| 
									
										
										
										
											2023-01-05 13:25:55 +01:00
										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  visual_shader_sdf_nodes.h                                             */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 |  |  | 
 | 
					
						
							|  |  |  | #ifndef VISUAL_SHADER_SDF_NODES_H
 | 
					
						
							|  |  |  | #define VISUAL_SHADER_SDF_NODES_H
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "scene/resources/visual_shader.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class VisualShaderNodeSDFToScreenUV : public VisualShaderNode { | 
					
						
							|  |  |  | 	GDCLASS(VisualShaderNodeSDFToScreenUV, VisualShaderNode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual String get_caption() const override; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual int get_input_port_count() const override; | 
					
						
							|  |  |  | 	virtual PortType get_input_port_type(int p_port) const override; | 
					
						
							|  |  |  | 	virtual String get_input_port_name(int p_port) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual int get_output_port_count() const override; | 
					
						
							|  |  |  | 	virtual PortType get_output_port_type(int p_port) const override; | 
					
						
							|  |  |  | 	virtual String get_output_port_name(int p_port) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-05 19:21:20 +01:00
										 |  |  | 	virtual Category get_category() const override { return CATEGORY_TEXTURES; } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 |  |  | 	VisualShaderNodeSDFToScreenUV(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class VisualShaderNodeScreenUVToSDF : public VisualShaderNode { | 
					
						
							|  |  |  | 	GDCLASS(VisualShaderNodeScreenUVToSDF, VisualShaderNode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual String get_caption() const override; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual int get_input_port_count() const override; | 
					
						
							|  |  |  | 	virtual PortType get_input_port_type(int p_port) const override; | 
					
						
							|  |  |  | 	virtual String get_input_port_name(int p_port) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual int get_output_port_count() const override; | 
					
						
							|  |  |  | 	virtual PortType get_output_port_type(int p_port) const override; | 
					
						
							|  |  |  | 	virtual String get_output_port_name(int p_port) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-01-22 11:09:16 +03:00
										 |  |  | 	virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; | 
					
						
							| 
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 |  |  | 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-05 19:21:20 +01:00
										 |  |  | 	virtual Category get_category() const override { return CATEGORY_TEXTURES; } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 |  |  | 	VisualShaderNodeScreenUVToSDF(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class VisualShaderNodeTextureSDF : public VisualShaderNode { | 
					
						
							|  |  |  | 	GDCLASS(VisualShaderNodeTextureSDF, VisualShaderNode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual String get_caption() const override; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual int get_input_port_count() const override; | 
					
						
							|  |  |  | 	virtual PortType get_input_port_type(int p_port) const override; | 
					
						
							|  |  |  | 	virtual String get_input_port_name(int p_port) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual int get_output_port_count() const override; | 
					
						
							|  |  |  | 	virtual PortType get_output_port_type(int p_port) const override; | 
					
						
							|  |  |  | 	virtual String get_output_port_name(int p_port) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-05 19:21:20 +01:00
										 |  |  | 	virtual Category get_category() const override { return CATEGORY_TEXTURES; } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 |  |  | 	VisualShaderNodeTextureSDF(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class VisualShaderNodeTextureSDFNormal : public VisualShaderNode { | 
					
						
							|  |  |  | 	GDCLASS(VisualShaderNodeTextureSDFNormal, VisualShaderNode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual String get_caption() const override; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual int get_input_port_count() const override; | 
					
						
							|  |  |  | 	virtual PortType get_input_port_type(int p_port) const override; | 
					
						
							|  |  |  | 	virtual String get_input_port_name(int p_port) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual int get_output_port_count() const override; | 
					
						
							|  |  |  | 	virtual PortType get_output_port_type(int p_port) const override; | 
					
						
							|  |  |  | 	virtual String get_output_port_name(int p_port) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-05 19:21:20 +01:00
										 |  |  | 	virtual Category get_category() const override { return CATEGORY_TEXTURES; } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 |  |  | 	VisualShaderNodeTextureSDFNormal(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | class VisualShaderNodeSDFRaymarch : public VisualShaderNode { | 
					
						
							|  |  |  | 	GDCLASS(VisualShaderNodeSDFRaymarch, VisualShaderNode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | public: | 
					
						
							|  |  |  | 	virtual String get_caption() const override; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual int get_input_port_count() const override; | 
					
						
							|  |  |  | 	virtual PortType get_input_port_type(int p_port) const override; | 
					
						
							|  |  |  | 	virtual String get_input_port_name(int p_port) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual int get_output_port_count() const override; | 
					
						
							|  |  |  | 	virtual PortType get_output_port_type(int p_port) const override; | 
					
						
							|  |  |  | 	virtual String get_output_port_name(int p_port) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2024-03-05 19:21:20 +01:00
										 |  |  | 	virtual Category get_category() const override { return CATEGORY_TEXTURES; } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-11-27 10:00:23 +03:00
										 |  |  | 	VisualShaderNodeSDFRaymarch(); | 
					
						
							|  |  |  | }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif // VISUAL_SHADER_SDF_NODES_H
 |