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								/**************************************************************************/
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								/*  script_debugger.h                                                     */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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								#ifndef SCRIPT_DEBUGGER_H
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								#define SCRIPT_DEBUGGER_H
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								#include "core/object/script_language.h"
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								#include "core/string/string_name.h"
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								#include "core/templates/hash_set.h"
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								#include "core/templates/vector.h"
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								class ScriptDebugger {
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									typedef ScriptLanguage::StackInfo StackInfo;
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									bool skip_breakpoints = false;
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									HashMap<int, HashSet<StringName>> breakpoints;
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									static thread_local int lines_left;
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									static thread_local int depth;
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									static thread_local ScriptLanguage *break_lang;
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									static thread_local Vector<StackInfo> error_stack_info;
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								public:
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									void set_lines_left(int p_left);
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									_ALWAYS_INLINE_ int get_lines_left() const {
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										return lines_left;
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									}
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									void set_depth(int p_depth);
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									_ALWAYS_INLINE_ int get_depth() const {
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										return depth;
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									}
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									String breakpoint_find_source(const String &p_source) const;
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									void set_break_language(ScriptLanguage *p_lang) { break_lang = p_lang; }
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									ScriptLanguage *get_break_language() { return break_lang; }
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									void set_skip_breakpoints(bool p_skip_breakpoints);
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									bool is_skipping_breakpoints();
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									void insert_breakpoint(int p_line, const StringName &p_source);
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									void remove_breakpoint(int p_line, const StringName &p_source);
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									_ALWAYS_INLINE_ bool is_breakpoint(int p_line, const StringName &p_source) const {
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										if (likely(!breakpoints.has(p_line))) {
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											return false;
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										}
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										return breakpoints[p_line].has(p_source);
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									}
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									void clear_breakpoints();
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									const HashMap<int, HashSet<StringName>> &get_breakpoints() const { return breakpoints; }
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									void debug(ScriptLanguage *p_lang, bool p_can_continue = true, bool p_is_error_breakpoint = false);
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									ScriptLanguage *get_break_language() const;
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									void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info);
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									Vector<StackInfo> get_error_stack_info() const;
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									ScriptDebugger() {}
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								};
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								#endif // SCRIPT_DEBUGGER_H
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