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										 |  |  | // Copyright 2009-2021 Intel Corporation
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										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #include "bvh_intersector1.h"
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							|  |  |  | #include "node_intersector1.h"
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							|  |  |  | #include "bvh_traverser1.h"
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							|  |  |  | 
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							|  |  |  | #include "../geometry/intersector_iterators.h"
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							|  |  |  | #include "../geometry/triangle_intersector.h"
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							|  |  |  | #include "../geometry/trianglev_intersector.h"
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							|  |  |  | #include "../geometry/trianglev_mb_intersector.h"
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							|  |  |  | #include "../geometry/trianglei_intersector.h"
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							|  |  |  | #include "../geometry/quadv_intersector.h"
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							|  |  |  | #include "../geometry/quadi_intersector.h"
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							|  |  |  | #include "../geometry/curveNv_intersector.h"
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							|  |  |  | #include "../geometry/curveNi_intersector.h"
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							|  |  |  | #include "../geometry/curveNi_mb_intersector.h"
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							|  |  |  | #include "../geometry/linei_intersector.h"
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							|  |  |  | #include "../geometry/subdivpatch1_intersector.h"
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							|  |  |  | #include "../geometry/object_intersector.h"
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							|  |  |  | #include "../geometry/instance_intersector.h"
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										 |  |  | #include "../geometry/instance_array_intersector.h"
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										 |  |  | #include "../geometry/subgrid_intersector.h"
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							|  |  |  | #include "../geometry/subgrid_mb_intersector.h"
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							|  |  |  | #include "../geometry/curve_intersector_virtual.h"
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							|  |  |  | 
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							|  |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   namespace isa | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     template<int N, int types, bool robust, typename PrimitiveIntersector1> | 
					
						
							|  |  |  |     void BVHNIntersector1<N, types, robust, PrimitiveIntersector1>::intersect(const Accel::Intersectors* __restrict__ This, | 
					
						
							|  |  |  |                                                                               RayHit& __restrict__ ray, | 
					
						
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										 |  |  |                                                                               RayQueryContext* __restrict__ context) | 
					
						
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										 |  |  |     { | 
					
						
							|  |  |  |       const BVH* __restrict__ bvh = (const BVH*)This->ptr; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /* we may traverse an empty BVH in case all geometry was invalid */ | 
					
						
							|  |  |  |       if (bvh->root == BVH::emptyNode) | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /* perform per ray precalculations required by the primitive intersector */ | 
					
						
							|  |  |  |       Precalculations pre(ray, bvh); | 
					
						
							|  |  |  | 
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							|  |  |  |       /* stack state */ | 
					
						
							|  |  |  |       StackItemT<NodeRef> stack[stackSize];    // stack of nodes
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							|  |  |  |       StackItemT<NodeRef>* stackPtr = stack+1; // current stack pointer
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							|  |  |  |       StackItemT<NodeRef>* stackEnd = stack+stackSize; | 
					
						
							|  |  |  |       stack[0].ptr  = bvh->root; | 
					
						
							|  |  |  |       stack[0].dist = neg_inf; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       if (bvh->root == BVH::emptyNode) | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /* filter out invalid rays */ | 
					
						
							|  |  |  | #if defined(EMBREE_IGNORE_INVALID_RAYS)
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							|  |  |  |       if (!ray.valid()) return; | 
					
						
							|  |  |  | #endif
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							|  |  |  |       /* verify correct input */ | 
					
						
							|  |  |  |       assert(ray.valid()); | 
					
						
							|  |  |  |       assert(ray.tnear() >= 0.0f); | 
					
						
							|  |  |  |       assert(!(types & BVH_MB) || (ray.time() >= 0.0f && ray.time() <= 1.0f)); | 
					
						
							|  |  |  | 
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							|  |  |  |       /* load the ray into SIMD registers */ | 
					
						
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										 |  |  |       TravRay<N,robust> tray(ray.org, ray.dir, max(ray.tnear(), 0.0f), max(ray.tfar, 0.0f)); | 
					
						
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										 |  |  | 
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							|  |  |  |       /* initialize the node traverser */ | 
					
						
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										 |  |  |       BVHNNodeTraverser1Hit<N, types> nodeTraverser; | 
					
						
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										 |  |  | 
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							|  |  |  |       /* pop loop */ | 
					
						
							|  |  |  |       while (true) pop: | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         /* pop next node */ | 
					
						
							|  |  |  |         if (unlikely(stackPtr == stack)) break; | 
					
						
							|  |  |  |         stackPtr--; | 
					
						
							|  |  |  |         NodeRef cur = NodeRef(stackPtr->ptr); | 
					
						
							|  |  |  | 
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							|  |  |  |         /* if popped node is too far, pop next one */ | 
					
						
							|  |  |  |         if (unlikely(*(float*)&stackPtr->dist > ray.tfar)) | 
					
						
							|  |  |  |           continue; | 
					
						
							|  |  |  | 
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							|  |  |  |         /* downtraversal loop */ | 
					
						
							|  |  |  |         while (true) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           /* intersect node */ | 
					
						
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										 |  |  |           size_t mask; vfloat<N> tNear; | 
					
						
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										 |  |  |           STAT3(normal.trav_nodes,1,1,1); | 
					
						
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										 |  |  |           bool nodeIntersected = BVHNNodeIntersector1<N, types, robust>::intersect(cur, tray, ray.time(), tNear, mask); | 
					
						
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										 |  |  |           if (unlikely(!nodeIntersected)) { STAT3(normal.trav_nodes,-1,-1,-1); break; } | 
					
						
							|  |  |  | 
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							|  |  |  |           /* if no child is hit, pop next node */ | 
					
						
							|  |  |  |           if (unlikely(mask == 0)) | 
					
						
							|  |  |  |             goto pop; | 
					
						
							|  |  |  | 
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							|  |  |  |           /* select next child and push other children */ | 
					
						
							|  |  |  |           nodeTraverser.traverseClosestHit(cur, mask, tNear, stackPtr, stackEnd); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
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							|  |  |  |         /* this is a leaf node */ | 
					
						
							|  |  |  |         assert(cur != BVH::emptyNode); | 
					
						
							|  |  |  |         STAT3(normal.trav_leaves,1,1,1); | 
					
						
							|  |  |  |         size_t num; Primitive* prim = (Primitive*)cur.leaf(num); | 
					
						
							|  |  |  |         size_t lazy_node = 0; | 
					
						
							|  |  |  |         PrimitiveIntersector1::intersect(This, pre, ray, context, prim, num, tray, lazy_node); | 
					
						
							|  |  |  |         tray.tfar = ray.tfar; | 
					
						
							|  |  |  | 
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							|  |  |  |         /* push lazy node onto stack */ | 
					
						
							|  |  |  |         if (unlikely(lazy_node)) { | 
					
						
							|  |  |  |           stackPtr->ptr = lazy_node; | 
					
						
							|  |  |  |           stackPtr->dist = neg_inf; | 
					
						
							|  |  |  |           stackPtr++; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     template<int N, int types, bool robust, typename PrimitiveIntersector1> | 
					
						
							|  |  |  |     void BVHNIntersector1<N, types, robust, PrimitiveIntersector1>::occluded(const Accel::Intersectors* __restrict__ This, | 
					
						
							|  |  |  |                                                                              Ray& __restrict__ ray, | 
					
						
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										 |  |  |                                                                              RayQueryContext* __restrict__ context) | 
					
						
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										 |  |  |     { | 
					
						
							|  |  |  |       const BVH* __restrict__ bvh = (const BVH*)This->ptr; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /* we may traverse an empty BVH in case all geometry was invalid */ | 
					
						
							|  |  |  |       if (bvh->root == BVH::emptyNode) | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |         | 
					
						
							|  |  |  |       /* early out for already occluded rays */ | 
					
						
							|  |  |  |       if (unlikely(ray.tfar < 0.0f)) | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  | 
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							|  |  |  |       /* perform per ray precalculations required by the primitive intersector */ | 
					
						
							|  |  |  |       Precalculations pre(ray, bvh); | 
					
						
							|  |  |  | 
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							|  |  |  |       /* stack state */ | 
					
						
							|  |  |  |       NodeRef stack[stackSize];    // stack of nodes that still need to get traversed
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							|  |  |  |       NodeRef* stackPtr = stack+1; // current stack pointer
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							|  |  |  |       NodeRef* stackEnd = stack+stackSize; | 
					
						
							|  |  |  |       stack[0] = bvh->root; | 
					
						
							|  |  |  | 
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							|  |  |  |       /* filter out invalid rays */ | 
					
						
							|  |  |  | #if defined(EMBREE_IGNORE_INVALID_RAYS)
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							|  |  |  |       if (!ray.valid()) return; | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  |       /* verify correct input */ | 
					
						
							|  |  |  |       assert(ray.valid()); | 
					
						
							|  |  |  |       assert(ray.tnear() >= 0.0f); | 
					
						
							|  |  |  |       assert(!(types & BVH_MB) || (ray.time() >= 0.0f && ray.time() <= 1.0f)); | 
					
						
							|  |  |  | 
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							|  |  |  |       /* load the ray into SIMD registers */ | 
					
						
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										 |  |  |       TravRay<N,robust> tray(ray.org, ray.dir, max(ray.tnear(), 0.0f), max(ray.tfar, 0.0f)); | 
					
						
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										 |  |  | 
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							|  |  |  |       /* initialize the node traverser */ | 
					
						
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										 |  |  |       BVHNNodeTraverser1Hit<N, types> nodeTraverser; | 
					
						
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										 |  |  | 
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							|  |  |  |       /* pop loop */ | 
					
						
							|  |  |  |       while (true) pop: | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         /* pop next node */ | 
					
						
							|  |  |  |         if (unlikely(stackPtr == stack)) break; | 
					
						
							|  |  |  |         stackPtr--; | 
					
						
							|  |  |  |         NodeRef cur = (NodeRef)*stackPtr; | 
					
						
							|  |  |  | 
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							|  |  |  |         /* downtraversal loop */ | 
					
						
							|  |  |  |         while (true) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           /* intersect node */ | 
					
						
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										 |  |  |           size_t mask; vfloat<N> tNear; | 
					
						
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										 |  |  |           STAT3(shadow.trav_nodes,1,1,1); | 
					
						
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										 |  |  |           bool nodeIntersected = BVHNNodeIntersector1<N, types, robust>::intersect(cur, tray, ray.time(), tNear, mask); | 
					
						
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										 |  |  |           if (unlikely(!nodeIntersected)) { STAT3(shadow.trav_nodes,-1,-1,-1); break; } | 
					
						
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							|  |  |  |           /* if no child is hit, pop next node */ | 
					
						
							|  |  |  |           if (unlikely(mask == 0)) | 
					
						
							|  |  |  |             goto pop; | 
					
						
							|  |  |  | 
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							|  |  |  |           /* select next child and push other children */ | 
					
						
							|  |  |  |           nodeTraverser.traverseAnyHit(cur, mask, tNear, stackPtr, stackEnd); | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         /* this is a leaf node */ | 
					
						
							|  |  |  |         assert(cur != BVH::emptyNode); | 
					
						
							|  |  |  |         STAT3(shadow.trav_leaves,1,1,1); | 
					
						
							|  |  |  |         size_t num; Primitive* prim = (Primitive*)cur.leaf(num); | 
					
						
							|  |  |  |         size_t lazy_node = 0; | 
					
						
							|  |  |  |         if (PrimitiveIntersector1::occluded(This, pre, ray, context, prim, num, tray, lazy_node)) { | 
					
						
							|  |  |  |           ray.tfar = neg_inf; | 
					
						
							|  |  |  |           break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
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							|  |  |  |         /* push lazy node onto stack */ | 
					
						
							|  |  |  |         if (unlikely(lazy_node)) { | 
					
						
							|  |  |  |           *stackPtr = (NodeRef)lazy_node; | 
					
						
							|  |  |  |           stackPtr++; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     template<int N, int types, bool robust, typename PrimitiveIntersector1> | 
					
						
							|  |  |  |     struct PointQueryDispatch | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef typename PrimitiveIntersector1::Precalculations Precalculations; | 
					
						
							|  |  |  |       typedef typename PrimitiveIntersector1::Primitive Primitive; | 
					
						
							|  |  |  |       typedef BVHN<N> BVH; | 
					
						
							|  |  |  |       typedef typename BVH::NodeRef NodeRef; | 
					
						
							|  |  |  |       typedef typename BVH::AABBNode AABBNode; | 
					
						
							|  |  |  |       typedef typename BVH::AABBNodeMB4D AABBNodeMB4D; | 
					
						
							|  |  |  | 
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							|  |  |  |       static const size_t stackSize = 1+(N-1)*BVH::maxDepth+3; // +3 due to 16-wide store
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							|  |  |  | 
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							|  |  |  |       static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const BVH* __restrict__ bvh = (const BVH*)This->ptr; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* we may traverse an empty BVH in case all geometry was invalid */ | 
					
						
							|  |  |  |         if (bvh->root == BVH::emptyNode) | 
					
						
							|  |  |  |           return false; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* stack state */ | 
					
						
							|  |  |  |         StackItemT<NodeRef> stack[stackSize];    // stack of nodes
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							|  |  |  |         StackItemT<NodeRef>* stackPtr = stack+1; // current stack pointer
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							|  |  |  |         StackItemT<NodeRef>* stackEnd = stack+stackSize; | 
					
						
							|  |  |  |         stack[0].ptr  = bvh->root; | 
					
						
							|  |  |  |         stack[0].dist = neg_inf; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* verify correct input */ | 
					
						
							|  |  |  |         assert(!(types & BVH_MB) || (query->time >= 0.0f && query->time <= 1.0f)); | 
					
						
							|  |  |  | 
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							|  |  |  |         /* load the point query into SIMD registers */ | 
					
						
							|  |  |  |         TravPointQuery<N> tquery(query->p, context->query_radius); | 
					
						
							|  |  |  | 
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							|  |  |  |         /* initialize the node traverser */ | 
					
						
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										 |  |  |         BVHNNodeTraverser1Hit<N,types> nodeTraverser; | 
					
						
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										 |  |  | 
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							|  |  |  |         bool changed = false; | 
					
						
							|  |  |  |         float cull_radius = context->query_type == POINT_QUERY_TYPE_SPHERE | 
					
						
							|  |  |  |                           ? query->radius * query->radius | 
					
						
							|  |  |  |                           : dot(context->query_radius, context->query_radius); | 
					
						
							|  |  |  | 
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							|  |  |  |         /* pop loop */ | 
					
						
							|  |  |  |         while (true) pop: | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           /* pop next node */ | 
					
						
							|  |  |  |           if (unlikely(stackPtr == stack)) break; | 
					
						
							|  |  |  |           stackPtr--; | 
					
						
							|  |  |  |           NodeRef cur = NodeRef(stackPtr->ptr); | 
					
						
							|  |  |  | 
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							|  |  |  |           /* if popped node is too far, pop next one */ | 
					
						
							|  |  |  |           if (unlikely(*(float*)&stackPtr->dist > cull_radius)) | 
					
						
							|  |  |  |             continue; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |           /* downtraversal loop */ | 
					
						
							|  |  |  |           while (true) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             /* intersect node */ | 
					
						
							|  |  |  |             size_t mask; vfloat<N> tNear; | 
					
						
							|  |  |  |             STAT3(point_query.trav_nodes,1,1,1); | 
					
						
							|  |  |  |             bool nodeIntersected; | 
					
						
							|  |  |  |             if (likely(context->query_type == POINT_QUERY_TYPE_SPHERE)) { | 
					
						
							|  |  |  |               nodeIntersected = BVHNNodePointQuerySphere1<N, types>::pointQuery(cur, tquery, query->time, tNear, mask); | 
					
						
							|  |  |  |             } else { | 
					
						
							|  |  |  |               nodeIntersected = BVHNNodePointQueryAABB1  <N, types>::pointQuery(cur, tquery, query->time, tNear, mask); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |             if (unlikely(!nodeIntersected)) { STAT3(point_query.trav_nodes,-1,-1,-1); break; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |             /* if no child is hit, pop next node */ | 
					
						
							|  |  |  |             if (unlikely(mask == 0)) | 
					
						
							|  |  |  |               goto pop; | 
					
						
							|  |  |  | 
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							|  |  |  |             /* select next child and push other children */ | 
					
						
							|  |  |  |             nodeTraverser.traverseClosestHit(cur, mask, tNear, stackPtr, stackEnd); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |           /* this is a leaf node */ | 
					
						
							|  |  |  |           assert(cur != BVH::emptyNode); | 
					
						
							|  |  |  |           STAT3(point_query.trav_leaves,1,1,1); | 
					
						
							|  |  |  |           size_t num; Primitive* prim = (Primitive*)cur.leaf(num); | 
					
						
							|  |  |  |           size_t lazy_node = 0; | 
					
						
							|  |  |  |           if (PrimitiveIntersector1::pointQuery(This, query, context, prim, num, tquery, lazy_node)) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             changed = true; | 
					
						
							|  |  |  |             tquery.rad = context->query_radius; | 
					
						
							|  |  |  |             cull_radius = context->query_type == POINT_QUERY_TYPE_SPHERE | 
					
						
							|  |  |  |                         ? query->radius * query->radius | 
					
						
							|  |  |  |                         : dot(context->query_radius, context->query_radius); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |           /* push lazy node onto stack */ | 
					
						
							|  |  |  |           if (unlikely(lazy_node)) { | 
					
						
							|  |  |  |             stackPtr->ptr = lazy_node; | 
					
						
							|  |  |  |             stackPtr->dist = neg_inf; | 
					
						
							|  |  |  |             stackPtr++; | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return changed; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* disable point queries for not yet supported geometry types */ | 
					
						
							|  |  |  |     template<int N, int types, bool robust> | 
					
						
							|  |  |  |     struct PointQueryDispatch<N, types, robust, VirtualCurveIntersector1> { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context) { return false; } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N, int types, bool robust> | 
					
						
							|  |  |  |     struct PointQueryDispatch<N, types, robust, SubdivPatch1Intersector1> { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context) { return false; } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N, int types, bool robust> | 
					
						
							|  |  |  |     struct PointQueryDispatch<N, types, robust, SubdivPatch1MBIntersector1> { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context) { return false; } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N, int types, bool robust, typename PrimitiveIntersector1> | 
					
						
							|  |  |  |     bool BVHNIntersector1<N, types, robust, PrimitiveIntersector1>::pointQuery( | 
					
						
							|  |  |  |       const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       return PointQueryDispatch<N, types, robust, PrimitiveIntersector1>::pointQuery(This, query, context); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } |