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								/**************************************************************************/
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								/*  editor_build_profile.h                                                */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef EDITOR_BUILD_PROFILE_H
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								#define EDITOR_BUILD_PROFILE_H
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								#include "core/object/ref_counted.h"
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								#include "editor/editor_help.h"
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								#include "scene/gui/dialogs.h"
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								#include "scene/gui/tree.h"
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								class EditorBuildProfile : public RefCounted {
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									GDCLASS(EditorBuildProfile, RefCounted);
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								public:
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									enum BuildOption {
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										BUILD_OPTION_3D,
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										BUILD_OPTION_PHYSICS_2D,
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										BUILD_OPTION_PHYSICS_3D,
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										BUILD_OPTION_NAVIGATION,
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										BUILD_OPTION_XR,
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										BUILD_OPTION_RENDERING_DEVICE,
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										BUILD_OPTION_OPENGL,
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										BUILD_OPTION_VULKAN,
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										BUILD_OPTION_TEXT_SERVER_FALLBACK,
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										BUILD_OPTION_TEXT_SERVER_ADVANCED,
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										BUILD_OPTION_DYNAMIC_FONTS,
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										BUILD_OPTION_WOFF2_FONTS,
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										BUILD_OPTION_GRAPHITE_FONTS,
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										BUILD_OPTION_MSDFGEN,
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										BUILD_OPTION_MAX,
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									};
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									enum BuildOptionCategory {
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										BUILD_OPTION_CATEGORY_GENERAL,
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										BUILD_OPTION_CATEGORY_TEXT_SERVER,
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										BUILD_OPTION_CATEGORY_MAX,
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									};
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								private:
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									HashSet<StringName> disabled_classes;
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									HashSet<StringName> collapsed_classes;
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									String force_detect_classes;
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									bool build_options_disabled[BUILD_OPTION_MAX] = {};
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									static const char *build_option_identifiers[BUILD_OPTION_MAX];
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									static const bool build_option_disabled_by_default[BUILD_OPTION_MAX];
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									static const bool build_option_disable_values[BUILD_OPTION_MAX];
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									static const BuildOptionCategory build_option_category[BUILD_OPTION_MAX];
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									String _get_build_option_name(BuildOption p_build_option) { return get_build_option_name(p_build_option); }
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								protected:
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									static void _bind_methods();
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								public:
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									void set_disable_class(const StringName &p_class, bool p_disabled);
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									bool is_class_disabled(const StringName &p_class) const;
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									void set_item_collapsed(const StringName &p_class, bool p_collapsed);
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									bool is_item_collapsed(const StringName &p_class) const;
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									void set_disable_build_option(BuildOption p_build_option, bool p_disable);
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									bool is_build_option_disabled(BuildOption p_build_option) const;
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									void set_force_detect_classes(const String &p_classes);
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									String get_force_detect_classes() const;
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									void clear_disabled_classes();
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									Error save_to_file(const String &p_path);
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									Error load_from_file(const String &p_path);
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									static String get_build_option_name(BuildOption p_build_option);
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									static String get_build_option_description(BuildOption p_build_option);
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									static bool get_build_option_disable_value(BuildOption p_build_option);
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									static BuildOptionCategory get_build_option_category(BuildOption p_build_option);
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									static String get_build_option_category_name(BuildOptionCategory p_build_option_category);
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									EditorBuildProfile();
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								};
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								VARIANT_ENUM_CAST(EditorBuildProfile::BuildOption)
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								VARIANT_ENUM_CAST(EditorBuildProfile::BuildOptionCategory)
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								class EditorFileDialog;
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								class EditorFileSystemDirectory;
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								class EditorBuildProfileManager : public AcceptDialog {
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									GDCLASS(EditorBuildProfileManager, AcceptDialog);
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									enum Action {
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										ACTION_NEW,
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										ACTION_RESET,
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										ACTION_LOAD,
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										ACTION_SAVE,
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										ACTION_SAVE_AS,
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										ACTION_DETECT,
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										ACTION_MAX
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									};
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									Action last_action = ACTION_NEW;
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									ConfirmationDialog *confirm_dialog = nullptr;
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									Button *profile_actions[ACTION_MAX];
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									Tree *class_list = nullptr;
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									EditorHelpBit *description_bit = nullptr;
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									EditorFileDialog *import_profile = nullptr;
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									EditorFileDialog *export_profile = nullptr;
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									LineEdit *profile_path = nullptr;
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									LineEdit *force_detect_classes = nullptr;
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									void _profile_action(int p_action);
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									void _action_confirm();
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									void _hide_requested();
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									void _update_edited_profile();
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									void _fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected);
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									Ref<EditorBuildProfile> edited;
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									void _import_profile(const String &p_path);
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									void _export_profile(const String &p_path);
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									bool updating_build_options = false;
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									void _class_list_item_selected();
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									void _class_list_item_edited();
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									void _class_list_item_collapsed(Object *p_item);
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									void _detect_classes();
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									void _force_detect_classes_changed(const String &p_text);
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									struct DetectedFile {
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										uint32_t timestamp = 0;
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										String md5;
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										Vector<String> classes;
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									};
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									void _find_files(EditorFileSystemDirectory *p_dir, const HashMap<String, DetectedFile> &p_cache, HashMap<String, DetectedFile> &r_detected);
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									static EditorBuildProfileManager *singleton;
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								protected:
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									static void _bind_methods();
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									void _notification(int p_what);
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								public:
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									Ref<EditorBuildProfile> get_current_profile();
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									static EditorBuildProfileManager *get_singleton() { return singleton; }
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									EditorBuildProfileManager();
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								};
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								#endif // EDITOR_BUILD_PROFILE_H
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