2021-05-20 12:49:33 +02:00
										 
									 
								 
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								// Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 
									 
								 
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								// SPDX-License-Identifier: Apache-2.0
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								#pragma once
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								#include "patch.h"
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								#include "feature_adaptive_eval.h"
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								namespace embree
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								{
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								  namespace isa
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								  {
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								    template<typename Vertex, typename Vertex_t = Vertex>
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								      struct PatchEval
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								      {
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								      public:
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								        typedef PatchT<Vertex,Vertex_t> Patch;
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								        typedef typename Patch::Ref Ref;
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								        typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch;
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								        PatchEval (SharedLazyTessellationCache::CacheEntry& entry, size_t commitCounter, 
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								                   const HalfEdge* edge, const char* vertices, size_t stride, const float u, const float v, 
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								                   Vertex* P, Vertex* dPdu, Vertex* dPdv, Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv)
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								        : P(P), dPdu(dPdu), dPdv(dPdv), ddPdudu(ddPdudu), ddPdvdv(ddPdvdv), ddPdudv(ddPdudv)
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								        {
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								          /* conservative time for the very first allocation */
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								          auto time = SharedLazyTessellationCache::sharedLazyTessellationCache.getTime(commitCounter);
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								          Ref patch = SharedLazyTessellationCache::lookup(entry,commitCounter,[&] () {
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								              auto alloc = [&](size_t bytes) { return SharedLazyTessellationCache::malloc(bytes); };
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								              return Patch::create(alloc,edge,vertices,stride);
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								            },true);
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								          auto curTime = SharedLazyTessellationCache::sharedLazyTessellationCache.getTime(commitCounter);
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								          const bool allAllocationsValid = SharedLazyTessellationCache::validTime(time,curTime);
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								          if (patch && allAllocationsValid &&  eval(patch,u,v,1.0f,0)) {
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								            SharedLazyTessellationCache::unlock();
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								            return;
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								          }
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								          SharedLazyTessellationCache::unlock();
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								          FeatureAdaptiveEval<Vertex,Vertex_t>(edge,vertices,stride,u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv);
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								          PATCH_DEBUG_SUBDIVISION(edge,c,-1,-1);
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								        }
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								        __forceinline bool eval_quad(const typename Patch::SubdividedQuadPatch* This, const float u, const float v, const float dscale, const size_t depth)
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								        {
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								          if (v < 0.5f) {
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								            if (u < 0.5f) return eval(This->child[0],2.0f*u,2.0f*v,2.0f*dscale,depth+1);
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								            else          return eval(This->child[1],2.0f*u-1.0f,2.0f*v,2.0f*dscale,depth+1);
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								          } else {
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								            if (u > 0.5f) return eval(This->child[2],2.0f*u-1.0f,2.0f*v-1.0f,2.0f*dscale,depth+1);
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								            else          return eval(This->child[3],2.0f*u,2.0f*v-1.0f,2.0f*dscale,depth+1);
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								          }
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								        }
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								        bool eval_general(const typename Patch::SubdividedGeneralPatch* This, const float U, const float V, const size_t depth)
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								        {
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								          const unsigned l = (unsigned) floor(0.5f*U); const float u = 2.0f*frac(0.5f*U)-0.5f; 
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								          const unsigned h = (unsigned) floor(0.5f*V); const float v = 2.0f*frac(0.5f*V)-0.5f; 
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								          const unsigned i = 4*h+l; assert(i<This->N);
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								          return eval(This->child[i],u,v,1.0f,depth+1);
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								        }
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								        bool eval(Ref This, const float& u, const float& v, const float dscale, const size_t depth) 
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								        {
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								          if (!This) return false;
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								          //PRINT(depth);
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								          //PRINT2(u,v);
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								          switch (This.type()) 
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								          {
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								          case Patch::BILINEAR_PATCH: {
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								            //PRINT("bilinear");
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								            ((typename Patch::BilinearPatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale); 
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								            PATCH_DEBUG_SUBDIVISION(This,-1,c,c);
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								            return true;
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								          }
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								          case Patch::BSPLINE_PATCH: {
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								            //PRINT("bspline");
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								            ((typename Patch::BSplinePatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
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								            PATCH_DEBUG_SUBDIVISION(This,-1,c,-1);
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								            return true;
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								          }
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								          case Patch::BEZIER_PATCH: {
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								            //PRINT("bezier");
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								            ((typename Patch::BezierPatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale);
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								            PATCH_DEBUG_SUBDIVISION(This,-1,c,-1);
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								            return true;
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								          }
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								          case Patch::GREGORY_PATCH: {
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								            //PRINT("gregory");
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								            ((typename Patch::GregoryPatch*)This.object())->patch.eval(u,v,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale); 
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								            PATCH_DEBUG_SUBDIVISION(This,-1,-1,c);
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								            return true;
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								          }
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								          case Patch::SUBDIVIDED_QUAD_PATCH: {
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								            //PRINT("subdivided quad");
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								            return eval_quad(((typename Patch::SubdividedQuadPatch*)This.object()),u,v,dscale,depth);
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								          }
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								          case Patch::SUBDIVIDED_GENERAL_PATCH: { 
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								            //PRINT("general_patch");
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								            assert(dscale == 1.0f); 
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								            return eval_general(((typename Patch::SubdividedGeneralPatch*)This.object()),u,v,depth); 
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								          }
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								          case Patch::EVAL_PATCH: { 
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								            //PRINT("eval_patch");
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								            CatmullClarkPatch patch; patch.deserialize(This.object());
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								            FeatureAdaptiveEval<Vertex,Vertex_t>(patch,u,v,dscale,depth,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv);
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								            return true;
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								          }
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								          default: 
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								            assert(false); 
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								            return false;
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								          }
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								        }
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								      private:
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								        Vertex* const P;
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								        Vertex* const dPdu;
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								        Vertex* const dPdv;
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								        Vertex* const ddPdudu;
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								        Vertex* const ddPdvdv;
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								        Vertex* const ddPdudv;
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								      };
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								  }
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								}
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