godot/thirdparty/msdfgen/core/save-fl32.h

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2025-01-09 21:16:08 +01:00
#pragma once
#include "BitmapRef.hpp"
namespace msdfgen {
/// Saves the bitmap as an uncompressed floating-point FL32 file, which can be decoded trivially.
template <int N>
bool saveFl32(const BitmapConstRef<float, N> &bitmap, const char *filename);
}