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										 |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | /*  texture_region_editor_plugin.h                                        */ | 
					
						
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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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										 |  |  | #ifndef TEXTURE_REGION_EDITOR_PLUGIN_H
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							|  |  |  | #define TEXTURE_REGION_EDITOR_PLUGIN_H
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										 |  |  | #include "editor/editor_inspector.h"
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										 |  |  | #include "editor/plugins/editor_plugin.h"
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										 |  |  | #include "scene/gui/dialogs.h"
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										 |  |  | 
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										 |  |  | class AtlasTexture; | 
					
						
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										 |  |  | class NinePatchRect; | 
					
						
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										 |  |  | class OptionButton; | 
					
						
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										 |  |  | class PanelContainer; | 
					
						
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										 |  |  | class Sprite2D; | 
					
						
							|  |  |  | class Sprite3D; | 
					
						
							|  |  |  | class StyleBoxTexture; | 
					
						
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										 |  |  | class ViewPanner; | 
					
						
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										 |  |  | class TextureRegionEditor : public AcceptDialog { | 
					
						
							|  |  |  | 	GDCLASS(TextureRegionEditor, AcceptDialog); | 
					
						
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										 |  |  | 	enum SnapMode { | 
					
						
							|  |  |  | 		SNAP_NONE, | 
					
						
							|  |  |  | 		SNAP_PIXEL, | 
					
						
							|  |  |  | 		SNAP_GRID, | 
					
						
							|  |  |  | 		SNAP_AUTOSLICE | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	friend class TextureRegionEditorPlugin; | 
					
						
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										 |  |  | 	OptionButton *snap_mode_button = nullptr; | 
					
						
							|  |  |  | 	Button *zoom_in = nullptr; | 
					
						
							|  |  |  | 	Button *zoom_reset = nullptr; | 
					
						
							|  |  |  | 	Button *zoom_out = nullptr; | 
					
						
							|  |  |  | 	HBoxContainer *hb_grid = nullptr; //For showing/hiding the grid controls when changing the SnapMode
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							|  |  |  | 	SpinBox *sb_step_y = nullptr; | 
					
						
							|  |  |  | 	SpinBox *sb_step_x = nullptr; | 
					
						
							|  |  |  | 	SpinBox *sb_off_y = nullptr; | 
					
						
							|  |  |  | 	SpinBox *sb_off_x = nullptr; | 
					
						
							|  |  |  | 	SpinBox *sb_sep_y = nullptr; | 
					
						
							|  |  |  | 	SpinBox *sb_sep_x = nullptr; | 
					
						
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							|  |  |  | 	PanelContainer *texture_preview = nullptr; | 
					
						
							|  |  |  | 	Panel *texture_overlay = nullptr; | 
					
						
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							|  |  |  | 	VScrollBar *vscroll = nullptr; | 
					
						
							|  |  |  | 	HScrollBar *hscroll = nullptr; | 
					
						
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										 |  |  | 	Vector2 draw_ofs; | 
					
						
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										 |  |  | 	float draw_zoom = 1.0; | 
					
						
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										 |  |  | 	float min_draw_zoom = 1.0; | 
					
						
							|  |  |  | 	float max_draw_zoom = 1.0; | 
					
						
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										 |  |  | 	bool updating_scroll = false; | 
					
						
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										 |  |  | 	SnapMode snap_mode = SNAP_NONE; | 
					
						
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										 |  |  | 	Vector2 snap_offset; | 
					
						
							|  |  |  | 	Vector2 snap_step; | 
					
						
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										 |  |  | 	Vector2 snap_separation; | 
					
						
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										 |  |  | 	Sprite2D *node_sprite_2d = nullptr; | 
					
						
							|  |  |  | 	Sprite3D *node_sprite_3d = nullptr; | 
					
						
							|  |  |  | 	NinePatchRect *node_ninepatch = nullptr; | 
					
						
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										 |  |  | 	Ref<StyleBoxTexture> res_stylebox; | 
					
						
							|  |  |  | 	Ref<AtlasTexture> res_atlas_texture; | 
					
						
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										 |  |  | 	Rect2 rect; | 
					
						
							|  |  |  | 	Rect2 rect_prev; | 
					
						
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										 |  |  | 	float prev_margin = 0.0f; | 
					
						
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										 |  |  | 	int edited_margin = -1; | 
					
						
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										 |  |  | 	HashMap<RID, List<Rect2>> cache_map; | 
					
						
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										 |  |  | 	List<Rect2> autoslice_cache; | 
					
						
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										 |  |  | 	bool autoslice_is_dirty = true; | 
					
						
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										 |  |  | 	bool drag = false; | 
					
						
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										 |  |  | 	bool creating = false; | 
					
						
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										 |  |  | 	Vector2 drag_from; | 
					
						
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										 |  |  | 	int drag_index = -1; | 
					
						
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										 |  |  | 	bool request_center = false; | 
					
						
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										 |  |  | 	Ref<ViewPanner> panner; | 
					
						
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										 |  |  | 	void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event); | 
					
						
							|  |  |  | 	void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event); | 
					
						
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										 |  |  | 	void _scroll_changed(float); | 
					
						
							|  |  |  | 	Transform2D _get_offset_transform() const; | 
					
						
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										 |  |  | 	void _set_snap_mode(int p_mode); | 
					
						
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										 |  |  | 	void _set_snap_off_x(float p_val); | 
					
						
							|  |  |  | 	void _set_snap_off_y(float p_val); | 
					
						
							|  |  |  | 	void _set_snap_step_x(float p_val); | 
					
						
							|  |  |  | 	void _set_snap_step_y(float p_val); | 
					
						
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										 |  |  | 	void _set_snap_sep_x(float p_val); | 
					
						
							|  |  |  | 	void _set_snap_sep_y(float p_val); | 
					
						
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										 |  |  | 	void _zoom_on_position(float p_zoom, Point2 p_position = Point2()); | 
					
						
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										 |  |  | 	void _zoom_in(); | 
					
						
							|  |  |  | 	void _zoom_reset(); | 
					
						
							|  |  |  | 	void _zoom_out(); | 
					
						
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							|  |  |  | 	void _apply_rect(const Rect2 &p_rect); | 
					
						
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										 |  |  | 	void _update_rect(); | 
					
						
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										 |  |  | 	void _update_autoslice(); | 
					
						
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										 |  |  | 	Ref<Texture2D> _get_edited_object_texture() const; | 
					
						
							|  |  |  | 	Rect2 _get_edited_object_region() const; | 
					
						
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										 |  |  | 	void _texture_changed(); | 
					
						
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										 |  |  | 	void _node_removed(Node *p_node); | 
					
						
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							|  |  |  | 	void _edit_region(); | 
					
						
							|  |  |  | 	void _clear_edited_object(); | 
					
						
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							|  |  |  | 	void _draw_margin_line(Vector2 p_from, Vector2 p_to); | 
					
						
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										 |  |  | 	void _set_grid_parameters_clamping(bool p_enabled); | 
					
						
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										 |  |  | protected: | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
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										 |  |  | 	virtual void shortcut_input(const Ref<InputEvent> &p_event) override; | 
					
						
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										 |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	void _texture_preview_draw(); | 
					
						
							|  |  |  | 	void _texture_overlay_draw(); | 
					
						
							|  |  |  | 	void _texture_overlay_input(const Ref<InputEvent> &p_input); | 
					
						
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										 |  |  | 	Vector2 snap_point(Vector2 p_target) const; | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	void edit(Object *p_obj); | 
					
						
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										 |  |  | 	TextureRegionEditor(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | //
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										 |  |  | class EditorInspectorPluginTextureRegion : public EditorInspectorPlugin { | 
					
						
							|  |  |  | 	GDCLASS(EditorInspectorPluginTextureRegion, EditorInspectorPlugin); | 
					
						
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										 |  |  | 	TextureRegionEditor *texture_region_editor = nullptr; | 
					
						
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							|  |  |  | 	void _region_edit(Object *p_object); | 
					
						
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										 |  |  | public: | 
					
						
							|  |  |  | 	virtual bool can_handle(Object *p_object) override; | 
					
						
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										 |  |  | 	virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) override; | 
					
						
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							|  |  |  | 	EditorInspectorPluginTextureRegion(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | class TextureRegionEditorPlugin : public EditorPlugin { | 
					
						
							|  |  |  | 	GDCLASS(TextureRegionEditorPlugin, EditorPlugin); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	virtual String get_plugin_name() const override { return "TextureRegion"; } | 
					
						
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										 |  |  | 	TextureRegionEditorPlugin(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // TEXTURE_REGION_EDITOR_PLUGIN_H
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