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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  skin_tool.h                                                           */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef SKIN_TOOL_H
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							|  |  |  | #define SKIN_TOOL_H
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							|  |  |  | 
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							|  |  |  | #include "gltf_defines.h"
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							|  |  |  | 
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							|  |  |  | #include "structures/gltf_node.h"
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							|  |  |  | #include "structures/gltf_skeleton.h"
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							|  |  |  | #include "structures/gltf_skin.h"
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							|  |  |  | 
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							|  |  |  | #include "core/math/disjoint_set.h"
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							|  |  |  | #include "core/templates/rb_set.h"
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							|  |  |  | 
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							|  |  |  | using SkinNodeIndex = int; | 
					
						
							|  |  |  | using SkinSkeletonIndex = int; | 
					
						
							|  |  |  | 
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							|  |  |  | class SkinTool { | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	static String _sanitize_bone_name(const String &p_name); | 
					
						
							|  |  |  | 	static String _gen_unique_bone_name(HashSet<String> &r_unique_names, const String &p_name); | 
					
						
							|  |  |  | 	static SkinNodeIndex _find_highest_node(Vector<Ref<GLTFNode>> &r_nodes, const Vector<SkinNodeIndex> &p_subset); | 
					
						
							|  |  |  | 	static bool _capture_nodes_in_skin(const Vector<Ref<GLTFNode>> &p_nodes, Ref<GLTFSkin> p_skin, const SkinNodeIndex p_node_index); | 
					
						
							|  |  |  | 	static void _capture_nodes_for_multirooted_skin(Vector<Ref<GLTFNode>> &r_nodes, Ref<GLTFSkin> p_skin); | 
					
						
							|  |  |  | 	static void _recurse_children( | 
					
						
							|  |  |  | 			Vector<Ref<GLTFNode>> &r_nodes, | 
					
						
							|  |  |  | 			const SkinNodeIndex p_node_index, | 
					
						
							|  |  |  | 			RBSet<SkinNodeIndex> &r_all_skin_nodes, | 
					
						
							|  |  |  | 			HashSet<SkinNodeIndex> &r_child_visited_set); | 
					
						
							|  |  |  | 	static Error _reparent_non_joint_skeleton_subtrees( | 
					
						
							|  |  |  | 			Vector<Ref<GLTFNode>> &r_nodes, | 
					
						
							|  |  |  | 			Ref<GLTFSkeleton> p_skeleton, | 
					
						
							|  |  |  | 			const Vector<SkinNodeIndex> &p_non_joints); | 
					
						
							|  |  |  | 	static Error _determine_skeleton_roots( | 
					
						
							|  |  |  | 			Vector<Ref<GLTFNode>> &r_nodes, | 
					
						
							|  |  |  | 			Vector<Ref<GLTFSkeleton>> &r_skeletons, | 
					
						
							|  |  |  | 			const SkinSkeletonIndex p_skel_i); | 
					
						
							|  |  |  | 	static Error _map_skin_joints_indices_to_skeleton_bone_indices( | 
					
						
							|  |  |  | 			Vector<Ref<GLTFSkin>> &r_skins, | 
					
						
							|  |  |  | 			Vector<Ref<GLTFSkeleton>> &r_skeletons, | 
					
						
							|  |  |  | 			Vector<Ref<GLTFNode>> &r_nodes); | 
					
						
							|  |  |  | 	static String _gen_unique_name(HashSet<String> &unique_names, const String &p_name); | 
					
						
							|  |  |  | 	static bool _skins_are_same(const Ref<Skin> p_skin_a, const Ref<Skin> p_skin_b); | 
					
						
							|  |  |  | 	static void _remove_duplicate_skins(Vector<Ref<GLTFSkin>> &r_skins); | 
					
						
							|  |  |  | 
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							|  |  |  | public: | 
					
						
							|  |  |  | 	static Error _expand_skin(Vector<Ref<GLTFNode>> &r_nodes, Ref<GLTFSkin> p_skin); | 
					
						
							|  |  |  | 	static Error _verify_skin(Vector<Ref<GLTFNode>> &r_nodes, Ref<GLTFSkin> p_skin); | 
					
						
							|  |  |  | 	static Error _asset_parse_skins( | 
					
						
							|  |  |  | 			const Vector<SkinNodeIndex> &p_input_skin_indices, | 
					
						
							|  |  |  | 			const Vector<Ref<GLTFSkin>> &p_input_skins, | 
					
						
							|  |  |  | 			const Vector<Ref<GLTFNode>> &p_input_nodes, | 
					
						
							|  |  |  | 			Vector<SkinNodeIndex> &r_output_skin_indices, | 
					
						
							|  |  |  | 			Vector<Ref<GLTFSkin>> &r_output_skins, | 
					
						
							|  |  |  | 			HashMap<GLTFNodeIndex, bool> &r_joint_mapping); | 
					
						
							|  |  |  | 	static Error _determine_skeletons( | 
					
						
							|  |  |  | 			Vector<Ref<GLTFSkin>> &r_skins, | 
					
						
							|  |  |  | 			Vector<Ref<GLTFNode>> &r_nodes, | 
					
						
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										 |  |  | 			Vector<Ref<GLTFSkeleton>> &r_skeletons, | 
					
						
							|  |  |  | 			const Vector<GLTFNodeIndex> &p_single_skeleton_roots); | 
					
						
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										 |  |  | 	static Error _create_skeletons( | 
					
						
							|  |  |  | 			HashSet<String> &r_unique_names, | 
					
						
							|  |  |  | 			Vector<Ref<GLTFSkin>> &r_skins, | 
					
						
							|  |  |  | 			Vector<Ref<GLTFNode>> &r_nodes, | 
					
						
							|  |  |  | 			HashMap<ObjectID, GLTFSkeletonIndex> &r_skeleton3d_to_fbx_skeleton, | 
					
						
							|  |  |  | 			Vector<Ref<GLTFSkeleton>> &r_skeletons, | 
					
						
							|  |  |  | 			HashMap<GLTFNodeIndex, Node *> &r_scene_nodes); | 
					
						
							|  |  |  | 	static Error _create_skins(Vector<Ref<GLTFSkin>> &skins, Vector<Ref<GLTFNode>> &nodes, bool use_named_skin_binds, HashSet<String> &unique_names); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // SKIN_TOOL_H
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