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			77 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			77 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/**************************************************************************/
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								/*  animation_player.compat.inc                                           */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef DISABLE_DEPRECATED
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								void AnimationPlayer::_set_process_callback_bind_compat_80813(AnimationPlayer::AnimationProcessCallback p_mode) {
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									set_callback_mode_process(static_cast<AnimationMixer::AnimationCallbackModeProcess>(static_cast<int>(p_mode)));
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								}
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								AnimationPlayer::AnimationProcessCallback AnimationPlayer::_get_process_callback_bind_compat_80813() const {
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									return static_cast<AnimationProcessCallback>(static_cast<int>(get_callback_mode_process()));
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								}
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								void AnimationPlayer::_set_method_call_mode_bind_compat_80813(AnimationPlayer::AnimationMethodCallMode p_mode) {
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									set_callback_mode_method(static_cast<AnimationMixer::AnimationCallbackModeMethod>(static_cast<int>(p_mode)));
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								}
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								AnimationPlayer::AnimationMethodCallMode AnimationPlayer::_get_method_call_mode_bind_compat_80813() const {
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									return static_cast<AnimationMethodCallMode>(static_cast<int>(get_callback_mode_method()));
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								}
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								void AnimationPlayer::_set_root_bind_compat_80813(const NodePath &p_root) {
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									set_root_node(p_root);
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								}
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								NodePath AnimationPlayer::_get_root_bind_compat_80813() const {
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									return get_root_node();
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								}
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								void AnimationPlayer::_seek_bind_compat_80813(double p_time, bool p_update) {
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									seek(p_time, p_update, false);
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								}
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								void AnimationPlayer::_bind_compatibility_methods() {
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									ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationPlayer::_set_process_callback_bind_compat_80813);
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									ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationPlayer::_get_process_callback_bind_compat_80813);
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									ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::_set_method_call_mode_bind_compat_80813);
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									ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::_get_method_call_mode_bind_compat_80813);
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									ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::_set_root_bind_compat_80813);
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									ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::_get_root_bind_compat_80813);
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									ClassDB::bind_compatibility_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::_seek_bind_compat_80813, DEFVAL(false));
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									BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
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									BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
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									BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
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									BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_DEFERRED);
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									BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_IMMEDIATE);
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								}
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								#endif // DISABLE_DEPRECATED
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