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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  navigation_obstacle_3d.h                                              */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #ifndef NAVIGATION_OBSTACLE_3D_H
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							|  |  |  | #define NAVIGATION_OBSTACLE_3D_H
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										 |  |  | #include "scene/3d/node_3d.h"
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										 |  |  | class NavigationMesh; | 
					
						
							|  |  |  | class NavigationMeshSourceGeometryData3D; | 
					
						
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										 |  |  | class NavigationObstacle3D : public Node3D { | 
					
						
							|  |  |  | 	GDCLASS(NavigationObstacle3D, Node3D); | 
					
						
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										 |  |  | 	RID obstacle; | 
					
						
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										 |  |  | 	RID map_before_pause; | 
					
						
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										 |  |  | 	RID map_override; | 
					
						
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										 |  |  | 	RID map_current; | 
					
						
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							|  |  |  | 	real_t height = 1.0; | 
					
						
							|  |  |  | 	real_t radius = 0.0; | 
					
						
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							|  |  |  | 	Vector<Vector3> vertices; | 
					
						
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										 |  |  | 	bool vertices_are_clockwise = true; | 
					
						
							|  |  |  | 	bool vertices_are_valid = true; | 
					
						
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										 |  |  | 	bool avoidance_enabled = true; | 
					
						
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										 |  |  | 	uint32_t avoidance_layers = 1; | 
					
						
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							|  |  |  | 	bool use_3d_avoidance = false; | 
					
						
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							|  |  |  | 	Vector3 velocity; | 
					
						
							|  |  |  | 	Vector3 previous_velocity; | 
					
						
							|  |  |  | 	bool velocity_submitted = false; | 
					
						
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										 |  |  | 	bool affect_navigation_mesh = false; | 
					
						
							|  |  |  | 	bool carve_navigation_mesh = false; | 
					
						
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										 |  |  | #ifdef DEBUG_ENABLED
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										 |  |  | 	RID fake_agent_radius_debug_instance_rid; | 
					
						
							|  |  |  | 	RID fake_agent_radius_debug_mesh_rid; | 
					
						
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										 |  |  | 	RID static_obstacle_debug_instance_rid; | 
					
						
							|  |  |  | 	RID static_obstacle_debug_mesh_rid; | 
					
						
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							|  |  |  | private: | 
					
						
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										 |  |  | 	void _update_debug(); | 
					
						
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										 |  |  | 	void _update_fake_agent_radius_debug(); | 
					
						
							|  |  |  | 	void _update_static_obstacle_debug(); | 
					
						
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										 |  |  | 	void _clear_debug(); | 
					
						
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										 |  |  | #endif // DEBUG_ENABLED
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										 |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	NavigationObstacle3D(); | 
					
						
							|  |  |  | 	virtual ~NavigationObstacle3D(); | 
					
						
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										 |  |  | 	RID get_rid() const { return obstacle; } | 
					
						
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							|  |  |  | 	void set_avoidance_enabled(bool p_enabled); | 
					
						
							|  |  |  | 	bool get_avoidance_enabled() const; | 
					
						
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							|  |  |  | 	void set_navigation_map(RID p_navigation_map); | 
					
						
							|  |  |  | 	RID get_navigation_map() const; | 
					
						
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										 |  |  | 	void set_radius(real_t p_radius); | 
					
						
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										 |  |  | 	real_t get_radius() const { return radius; } | 
					
						
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							|  |  |  | 	void set_height(real_t p_height); | 
					
						
							|  |  |  | 	real_t get_height() const { return height; } | 
					
						
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							|  |  |  | 	void set_vertices(const Vector<Vector3> &p_vertices); | 
					
						
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										 |  |  | 	const Vector<Vector3> &get_vertices() const { return vertices; } | 
					
						
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										 |  |  | 	bool are_vertices_clockwise() const { return vertices_are_clockwise; } | 
					
						
							|  |  |  | 	bool are_vertices_valid() const { return vertices_are_valid; } | 
					
						
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										 |  |  | 	void set_avoidance_layers(uint32_t p_layers); | 
					
						
							|  |  |  | 	uint32_t get_avoidance_layers() const; | 
					
						
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							|  |  |  | 	void set_avoidance_layer_value(int p_layer_number, bool p_value); | 
					
						
							|  |  |  | 	bool get_avoidance_layer_value(int p_layer_number) const; | 
					
						
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							|  |  |  | 	void set_use_3d_avoidance(bool p_use_3d_avoidance); | 
					
						
							|  |  |  | 	bool get_use_3d_avoidance() const { return use_3d_avoidance; } | 
					
						
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										 |  |  | 	void set_velocity(const Vector3 p_velocity); | 
					
						
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										 |  |  | 	Vector3 get_velocity() const { return velocity; } | 
					
						
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										 |  |  | 	void _avoidance_done(Vector3 p_new_velocity); // Dummy
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										 |  |  | 	void set_affect_navigation_mesh(bool p_enabled); | 
					
						
							|  |  |  | 	bool get_affect_navigation_mesh() const; | 
					
						
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							|  |  |  | 	void set_carve_navigation_mesh(bool p_enabled); | 
					
						
							|  |  |  | 	bool get_carve_navigation_mesh() const; | 
					
						
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										 |  |  | 	PackedStringArray get_configuration_warnings() const override; | 
					
						
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										 |  |  | private: | 
					
						
							|  |  |  | 	static Callable _navmesh_source_geometry_parsing_callback; | 
					
						
							|  |  |  | 	static RID _navmesh_source_geometry_parser; | 
					
						
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							|  |  |  | 	static void navmesh_parse_init(); | 
					
						
							|  |  |  | 	static void navmesh_parse_source_geometry(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node); | 
					
						
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										 |  |  | private: | 
					
						
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										 |  |  | 	void _update_map(RID p_map); | 
					
						
							|  |  |  | 	void _update_position(const Vector3 p_position); | 
					
						
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										 |  |  | 	void _update_transform(); | 
					
						
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										 |  |  | 	void _update_use_3d_avoidance(bool p_use_3d_avoidance); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // NAVIGATION_OBSTACLE_3D_H
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