mirror of
https://github.com/godotengine/godot.git
synced 2025-10-19 07:53:26 +00:00
Fix shape
always being zero with get_rest_info
when using Jolt Physics
(cherry picked from commit 4b5661758f
)
This commit is contained in:
parent
46f16271e2
commit
00baf18d6e
1 changed files with 0 additions and 1 deletions
|
@ -790,7 +790,6 @@ bool JoltPhysicsDirectSpaceState3D::rest_info(const ShapeParameters &p_parameter
|
|||
r_info->normal = to_godot(-hit.mPenetrationAxis.Normalized());
|
||||
r_info->rid = object->get_rid();
|
||||
r_info->collider_id = object->get_instance_id();
|
||||
r_info->shape = 0;
|
||||
r_info->linear_velocity = object->get_velocity_at_position(hit_point);
|
||||
|
||||
return true;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue