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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  gradient.h                                                            */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #ifndef GRADIENT_H
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							|  |  |  | #define GRADIENT_H
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										 |  |  | #include "core/io/resource.h"
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										 |  |  | #include "thirdparty/misc/ok_color.h"
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							|  |  |  | 
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										 |  |  | class Gradient : public Resource { | 
					
						
							|  |  |  | 	GDCLASS(Gradient, Resource); | 
					
						
							|  |  |  | 	OBJ_SAVE_TYPE(Gradient); | 
					
						
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										 |  |  | 
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							|  |  |  | public: | 
					
						
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										 |  |  | 	enum InterpolationMode { | 
					
						
							|  |  |  | 		GRADIENT_INTERPOLATE_LINEAR, | 
					
						
							|  |  |  | 		GRADIENT_INTERPOLATE_CONSTANT, | 
					
						
							|  |  |  | 		GRADIENT_INTERPOLATE_CUBIC, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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										 |  |  | 	enum ColorSpace { | 
					
						
							|  |  |  | 		GRADIENT_COLOR_SPACE_SRGB, | 
					
						
							|  |  |  | 		GRADIENT_COLOR_SPACE_LINEAR_SRGB, | 
					
						
							|  |  |  | 		GRADIENT_COLOR_SPACE_OKLAB, | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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										 |  |  | 	struct Point { | 
					
						
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										 |  |  | 		float offset = 0.0; | 
					
						
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										 |  |  | 		Color color; | 
					
						
							|  |  |  | 		bool operator<(const Point &p_ponit) const { | 
					
						
							|  |  |  | 			return offset < p_ponit.offset; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | private: | 
					
						
							|  |  |  | 	Vector<Point> points; | 
					
						
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										 |  |  | 	bool is_sorted = true; | 
					
						
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										 |  |  | 	InterpolationMode interpolation_mode = GRADIENT_INTERPOLATE_LINEAR; | 
					
						
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										 |  |  | 	ColorSpace interpolation_color_space = GRADIENT_COLOR_SPACE_SRGB; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ void _update_sorting() { | 
					
						
							|  |  |  | 		if (!is_sorted) { | 
					
						
							|  |  |  | 			points.sort(); | 
					
						
							|  |  |  | 			is_sorted = true; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Color transform_color_space(const Color p_color) const { | 
					
						
							|  |  |  | 		switch (interpolation_color_space) { | 
					
						
							|  |  |  | 			case GRADIENT_COLOR_SPACE_SRGB: | 
					
						
							|  |  |  | 			default: | 
					
						
							|  |  |  | 				return p_color; | 
					
						
							|  |  |  | 
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							|  |  |  | 			case GRADIENT_COLOR_SPACE_LINEAR_SRGB: | 
					
						
							|  |  |  | 				return p_color.srgb_to_linear(); | 
					
						
							|  |  |  | 
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							|  |  |  | 			case GRADIENT_COLOR_SPACE_OKLAB: | 
					
						
							|  |  |  | 				Color linear_color = p_color.srgb_to_linear(); | 
					
						
							|  |  |  | 				ok_color::RGB rgb{}; | 
					
						
							|  |  |  | 				rgb.r = linear_color.r; | 
					
						
							|  |  |  | 				rgb.g = linear_color.g; | 
					
						
							|  |  |  | 				rgb.b = linear_color.b; | 
					
						
							|  |  |  | 
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							|  |  |  | 				ok_color ok_color; | 
					
						
							|  |  |  | 				ok_color::Lab lab_color = ok_color.linear_srgb_to_oklab(rgb); | 
					
						
							|  |  |  | 
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							|  |  |  | 				// Constructs an RGB color using the Lab values directly. This allows reusing the interpolation code.
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							|  |  |  | 				return { lab_color.L, lab_color.a, lab_color.b, linear_color.a }; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
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							|  |  |  | 	_FORCE_INLINE_ Color inv_transform_color_space(const Color p_color) const { | 
					
						
							|  |  |  | 		switch (interpolation_color_space) { | 
					
						
							|  |  |  | 			case GRADIENT_COLOR_SPACE_SRGB: | 
					
						
							|  |  |  | 			default: | 
					
						
							|  |  |  | 				return p_color; | 
					
						
							|  |  |  | 
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							|  |  |  | 			case GRADIENT_COLOR_SPACE_LINEAR_SRGB: | 
					
						
							|  |  |  | 				return p_color.linear_to_srgb(); | 
					
						
							|  |  |  | 
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							|  |  |  | 			case GRADIENT_COLOR_SPACE_OKLAB: | 
					
						
							|  |  |  | 				ok_color::Lab lab{}; | 
					
						
							|  |  |  | 				lab.L = p_color.r; | 
					
						
							|  |  |  | 				lab.a = p_color.g; | 
					
						
							|  |  |  | 				lab.b = p_color.b; | 
					
						
							|  |  |  | 
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							|  |  |  | 				ok_color new_ok_color; | 
					
						
							|  |  |  | 				ok_color::RGB ok_rgb = new_ok_color.oklab_to_linear_srgb(lab); | 
					
						
							|  |  |  | 				Color linear{ ok_rgb.r, ok_rgb.g, ok_rgb.b, p_color.a }; | 
					
						
							|  |  |  | 				return linear.linear_to_srgb(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	void _validate_property(PropertyInfo &p_property) const; | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	Gradient(); | 
					
						
							|  |  |  | 	virtual ~Gradient(); | 
					
						
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										 |  |  | 	void add_point(float p_offset, const Color &p_color); | 
					
						
							|  |  |  | 	void remove_point(int p_index); | 
					
						
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										 |  |  | 	void set_points(const Vector<Point> &p_points); | 
					
						
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										 |  |  | 	Vector<Point> &get_points(); | 
					
						
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										 |  |  | 	void reverse(); | 
					
						
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							|  |  |  | 	void set_offset(int pos, const float offset); | 
					
						
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										 |  |  | 	float get_offset(int pos); | 
					
						
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							|  |  |  | 	void set_color(int pos, const Color &color); | 
					
						
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										 |  |  | 	Color get_color(int pos); | 
					
						
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										 |  |  | 	void set_offsets(const Vector<float> &p_offsets); | 
					
						
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										 |  |  | 	Vector<float> get_offsets() const; | 
					
						
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										 |  |  | 	void set_colors(const Vector<Color> &p_colors); | 
					
						
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										 |  |  | 	Vector<Color> get_colors() const; | 
					
						
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										 |  |  | 	void set_interpolation_mode(InterpolationMode p_interp_mode); | 
					
						
							|  |  |  | 	InterpolationMode get_interpolation_mode(); | 
					
						
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										 |  |  | 	void set_interpolation_color_space(Gradient::ColorSpace p_color_space); | 
					
						
							|  |  |  | 	ColorSpace get_interpolation_color_space(); | 
					
						
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										 |  |  | 	_FORCE_INLINE_ Color get_color_at_offset(float p_offset) { | 
					
						
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										 |  |  | 		if (points.is_empty()) { | 
					
						
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										 |  |  | 			return Color(0, 0, 0, 1); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		_update_sorting(); | 
					
						
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										 |  |  | 		// Binary search.
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										 |  |  | 		int low = 0; | 
					
						
							|  |  |  | 		int high = points.size() - 1; | 
					
						
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										 |  |  | 		int middle = 0; | 
					
						
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										 |  |  | #ifdef DEBUG_ENABLED
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										 |  |  | 		if (low > high) { | 
					
						
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										 |  |  | 			ERR_PRINT("low > high, this may be a bug"); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | #endif
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										 |  |  | 
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							|  |  |  | 		while (low <= high) { | 
					
						
							|  |  |  | 			middle = (low + high) / 2; | 
					
						
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										 |  |  | 			const Point &point = points[middle]; | 
					
						
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										 |  |  | 			if (point.offset > p_offset) { | 
					
						
							|  |  |  | 				high = middle - 1; //search low end of array
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							|  |  |  | 			} else if (point.offset < p_offset) { | 
					
						
							|  |  |  | 				low = middle + 1; //search high end of array
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							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				return point.color; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 		// Return sampled value.
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										 |  |  | 		if (points[middle].offset > p_offset) { | 
					
						
							|  |  |  | 			middle--; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		int first = middle; | 
					
						
							|  |  |  | 		int second = middle + 1; | 
					
						
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										 |  |  | 		if (second >= points.size()) { | 
					
						
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										 |  |  | 			return points[points.size() - 1].color; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 		if (first < 0) { | 
					
						
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										 |  |  | 			return points[0].color; | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		const Point &point1 = points[first]; | 
					
						
							|  |  |  | 		const Point &point2 = points[second]; | 
					
						
							|  |  |  | 		float weight = (p_offset - point1.offset) / (point2.offset - point1.offset); | 
					
						
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										 |  |  | 
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							|  |  |  | 		switch (interpolation_mode) { | 
					
						
							|  |  |  | 			case GRADIENT_INTERPOLATE_CONSTANT: { | 
					
						
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										 |  |  | 				return point1.color; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 			case GRADIENT_INTERPOLATE_LINEAR: | 
					
						
							|  |  |  | 			default: { // Fallback to linear interpolation.
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							|  |  |  | 				Color color1 = transform_color_space(point1.color); | 
					
						
							|  |  |  | 				Color color2 = transform_color_space(point2.color); | 
					
						
							|  |  |  | 
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							|  |  |  | 				Color interpolated = color1.lerp(color2, weight); | 
					
						
							|  |  |  | 				return inv_transform_color_space(interpolated); | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 			case GRADIENT_INTERPOLATE_CUBIC: { | 
					
						
							|  |  |  | 				int p0 = first - 1; | 
					
						
							|  |  |  | 				int p3 = second + 1; | 
					
						
							|  |  |  | 				if (p3 >= points.size()) { | 
					
						
							|  |  |  | 					p3 = second; | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 				if (p0 < 0) { | 
					
						
							|  |  |  | 					p0 = first; | 
					
						
							|  |  |  | 				} | 
					
						
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										 |  |  | 				const Point &point0 = points[p0]; | 
					
						
							|  |  |  | 				const Point &point3 = points[p3]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Color color0 = transform_color_space(point0.color); | 
					
						
							|  |  |  | 				Color color1 = transform_color_space(point1.color); | 
					
						
							|  |  |  | 				Color color2 = transform_color_space(point2.color); | 
					
						
							|  |  |  | 				Color color3 = transform_color_space(point3.color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				Color interpolated; | 
					
						
							|  |  |  | 				interpolated[0] = Math::cubic_interpolate(color1[0], color2[0], color0[0], color3[0], weight); | 
					
						
							|  |  |  | 				interpolated[1] = Math::cubic_interpolate(color1[1], color2[1], color0[1], color3[1], weight); | 
					
						
							|  |  |  | 				interpolated[2] = Math::cubic_interpolate(color1[2], color2[2], color0[2], color3[2], weight); | 
					
						
							|  |  |  | 				interpolated[3] = Math::cubic_interpolate(color1[3], color2[3], color0[3], color3[3], weight); | 
					
						
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 | 
					
						
							|  |  |  | 				return inv_transform_color_space(interpolated); | 
					
						
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										 |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
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										 |  |  | 	} | 
					
						
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										 |  |  | 	int get_point_count() const; | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | VARIANT_ENUM_CAST(Gradient::InterpolationMode); | 
					
						
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										 |  |  | VARIANT_ENUM_CAST(Gradient::ColorSpace); | 
					
						
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										 |  |  | #endif // GRADIENT_H
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