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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  animation_node_extension.h                                            */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
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							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
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							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #ifndef ANIMATION_NODE_EXTENSION_H
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							|  |  |  | #define ANIMATION_NODE_EXTENSION_H
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							|  |  |  | #include "scene/animation/animation_tree.h"
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										 |  |  | class AnimationNodeExtension : public AnimationNode { | 
					
						
							|  |  |  | 	GDCLASS(AnimationNodeExtension, AnimationNode); | 
					
						
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							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual NodeTimeInfo _process(const AnimationMixer::PlaybackInfo p_playback_info, bool p_test_only = false) override; | 
					
						
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							|  |  |  | 	static bool is_looping(const PackedFloat32Array &p_node_info); | 
					
						
							|  |  |  | 	static double get_remaining_time(const PackedFloat32Array &p_node_info, bool p_break_loop = false); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	GDVIRTUAL2R_REQUIRED(PackedFloat32Array, _process_animation_node, PackedFloat64Array, bool); | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  | 	static AnimationNode::NodeTimeInfo _array_to_node_time_info(const PackedFloat32Array &p_array); | 
					
						
							|  |  |  | 	static PackedFloat64Array _playback_info_to_array(const AnimationMixer::PlaybackInfo &p_playback_info); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // ANIMATION_NODE_EXTENSION_H
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