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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="VisualShaderNodeCubemapUniform" inherits="VisualShaderNodeTextureUniform" version="4.0">
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									<brief_description>
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										A [Cubemap] uniform node to be used within the visual shader graph.
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									</brief_description>
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									<description>
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										Translated to [code]uniform samplerCube[/code] in the shader language. The output value can be used as port for [VisualShaderNodeCubemap].
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									</description>
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									<tutorials>
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									</tutorials>
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									<methods>
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									</methods>
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									<constants>
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									</constants>
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								</class>
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