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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  ios.h                                                                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #ifndef IOS_H
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							|  |  |  | #define IOS_H
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										 |  |  | #include "core/object/class_db.h"
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										 |  |  | #import <CoreHaptics/CoreHaptics.h>
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							|  |  |  | class iOS : public Object { | 
					
						
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										 |  |  | 	GDCLASS(iOS, Object); | 
					
						
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							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | private: | 
					
						
							|  |  |  | 	CHHapticEngine *haptic_engine API_AVAILABLE(ios(13)) = nullptr; | 
					
						
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							|  |  |  | 	CHHapticEngine *get_haptic_engine_instance() API_AVAILABLE(ios(13)); | 
					
						
							|  |  |  | 	void start_haptic_engine(); | 
					
						
							|  |  |  | 	void stop_haptic_engine(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	static void alert(const char *p_alert, const char *p_title); | 
					
						
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										 |  |  | 	bool supports_haptic_engine(); | 
					
						
							|  |  |  | 	void vibrate_haptic_engine(float p_duration_seconds); | 
					
						
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										 |  |  | 	String get_model() const; | 
					
						
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										 |  |  | 	String get_rate_url(int p_app_id) const; | 
					
						
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							|  |  |  | 	iOS(); | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | #endif // IOS_H
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