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			123 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			123 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								/**************************************************************************/
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								/*  curve_texture.h                                                       */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef CURVE_TEXTURE_H
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								#define CURVE_TEXTURE_H
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								#include "scene/resources/texture.h"
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								class CurveTexture : public Texture2D {
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									GDCLASS(CurveTexture, Texture2D);
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									RES_BASE_EXTENSION("curvetex")
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								public:
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									enum TextureMode {
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										TEXTURE_MODE_RGB,
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										TEXTURE_MODE_RED,
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									};
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								private:
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									mutable RID _texture;
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									Ref<Curve> _curve;
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									int _width = 256;
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									int _current_width = 0;
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									TextureMode texture_mode = TEXTURE_MODE_RGB;
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									TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
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									void _update();
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								protected:
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									static void _bind_methods();
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								public:
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									void set_width(int p_width);
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									int get_width() const override;
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									void set_texture_mode(TextureMode p_mode);
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									TextureMode get_texture_mode() const;
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									void ensure_default_setup(float p_min = 0, float p_max = 1);
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									void set_curve(Ref<Curve> p_curve);
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									Ref<Curve> get_curve() const;
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									virtual RID get_rid() const override;
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									virtual int get_height() const override { return 1; }
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									virtual bool has_alpha() const override { return false; }
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									CurveTexture();
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									~CurveTexture();
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								};
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								VARIANT_ENUM_CAST(CurveTexture::TextureMode)
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								class CurveXYZTexture : public Texture2D {
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									GDCLASS(CurveXYZTexture, Texture2D);
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									RES_BASE_EXTENSION("curvetex")
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								private:
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									mutable RID _texture;
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									Ref<Curve> _curve_x;
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									Ref<Curve> _curve_y;
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									Ref<Curve> _curve_z;
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									int _width = 256;
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									int _current_width = 0;
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									void _update();
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								protected:
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									static void _bind_methods();
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								public:
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									void set_width(int p_width);
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									int get_width() const override;
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									void ensure_default_setup(float p_min = 0, float p_max = 1);
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									void set_curve_x(Ref<Curve> p_curve);
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									Ref<Curve> get_curve_x() const;
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									void set_curve_y(Ref<Curve> p_curve);
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									Ref<Curve> get_curve_y() const;
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									void set_curve_z(Ref<Curve> p_curve);
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									Ref<Curve> get_curve_z() const;
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									virtual RID get_rid() const override;
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									virtual int get_height() const override { return 1; }
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									virtual bool has_alpha() const override { return false; }
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									CurveXYZTexture();
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									~CurveXYZTexture();
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								};
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								#endif // CURVE_TEXTURE_H
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