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-New inspector.
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
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39 changed files with 5975 additions and 337 deletions
57
editor/editor_spin_slider.h
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57
editor/editor_spin_slider.h
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#ifndef EDITOR_SPIN_SLIDER_H
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#define EDITOR_SPIN_SLIDER_H
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#include "scene/gui/line_edit.h"
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#include "scene/gui/range.h"
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#include "scene/gui/texture_rect.h"
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class EditorSpinSlider : public Range {
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GDCLASS(EditorSpinSlider, Range)
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String label;
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int updown_offset;
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bool hover_updown;
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bool mouse_hover;
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TextureRect *grabber;
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int grabber_range;
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bool mouse_over_spin;
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bool mouse_over_grabber;
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bool grabbing_grabber;
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int grabbing_from;
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float grabbing_ratio;
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bool grabbing_spinner_attempt;
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bool grabbing_spinner;
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Vector2 grabbing_spinner_mouse_pos;
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LineEdit *value_input;
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void _grabber_gui_input(const Ref<InputEvent> &p_event);
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void _value_input_closed();
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void _value_input_entered(const String &);
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bool hide_slider;
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protected:
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void _notification(int p_what);
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void _gui_input(const Ref<InputEvent> &p_event);
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static void _bind_methods();
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void _grabber_mouse_entered();
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void _grabber_mouse_exited();
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public:
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String get_text_value() const;
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void set_label(const String &p_label);
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String get_label() const;
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void set_hide_slider(bool p_hide);
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bool is_hiding_slider() const;
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virtual Size2 get_minimum_size() const;
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EditorSpinSlider();
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};
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#endif // EDITOR_SPIN_SLIDER_H
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