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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  editor_spin_slider.h                                                  */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
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							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
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										 |  |  | #ifndef EDITOR_SPIN_SLIDER_H
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							|  |  |  | #define EDITOR_SPIN_SLIDER_H
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							|  |  |  | #include "scene/gui/line_edit.h"
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							|  |  |  | #include "scene/gui/range.h"
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							|  |  |  | #include "scene/gui/texture_rect.h"
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							|  |  |  | class EditorSpinSlider : public Range { | 
					
						
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										 |  |  | 	GDCLASS(EditorSpinSlider, Range); | 
					
						
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							|  |  |  | 	String label; | 
					
						
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												Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
											
										 
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										 |  |  | 	String suffix; | 
					
						
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										 |  |  | 	int updown_offset = -1; | 
					
						
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										 |  |  | 	bool hover_updown = false; | 
					
						
							|  |  |  | 	bool mouse_hover = false; | 
					
						
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										 |  |  | 	TextureRect *grabber = nullptr; | 
					
						
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										 |  |  | 	int grabber_range = 1; | 
					
						
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										 |  |  | 	bool mouse_over_spin = false; | 
					
						
							|  |  |  | 	bool mouse_over_grabber = false; | 
					
						
							|  |  |  | 	bool mousewheel_over_grabber = false; | 
					
						
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										 |  |  | 	bool grabbing_grabber = false; | 
					
						
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										 |  |  | 	int grabbing_from = 0; | 
					
						
							|  |  |  | 	float grabbing_ratio = 0.0f; | 
					
						
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										 |  |  | 	bool grabbing_spinner_attempt = false; | 
					
						
							|  |  |  | 	bool grabbing_spinner = false; | 
					
						
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										 |  |  | 	bool read_only = false; | 
					
						
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										 |  |  | 	float grabbing_spinner_dist_cache = 0.0f; | 
					
						
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										 |  |  | 	float grabbing_spinner_speed = 0.0f; | 
					
						
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										 |  |  | 	Vector2 grabbing_spinner_mouse_pos; | 
					
						
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										 |  |  | 	double pre_grab_value = 0.0; | 
					
						
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										 |  |  | 	Control *value_input_popup = nullptr; | 
					
						
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										 |  |  | 	LineEdit *value_input = nullptr; | 
					
						
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										 |  |  | 	uint64_t value_input_closed_frame = 0; | 
					
						
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										 |  |  | 	bool value_input_dirty = false; | 
					
						
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										 |  |  | 	bool hide_slider = false; | 
					
						
							|  |  |  | 	bool flat = false; | 
					
						
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										 |  |  | 	bool editing_integer = false; | 
					
						
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										 |  |  | 	void _grab_start(); | 
					
						
							|  |  |  | 	void _grab_end(); | 
					
						
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										 |  |  | 	void _grabber_gui_input(const Ref<InputEvent> &p_event); | 
					
						
							|  |  |  | 	void _value_input_closed(); | 
					
						
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										 |  |  | 	void _value_input_submitted(const String &); | 
					
						
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										 |  |  | 	void _value_focus_exited(); | 
					
						
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										 |  |  | 	void _value_input_gui_input(const Ref<InputEvent> &p_event); | 
					
						
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										 |  |  | 	void _evaluate_input_text(); | 
					
						
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										 |  |  | 	void _update_value_input_stylebox(); | 
					
						
							|  |  |  | 	void _ensure_input_popup(); | 
					
						
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										 |  |  | 	void _draw_spin_slider(); | 
					
						
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										 |  |  | 	struct ThemeCache { | 
					
						
							|  |  |  | 		Ref<Texture2D> updown_icon; | 
					
						
							|  |  |  | 		Ref<Texture2D> updown_disabled_icon; | 
					
						
							|  |  |  | 	} theme_cache; | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
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										 |  |  | 	virtual void gui_input(const Ref<InputEvent> &p_event) override; | 
					
						
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										 |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 	void _grabber_mouse_entered(); | 
					
						
							|  |  |  | 	void _grabber_mouse_exited(); | 
					
						
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										 |  |  | 	void _focus_entered(); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	String get_tooltip(const Point2 &p_pos) const override; | 
					
						
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										 |  |  | 	String get_text_value() const; | 
					
						
							|  |  |  | 	void set_label(const String &p_label); | 
					
						
							|  |  |  | 	String get_label() const; | 
					
						
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												Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
											
										 
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										 |  |  | 	void set_suffix(const String &p_suffix); | 
					
						
							|  |  |  | 	String get_suffix() const; | 
					
						
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										 |  |  | 	void set_hide_slider(bool p_hide); | 
					
						
							|  |  |  | 	bool is_hiding_slider() const; | 
					
						
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										 |  |  | 	void set_editing_integer(bool p_editing_integer); | 
					
						
							|  |  |  | 	bool is_editing_integer() const; | 
					
						
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										 |  |  | 	void set_read_only(bool p_enable); | 
					
						
							|  |  |  | 	bool is_read_only() const; | 
					
						
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										 |  |  | 	void set_flat(bool p_enable); | 
					
						
							|  |  |  | 	bool is_flat() const; | 
					
						
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										 |  |  | 	bool is_grabbing() const; | 
					
						
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										 |  |  | 	void setup_and_show() { _focus_entered(); } | 
					
						
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										 |  |  | 	LineEdit *get_line_edit(); | 
					
						
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										 |  |  | 	virtual Size2 get_minimum_size() const override; | 
					
						
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										 |  |  | 	EditorSpinSlider(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // EDITOR_SPIN_SLIDER_H
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