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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  texture_3d_editor_plugin.h                                            */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef TEXTURE_3D_EDITOR_PLUGIN_H
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							|  |  |  | #define TEXTURE_3D_EDITOR_PLUGIN_H
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										 |  |  | #include "editor/editor_inspector.h"
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										 |  |  | #include "editor/plugins/editor_plugin.h"
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										 |  |  | #include "scene/gui/spin_box.h"
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										 |  |  | #include "scene/resources/shader.h"
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							|  |  |  | #include "scene/resources/texture.h"
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										 |  |  | class ColorChannelSelector; | 
					
						
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										 |  |  | class Texture3DEditor : public Control { | 
					
						
							|  |  |  | 	GDCLASS(Texture3DEditor, Control); | 
					
						
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										 |  |  | 	SpinBox *layer = nullptr; | 
					
						
							|  |  |  | 	Label *info = nullptr; | 
					
						
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										 |  |  | 	Ref<Texture3D> texture; | 
					
						
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							|  |  |  | 	Ref<Shader> shader; | 
					
						
							|  |  |  | 	Ref<ShaderMaterial> material; | 
					
						
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										 |  |  | 	Control *texture_rect = nullptr; | 
					
						
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										 |  |  | 	ColorChannelSelector *channel_selector = nullptr; | 
					
						
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										 |  |  | 	bool setting = false; | 
					
						
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										 |  |  | 	void _make_shaders(); | 
					
						
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										 |  |  | 	void _layer_changed(double) { | 
					
						
							|  |  |  | 		if (!setting) { | 
					
						
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										 |  |  | 			_update_material(false); | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	void _texture_changed(); | 
					
						
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							|  |  |  | 	void _texture_rect_update_area(); | 
					
						
							|  |  |  | 	void _texture_rect_draw(); | 
					
						
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										 |  |  | 	void _update_material(bool p_texture_changed); | 
					
						
							|  |  |  | 	void _update_gui(); | 
					
						
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										 |  |  | 	void on_selected_channels_changed(); | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
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										 |  |  | public: | 
					
						
							|  |  |  | 	void edit(Ref<Texture3D> p_texture); | 
					
						
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										 |  |  | 	Texture3DEditor(); | 
					
						
							|  |  |  | 	~Texture3DEditor(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | class EditorInspectorPlugin3DTexture : public EditorInspectorPlugin { | 
					
						
							|  |  |  | 	GDCLASS(EditorInspectorPlugin3DTexture, EditorInspectorPlugin); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual bool can_handle(Object *p_object) override; | 
					
						
							|  |  |  | 	virtual void parse_begin(Object *p_object) override; | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | class Texture3DEditorPlugin : public EditorPlugin { | 
					
						
							|  |  |  | 	GDCLASS(Texture3DEditorPlugin, EditorPlugin); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	virtual String get_plugin_name() const override { return "Texture3D"; } | 
					
						
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										 |  |  | 	Texture3DEditorPlugin(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // TEXTURE_3D_EDITOR_PLUGIN_H
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