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Synchronize parameter names in definition and declaration
Fixes #10244.
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parent
b1ecaaa22b
commit
00f6c85928
134 changed files with 974 additions and 974 deletions
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@ -739,21 +739,21 @@ static void engine_handle_cmd(struct android_app *app, int32_t cmd) {
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}
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}
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void android_main(struct android_app *state) {
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void android_main(struct android_app *app) {
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struct engine engine;
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// Make sure glue isn't stripped.
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app_dummy();
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memset(&engine, 0, sizeof(engine));
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state->userData = &engine;
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state->onAppCmd = engine_handle_cmd;
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state->onInputEvent = engine_handle_input;
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engine.app = state;
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app->userData = &engine;
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app->onAppCmd = engine_handle_cmd;
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app->onInputEvent = engine_handle_input;
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engine.app = app;
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engine.requested_quit = false;
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engine.os = NULL;
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engine.display_active = false;
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FileAccessAndroid::asset_manager = state->activity->assetManager;
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FileAccessAndroid::asset_manager = app->activity->assetManager;
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// Prepare to monitor sensors
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engine.sensorManager = ASensorManager_getInstance();
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@ -764,11 +764,11 @@ void android_main(struct android_app *state) {
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engine.gyroscopeSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
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ASENSOR_TYPE_GYROSCOPE);
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engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager,
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state->looper, LOOPER_ID_USER, NULL, NULL);
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app->looper, LOOPER_ID_USER, NULL, NULL);
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ANativeActivity_setWindowFlags(state->activity, AWINDOW_FLAG_FULLSCREEN | AWINDOW_FLAG_KEEP_SCREEN_ON, 0);
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ANativeActivity_setWindowFlags(app->activity, AWINDOW_FLAG_FULLSCREEN | AWINDOW_FLAG_KEEP_SCREEN_ON, 0);
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state->activity->vm->AttachCurrentThread(&engine.jni, NULL);
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app->activity->vm->AttachCurrentThread(&engine.jni, NULL);
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// loop waiting for stuff to do.
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@ -790,7 +790,7 @@ void android_main(struct android_app *state) {
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if (source != NULL) {
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// LOGI("process\n");
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source->process(state, source);
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source->process(app, source);
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} else {
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nullmax--;
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if (nullmax < 0)
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@ -824,11 +824,11 @@ void android_main(struct android_app *state) {
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}
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// Check if we are exiting.
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if (state->destroyRequested != 0) {
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if (app->destroyRequested != 0) {
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if (engine.os) {
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engine.os->main_loop_request_quit();
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}
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state->destroyRequested = 0;
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app->destroyRequested = 0;
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}
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if (engine.requested_quit) {
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