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							|  |  |  | /*  audio_effect_phaser.h                                                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
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							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
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										 |  |  | #ifndef AUDIO_EFFECT_PHASER_H
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							|  |  |  | #define AUDIO_EFFECT_PHASER_H
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							|  |  |  | #include "servers/audio/audio_effect.h"
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							|  |  |  | class AudioEffectPhaser; | 
					
						
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							|  |  |  | class AudioEffectPhaserInstance : public AudioEffectInstance { | 
					
						
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										 |  |  | 	GDCLASS(AudioEffectPhaserInstance, AudioEffectInstance); | 
					
						
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										 |  |  | 	friend class AudioEffectPhaser; | 
					
						
							|  |  |  | 	Ref<AudioEffectPhaser> base; | 
					
						
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							|  |  |  | 	float phase; | 
					
						
							|  |  |  | 	AudioFrame h; | 
					
						
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							|  |  |  | 	class AllpassDelay { | 
					
						
							|  |  |  | 		float a, h; | 
					
						
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										 |  |  | 	public: | 
					
						
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										 |  |  | 		_ALWAYS_INLINE_ void delay(float d) { | 
					
						
							|  |  |  | 			a = (1.f - d) / (1.f + d); | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		_ALWAYS_INLINE_ float update(float s) { | 
					
						
							|  |  |  | 			float y = s * -a + h; | 
					
						
							|  |  |  | 			h = y * a + s; | 
					
						
							|  |  |  | 			return y; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		AllpassDelay() { | 
					
						
							|  |  |  | 			a = 0; | 
					
						
							|  |  |  | 			h = 0; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	AllpassDelay allpass[2][6]; | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override; | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | class AudioEffectPhaser : public AudioEffect { | 
					
						
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										 |  |  | 	GDCLASS(AudioEffectPhaser, AudioEffect); | 
					
						
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							|  |  |  | 	friend class AudioEffectPhaserInstance; | 
					
						
							|  |  |  | 	float range_min; | 
					
						
							|  |  |  | 	float range_max; | 
					
						
							|  |  |  | 	float rate; | 
					
						
							|  |  |  | 	float feedback; | 
					
						
							|  |  |  | 	float depth; | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	Ref<AudioEffectInstance> instantiate() override; | 
					
						
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							|  |  |  | 	void set_range_min_hz(float p_hz); | 
					
						
							|  |  |  | 	float get_range_min_hz() const; | 
					
						
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							|  |  |  | 	void set_range_max_hz(float p_hz); | 
					
						
							|  |  |  | 	float get_range_max_hz() const; | 
					
						
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							|  |  |  | 	void set_rate_hz(float p_hz); | 
					
						
							|  |  |  | 	float get_rate_hz() const; | 
					
						
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							|  |  |  | 	void set_feedback(float p_fbk); | 
					
						
							|  |  |  | 	float get_feedback() const; | 
					
						
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							|  |  |  | 	void set_depth(float p_depth); | 
					
						
							|  |  |  | 	float get_depth() const; | 
					
						
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							|  |  |  | 	AudioEffectPhaser(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // AUDIO_EFFECT_PHASER_H
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