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								/*  websocket_server.h                                                   */
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								/*                       This file is part of:                           */
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											2017-12-21 03:47:16 +01:00
										 
									 
								 
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2018-03-21 16:07:51 +07:00
										 
									 
								 
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								/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef WEBSOCKET_H
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								#define WEBSOCKET_H
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								#include "core/reference.h"
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								#include "websocket_multiplayer.h"
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								#include "websocket_peer.h"
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								class WebSocketServer : public WebSocketMultiplayerPeer {
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									GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
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									GDCICLASS(WebSocketServer);
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								protected:
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									static void _bind_methods();
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								public:
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									virtual void poll() = 0;
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									virtual Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false) = 0;
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									virtual void stop() = 0;
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									virtual bool is_listening() const = 0;
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									virtual bool has_peer(int p_id) const = 0;
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									virtual Ref<WebSocketPeer> get_peer(int p_id) const = 0;
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									virtual bool is_server() const;
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									ConnectionStatus get_connection_status() const;
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									void _on_peer_packet(int32_t p_peer_id);
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									void _on_connect(int32_t p_peer_id, String p_protocol);
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									void _on_disconnect(int32_t p_peer_id);
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									WebSocketServer();
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									~WebSocketServer();
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								};
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								#endif // WEBSOCKET_H
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