								
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									return color;
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								}
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Light2D::set_height(float p_height) {
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									height = p_height;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VS::get_singleton()->canvas_light_set_height(canvas_light, height);
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							
								
									
										
										
										
											2015-03-10 21:05:49 -03:00
										 
									 
								 
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											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								float Light2D::get_height() const {
							 | 
						
					
						
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							 | 
							
								
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							 | 
						
					
						
							| 
								
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							 | 
							
							
									return height;
							 | 
						
					
						
							| 
								
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							 | 
							
							
								}
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							| 
								
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Light2D::set_energy(float p_energy) {
							 | 
						
					
						
							
								
									
										
										
										
											2015-04-03 01:43:37 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									energy = p_energy;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VS::get_singleton()->canvas_light_set_energy(canvas_light, energy);
							 | 
						
					
						
							
								
									
										
										
										
											2015-04-03 01:43:37 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								float Light2D::get_energy() const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
									return energy;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Light2D::set_texture_scale(float p_scale) {
							 | 
						
					
						
							
								
									
										
										
										
											2015-04-03 01:43:37 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									_scale = p_scale;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VS::get_singleton()->canvas_light_set_scale(canvas_light, _scale);
							 | 
						
					
						
							
								
									
										
										
										
											2015-03-10 21:05:49 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									item_rect_changed();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2015-03-22 10:39:32 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								float Light2D::get_texture_scale() const {
							 | 
						
					
						
							
								
									
										
										
										
											2015-03-10 21:05:49 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
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							 | 
						
					
						
							
								
									
										
										
										
											2015-03-22 10:33:58 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return _scale;
							 | 
						
					
						
							
								
									
										
										
										
											2015-03-10 21:05:49 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Light2D::set_z_range_min(int p_min_z) {
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									z_min = p_min_z;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max);
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								int Light2D::get_z_range_min() const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return z_min;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Light2D::set_z_range_max(int p_max_z) {
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
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							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									z_max = p_max_z;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VS::get_singleton()->canvas_light_set_z_range(canvas_light, z_min, z_max);
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								int Light2D::get_z_range_max() const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
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							 | 
							
							
									return z_max;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Light2D::set_layer_range_min(int p_min_layer) {
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									layer_min = p_min_layer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max);
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								int Light2D::get_layer_range_min() const {
							 | 
						
					
						
							| 
								
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							 | 
							
								
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							| 
								
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							 | 
							
							
									return layer_min;
							 | 
						
					
						
							| 
								
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							 | 
							
							
								}
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Light2D::set_layer_range_max(int p_max_layer) {
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 
									 
								 
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									layer_max = p_max_layer;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VS::get_singleton()->canvas_light_set_layer_range(canvas_light, layer_min, layer_max);
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								int Light2D::get_layer_range_max() const {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return layer_max;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Light2D::set_item_cull_mask(int p_mask) {
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									item_mask = p_mask;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VS::get_singleton()->canvas_light_set_item_cull_mask(canvas_light, item_mask);
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								int Light2D::get_item_cull_mask() const {
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return item_mask;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Light2D::set_item_shadow_cull_mask(int p_mask) {
							 | 
						
					
						
							
								
									
										
										
										
											2015-03-09 02:34:56 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									item_shadow_mask = p_mask;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VS::get_singleton()->canvas_light_set_item_shadow_cull_mask(canvas_light, item_shadow_mask);
							 | 
						
					
						
							
								
									
										
										
										
											2015-03-09 02:34:56 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								int Light2D::get_item_shadow_cull_mask() const {
							 | 
						
					
						
							
								
									
										
										
										
											2015-03-09 02:34:56 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									return item_shadow_mask;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Light2D::set_mode(Mode p_mode) {
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									mode = p_mode;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VS::get_singleton()->canvas_light_set_mode(canvas_light, VS::CanvasLightMode(p_mode));
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2015-04-03 01:43:37 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								Light2D::Mode Light2D::get_mode() const {
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2015-04-03 01:43:37 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									return mode;
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								void Light2D::set_shadow_enabled(bool p_enabled) {
							 | 
						
					
						
							
								
									
										
										
										
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									shadow = p_enabled;
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									VS::get_singleton()->canvas_light_set_shadow_enabled(canvas_light, shadow);
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											2015-02-16 14:45:11 -03:00
										 
									 
								 
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								}
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								bool Light2D::is_shadow_enabled() const {
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									return shadow;
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								}
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								void Light2D::set_shadow_buffer_size(int p_size) {
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											2015-03-02 00:54:10 -03:00
										 
									 
								 
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									shadow_buffer_size = p_size;
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									VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light, shadow_buffer_size);
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											2015-03-02 00:54:10 -03:00
										 
									 
								 
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								}
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								int Light2D::get_shadow_buffer_size() const {
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									return shadow_buffer_size;
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								}
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								void Light2D::set_shadow_gradient_length(float p_multiplier) {
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											2015-03-02 00:54:10 -03:00
										 
									 
								 
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									shadow_gradient_length = p_multiplier;
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									VS::get_singleton()->canvas_light_set_shadow_gradient_length(canvas_light, p_multiplier);
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											2015-03-02 00:54:10 -03:00
										 
									 
								 
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								}
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								float Light2D::get_shadow_gradient_length() const {
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											2015-03-02 00:54:10 -03:00
										 
									 
								 
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											2016-10-03 16:33:42 -03:00
										 
									 
								 
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									return shadow_gradient_length;
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											2015-03-02 00:54:10 -03:00
										 
									 
								 
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								}
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								void Light2D::set_shadow_filter(ShadowFilter p_filter) {
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									shadow_filter = p_filter;
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									VS::get_singleton()->canvas_light_set_shadow_filter(canvas_light, VS::CanvasLightShadowFilter(p_filter));
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											2016-10-03 16:33:42 -03:00
										 
									 
								 
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								}
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								Light2D::ShadowFilter Light2D::get_shadow_filter() const {
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									return shadow_filter;
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								}
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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								void Light2D::set_shadow_color(const Color &p_shadow_color) {
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									shadow_color = p_shadow_color;
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									VS::get_singleton()->canvas_light_set_shadow_color(canvas_light, shadow_color);
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											2015-06-24 18:15:43 -03:00
										 
									 
								 
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								}
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								Color Light2D::get_shadow_color() const {
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									return shadow_color;
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								}
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											2015-02-18 19:39:44 -03:00
										 
									 
								 
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								void Light2D::_notification(int p_what) {
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									if (p_what == NOTIFICATION_ENTER_TREE) {
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											2015-02-18 19:39:44 -03:00
										 
									 
								 
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										VS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, get_canvas());
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											2016-01-01 10:45:24 -03:00
										 
									 
								 
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										_update_light_visibility();
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											2015-02-18 19:39:44 -03:00
										 
									 
								 
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									}
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
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											2015-02-18 19:39:44 -03:00
										 
									 
								 
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										VS::get_singleton()->canvas_light_set_transform(canvas_light, get_global_transform());
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											2015-02-18 19:39:44 -03:00
										 
									 
								 
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									}
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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											2016-01-01 10:45:24 -03:00
										 
									 
								 
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										_update_light_visibility();
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									}
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											2015-02-18 19:39:44 -03:00
										 
									 
								 
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									if (p_what == NOTIFICATION_EXIT_TREE) {
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											2015-02-18 19:39:44 -03:00
										 
									 
								 
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										VS::get_singleton()->canvas_light_attach_to_canvas(canvas_light, RID());
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											2016-01-01 10:45:24 -03:00
										 
									 
								 
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										_update_light_visibility();
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											2015-02-18 19:39:44 -03:00
										 
									 
								 
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									}
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								}
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											2016-05-17 18:27:15 -03:00
										 
									 
								 
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								String Light2D::get_configuration_warning() const {
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									if (!texture.is_valid()) {
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										return TTR("A texture with the shape of the light must be supplied to the 'texture' property.");
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									}
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									return String();
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								}
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											2017-06-13 01:23:04 -03:00
										 
									 
								 
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								void Light2D::set_shadow_smooth(float p_amount) {
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									shadow_smooth = p_amount;
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									VS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth);
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								}
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								float Light2D::get_shadow_smooth() const {
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									return shadow_smooth;
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								}
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											2015-02-16 14:45:11 -03:00
										 
									 
								 
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								void Light2D::_bind_methods() {
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Light2D::set_enabled);
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									ClassDB::bind_method(D_METHOD("is_enabled"), &Light2D::is_enabled);
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											2015-02-16 14:45:11 -03:00
										 
									 
								 
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light2D::set_editor_only);
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									ClassDB::bind_method(D_METHOD("is_editor_only"), &Light2D::is_editor_only);
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											2015-04-03 01:43:37 -03:00
										 
									 
								 
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											2017-08-09 13:19:41 +02:00
										 
									 
								 
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									ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Light2D::set_texture);
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									ClassDB::bind_method(D_METHOD("get_texture"), &Light2D::get_texture);
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											2015-03-10 21:05:49 -03:00
										 
									 
								 
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									ClassDB::bind_method(D_METHOD("set_texture_offset", "texture_offset"), &Light2D::set_texture_offset);
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									ClassDB::bind_method(D_METHOD("get_texture_offset"), &Light2D::get_texture_offset);
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											2015-03-10 21:05:49 -03:00
										 
									 
								 
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									ClassDB::bind_method(D_METHOD("set_color", "color"), &Light2D::set_color);
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							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_color"), &Light2D::get_color);
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											2015-02-16 14:45:11 -03:00
										 
									 
								 
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									ClassDB::bind_method(D_METHOD("set_height", "height"), &Light2D::set_height);
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							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_height"), &Light2D::get_height);
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											2015-02-16 14:45:11 -03:00
										 
									 
								 
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									ClassDB::bind_method(D_METHOD("set_energy", "energy"), &Light2D::set_energy);
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							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_energy"), &Light2D::get_energy);
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											2015-02-18 19:39:44 -03:00
										 
									 
								 
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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									ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Light2D::set_texture_scale);
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							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_texture_scale"), &Light2D::get_texture_scale);
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											2015-02-18 19:39:44 -03:00
										 
									 
								 
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											2017-03-05 16:44:50 +01:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_z_range_min", "z"), &Light2D::set_z_range_min);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_z_range_min"), &Light2D::get_z_range_min);
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-18 19:39:44 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_z_range_max", "z"), &Light2D::set_z_range_max);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_z_range_max"), &Light2D::get_z_range_max);
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_layer_range_min", "layer"), &Light2D::set_layer_range_min);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_layer_range_min"), &Light2D::get_layer_range_min);
							 | 
						
					
						
							
								
									
										
										
										
											2015-03-09 02:34:56 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_layer_range_max", "layer"), &Light2D::set_layer_range_max);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_layer_range_max"), &Light2D::get_layer_range_max);
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_item_cull_mask", "item_cull_mask"), &Light2D::set_item_cull_mask);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_item_cull_mask"), &Light2D::get_item_cull_mask);
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_item_shadow_cull_mask", "item_shadow_cull_mask"), &Light2D::set_item_shadow_cull_mask);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_item_shadow_cull_mask"), &Light2D::get_item_shadow_cull_mask);
							 | 
						
					
						
							
								
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_mode", "mode"), &Light2D::set_mode);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_mode"), &Light2D::get_mode);
							 | 
						
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_shadow_enabled", "enabled"), &Light2D::set_shadow_enabled);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("is_shadow_enabled"), &Light2D::is_shadow_enabled);
							 | 
						
					
						
							
								
									
										
										
										
											2015-03-02 00:54:10 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_shadow_buffer_size", "size"), &Light2D::set_shadow_buffer_size);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_shadow_buffer_size"), &Light2D::get_shadow_buffer_size);
							 | 
						
					
						
							
								
									
										
										
										
											2015-06-24 18:15:43 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-13 01:23:04 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_shadow_smooth", "smooth"), &Light2D::set_shadow_smooth);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_shadow_smooth"), &Light2D::get_shadow_smooth);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_shadow_gradient_length", "multiplier"), &Light2D::set_shadow_gradient_length);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_shadow_gradient_length"), &Light2D::get_shadow_gradient_length);
							 | 
						
					
						
							
								
									
										
										
										
											2015-06-24 18:15:43 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_shadow_filter", "filter"), &Light2D::set_shadow_filter);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_shadow_filter"), &Light2D::get_shadow_filter);
							 | 
						
					
						
							
								
									
										
										
										
											2017-01-04 01:16:14 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light2D::set_shadow_color);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light2D::get_shadow_color);
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::REAL, "scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_energy", "get_energy");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Add,Sub,Mix,Mask"), "set_mode", "get_mode");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_GROUP("Range", "range_");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::REAL, "range_height", PROPERTY_HINT_RANGE, "-100,100,0.1"), "set_height", "get_height");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_min", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_min", "get_z_range_min");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::INT, "range_z_max", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_range_max", "get_z_range_max");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_min", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_min", "get_layer_range_min");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::INT, "range_layer_max", PROPERTY_HINT_RANGE, "-512,512,1"), "set_layer_range_max", "get_layer_range_max");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::INT, "range_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_cull_mask", "get_item_cull_mask");
							 | 
						
					
						
							
								
									
										
										
										
											2015-04-03 01:43:37 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ADD_GROUP("Shadow", "shadow_");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow_enabled", "is_shadow_enabled");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), "set_shadow_buffer_size", "get_shadow_buffer_size");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_gradient_length", PROPERTY_HINT_RANGE, "1,4096,0.1"), "set_shadow_gradient_length", "get_shadow_gradient_length");
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter");
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-13 01:23:04 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth");
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask");
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									BIND_CONSTANT(MODE_ADD);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									BIND_CONSTANT(MODE_SUB);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									BIND_CONSTANT(MODE_MIX);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									BIND_CONSTANT(MODE_MASK);
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Light2D::Light2D() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									canvas_light = VisualServer::get_singleton()->canvas_light_create();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									enabled = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									editor_only = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									shadow = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									color = Color(1, 1, 1);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									height = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									_scale = 1.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									z_min = -1024;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									z_max = 1024;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									layer_min = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									layer_max = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									item_mask = 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									item_shadow_mask = 1;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									mode = MODE_ADD;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									shadow_buffer_size = 2048;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									shadow_gradient_length = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									energy = 1.0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									shadow_color = Color(0, 0, 0, 0);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									shadow_filter = SHADOW_FILTER_NONE;
							 | 
						
					
						
							
								
									
										
										
										
											2017-06-13 01:23:04 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									shadow_smooth = 0;
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2017-01-12 20:35:46 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									set_notify_transform(true);
							 | 
						
					
						
							
								
									
										
										
										
											2015-02-16 14:45:11 -03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								Light2D::~Light2D() {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									VisualServer::get_singleton()->free(canvas_light);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |