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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  skeleton_2d_editor_plugin.h                                           */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #ifndef SKELETON_2D_EDITOR_PLUGIN_H
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							|  |  |  | #define SKELETON_2D_EDITOR_PLUGIN_H
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										 |  |  | #include "editor/plugins/editor_plugin.h"
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										 |  |  | #include "scene/2d/skeleton_2d.h"
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										 |  |  | class AcceptDialog; | 
					
						
							|  |  |  | class MenuButton; | 
					
						
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										 |  |  | class Skeleton2DEditor : public Control { | 
					
						
							|  |  |  | 	GDCLASS(Skeleton2DEditor, Control); | 
					
						
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							|  |  |  | 	enum Menu { | 
					
						
							|  |  |  | 		MENU_OPTION_SET_REST, | 
					
						
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										 |  |  | 		MENU_OPTION_MAKE_REST, | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | 	Skeleton2D *node = nullptr; | 
					
						
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										 |  |  | 	MenuButton *options = nullptr; | 
					
						
							|  |  |  | 	AcceptDialog *err_dialog = nullptr; | 
					
						
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										 |  |  | 
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							|  |  |  | 	void _menu_option(int p_option); | 
					
						
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							|  |  |  | 	//void _create_uv_lines();
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							|  |  |  | 	friend class Skeleton2DEditorPlugin; | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	void _node_removed(Node *p_node); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	void edit(Skeleton2D *p_sprite); | 
					
						
							|  |  |  | 	Skeleton2DEditor(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | class Skeleton2DEditorPlugin : public EditorPlugin { | 
					
						
							|  |  |  | 	GDCLASS(Skeleton2DEditorPlugin, EditorPlugin); | 
					
						
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										 |  |  | 	Skeleton2DEditor *sprite_editor = nullptr; | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	virtual String get_plugin_name() const override { return "Skeleton2D"; } | 
					
						
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										 |  |  | 	bool has_main_screen() const override { return false; } | 
					
						
							|  |  |  | 	virtual void edit(Object *p_object) override; | 
					
						
							|  |  |  | 	virtual bool handles(Object *p_object) const override; | 
					
						
							|  |  |  | 	virtual void make_visible(bool p_visible) override; | 
					
						
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										 |  |  | 	Skeleton2DEditorPlugin(); | 
					
						
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										 |  |  | 	~Skeleton2DEditorPlugin(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // SKELETON_2D_EDITOR_PLUGIN_H
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