2014-02-09 22:10:30 -03:00
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import os
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import sys
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2018-08-24 02:03:57 +02:00
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from methods import detect_darwin_sdk_path
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2014-02-09 22:10:30 -03:00
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2022-08-23 22:21:46 +09:00
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from SCons import Environment
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2020-03-30 08:28:32 +02:00
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2014-02-09 22:10:30 -03:00
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def get_name():
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2016-10-30 18:44:57 +01:00
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return "iOS"
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2014-02-09 22:10:30 -03:00
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2016-10-30 19:05:14 +01:00
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2014-02-09 22:10:30 -03:00
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def can_build():
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2020-03-30 08:28:32 +02:00
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if sys.platform == "darwin" or ("OSXCROSS_IOS" in os.environ):
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2016-10-30 18:44:57 +01:00
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return True
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2014-02-09 22:10:30 -03:00
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2016-10-30 18:44:57 +01:00
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return False
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2014-02-09 22:10:30 -03:00
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2016-10-30 19:05:14 +01:00
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2014-02-09 22:10:30 -03:00
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def get_opts():
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2017-09-25 00:37:17 -04:00
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from SCons.Variables import BoolVariable
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2020-03-30 08:28:32 +02:00
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2016-10-30 18:44:57 +01:00
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return [
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2020-03-30 08:28:32 +02:00
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(
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2022-07-20 09:28:22 +03:00
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"IOS_TOOLCHAIN_PATH",
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"Path to iOS toolchain",
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2020-03-30 08:28:32 +02:00
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"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain",
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),
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2022-07-20 09:28:22 +03:00
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("IOS_SDK_PATH", "Path to the iOS SDK", ""),
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2021-01-18 09:52:43 +02:00
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BoolVariable("ios_simulator", "Build for iOS Simulator", False),
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2020-03-30 08:28:32 +02:00
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("ios_triple", "Triple for ios toolchain", ""),
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2016-10-30 18:44:57 +01:00
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]
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2014-02-09 22:10:30 -03:00
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2016-10-30 19:05:14 +01:00
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2023-04-19 12:23:22 +03:00
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def get_doc_classes():
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return [
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"EditorExportPlatformIOS",
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]
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def get_doc_path():
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return "doc_classes"
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2014-02-09 22:10:30 -03:00
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def get_flags():
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2016-10-30 18:44:57 +01:00
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return [
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2021-12-15 17:38:10 -08:00
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("arch", "arm64"), # Default for convenience.
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SCons: Unify tools/target build type configuration
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
2022-09-22 08:28:55 +02:00
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("target", "template_debug"),
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2021-08-12 14:24:54 +03:00
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("use_volk", False),
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SCons: Re-disable exceptions for Android, iOS, and Web
We made a mistake when cherry-picking #80612 with 269b115d9cff1ad1bf1cd8675cd26c8a24065c89,
where the global flag was defaulted to false to preserve the 4.1-stable behavior for desktop
platforms, but we forgot that the refactoring removed the force disabling of exceptions for
Android, iOS, and Web.
This reintroduces this behavior so it should be back to the same as in 4.1/4.1.1, and the
export templates should get back to their original size.
Only difference, the old code used to keep exceptions for the Web editor, but I see no reason
for it, so I disable them like with the templates.
2023-11-01 22:14:49 +01:00
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("disable_exceptions", True), # Reduces size.
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2016-10-30 18:44:57 +01:00
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]
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2014-02-09 22:10:30 -03:00
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2022-08-23 22:21:46 +09:00
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def configure(env: "Environment"):
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2021-12-15 17:38:10 -08:00
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# Validate arch.
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supported_arches = ["x86_64", "arm64"]
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if env["arch"] not in supported_arches:
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print(
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'Unsupported CPU architecture "%s" for iOS. Supported architectures are: %s.'
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% (env["arch"], ", ".join(supported_arches))
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)
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sys.exit()
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2022-09-13 17:01:47 +02:00
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## LTO
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if env["lto"] == "auto": # Disable by default as it makes linking in Xcode very slow.
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env["lto"] = "none"
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2022-07-21 15:15:54 +02:00
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if env["lto"] != "none":
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if env["lto"] == "thin":
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env.Append(CCFLAGS=["-flto=thin"])
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env.Append(LINKFLAGS=["-flto=thin"])
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else:
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env.Append(CCFLAGS=["-flto"])
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env.Append(LINKFLAGS=["-flto"])
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2017-11-02 09:11:29 +01:00
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2017-06-30 19:21:38 +02:00
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## Compiler configuration
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2018-12-22 12:31:43 +01:00
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# Save this in environment for use by other modules
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if "OSXCROSS_IOS" in os.environ:
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env["osxcross"] = True
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2022-07-20 09:28:22 +03:00
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env["ENV"]["PATH"] = env["IOS_TOOLCHAIN_PATH"] + "/Developer/usr/bin/:" + env["ENV"]["PATH"]
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2017-06-30 19:21:38 +02:00
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2022-07-20 09:28:22 +03:00
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compiler_path = "$IOS_TOOLCHAIN_PATH/usr/bin/${ios_triple}"
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2017-11-09 20:07:28 -04:00
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ccache_path = os.environ.get("CCACHE")
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2018-10-27 01:18:15 +02:00
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if ccache_path is None:
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2020-03-30 08:28:32 +02:00
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env["CC"] = compiler_path + "clang"
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env["CXX"] = compiler_path + "clang++"
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2023-06-16 13:20:59 +02:00
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env["S_compiler"] = compiler_path + "clang"
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2017-11-09 20:07:28 -04:00
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else:
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# there aren't any ccache wrappers available for iOS,
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# to enable caching we need to prepend the path to the ccache binary
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2020-03-30 08:28:32 +02:00
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env["CC"] = ccache_path + " " + compiler_path + "clang"
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env["CXX"] = ccache_path + " " + compiler_path + "clang++"
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2023-06-16 13:20:59 +02:00
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env["S_compiler"] = ccache_path + " " + compiler_path + "clang"
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2020-03-30 08:28:32 +02:00
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env["AR"] = compiler_path + "ar"
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env["RANLIB"] = compiler_path + "ranlib"
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2017-06-30 19:21:38 +02:00
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## Compile flags
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2021-01-18 09:52:43 +02:00
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if env["ios_simulator"]:
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2022-07-20 09:28:22 +03:00
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detect_darwin_sdk_path("iossimulator", env)
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2023-09-27 21:15:17 +03:00
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env.Append(ASFLAGS=["-mios-simulator-version-min=12.0"])
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env.Append(CCFLAGS=["-mios-simulator-version-min=12.0"])
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2021-01-18 09:52:43 +02:00
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env.extra_suffix = ".simulator" + env.extra_suffix
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else:
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2022-07-20 09:28:22 +03:00
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detect_darwin_sdk_path("ios", env)
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2023-09-27 21:15:17 +03:00
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env.Append(ASFLAGS=["-miphoneos-version-min=12.0"])
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env.Append(CCFLAGS=["-miphoneos-version-min=12.0"])
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2021-01-18 09:52:43 +02:00
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2021-12-10 10:11:37 -06:00
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if env["arch"] == "x86_64":
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2022-09-11 09:21:41 +00:00
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if not env["ios_simulator"]:
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print("ERROR: Building for iOS with 'arch=x86_64' requires 'ios_simulator=yes'.")
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sys.exit(255)
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2020-03-30 08:28:32 +02:00
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env["ENV"]["MACOSX_DEPLOYMENT_TARGET"] = "10.9"
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env.Append(
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CCFLAGS=(
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2021-12-10 10:11:37 -06:00
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"-fobjc-arc -arch x86_64"
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" -fobjc-abi-version=2 -fobjc-legacy-dispatch -fmessage-length=0 -fpascal-strings -fblocks"
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2022-07-20 09:28:22 +03:00
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" -fasm-blocks -isysroot $IOS_SDK_PATH"
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2020-03-30 08:28:32 +02:00
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).split()
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)
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2022-07-01 11:29:21 +03:00
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env.Append(ASFLAGS=["-arch", "x86_64"])
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2020-03-30 08:28:32 +02:00
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elif env["arch"] == "arm64":
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env.Append(
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2020-07-26 19:38:10 +02:00
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CCFLAGS=(
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2020-10-01 22:18:39 +03:00
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"-fobjc-arc -arch arm64 -fmessage-length=0 -fno-strict-aliasing"
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2020-07-26 19:38:10 +02:00
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" -fdiagnostics-print-source-range-info -fdiagnostics-show-category=id -fdiagnostics-parseable-fixits"
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2021-01-18 09:52:43 +02:00
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" -fpascal-strings -fblocks -fvisibility=hidden -MMD -MT dependencies"
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2022-07-20 09:28:22 +03:00
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" -isysroot $IOS_SDK_PATH".split()
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2020-07-26 19:38:10 +02:00
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)
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2020-03-30 08:28:32 +02:00
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)
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2022-07-01 11:29:21 +03:00
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env.Append(ASFLAGS=["-arch", "arm64"])
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2020-03-30 08:28:32 +02:00
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env.Append(CPPDEFINES=["NEED_LONG_INT"])
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2016-10-30 18:44:57 +01:00
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2022-07-20 09:28:22 +03:00
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# Temp fix for ABS/MAX/MIN macros in iOS SDK blocking compilation
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2020-07-15 21:59:57 +03:00
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env.Append(CCFLAGS=["-Wno-ambiguous-macro"])
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2020-03-30 08:28:32 +02:00
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env.Prepend(
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2020-08-21 16:40:43 +01:00
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CPPPATH=[
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2022-07-20 09:28:22 +03:00
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"$IOS_SDK_PATH/usr/include",
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"$IOS_SDK_PATH/System/Library/Frameworks/AudioUnit.framework/Headers",
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2020-08-21 16:40:43 +01:00
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]
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2020-03-30 08:28:32 +02:00
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)
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2016-10-30 18:44:57 +01:00
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2022-07-20 09:28:22 +03:00
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env.Prepend(CPPPATH=["#platform/ios"])
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env.Append(CPPDEFINES=["IOS_ENABLED", "UNIX_ENABLED", "COREAUDIO_ENABLED"])
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2020-02-21 21:42:34 -08:00
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2021-08-12 14:24:54 +03:00
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if env["vulkan"]:
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env.Append(CPPDEFINES=["VULKAN_ENABLED"])
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2023-01-21 00:20:30 +02:00
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if env["opengl3"]:
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2023-09-27 21:15:17 +03:00
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env.Append(CPPDEFINES=["GLES3_ENABLED", "GLES_SILENCE_DEPRECATION"])
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2023-01-21 00:20:30 +02:00
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env.Prepend(
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CPPPATH=[
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"$IOS_SDK_PATH/System/Library/Frameworks/OpenGLES.framework/Headers",
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]
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)
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