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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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parent
5b7f62af55
commit
0103af1ddd
240 changed files with 3390 additions and 3431 deletions
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@ -262,10 +262,10 @@ void AnimationNodeBlendTreeEditor::update_graph() {
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node->add_theme_color_override("resizer_color", c);
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}
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List<AnimationNodeBlendTree::NodeConnection> connections;
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blend_tree->get_node_connections(&connections);
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List<AnimationNodeBlendTree::NodeConnection> node_connections;
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blend_tree->get_node_connections(&node_connections);
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for (const AnimationNodeBlendTree::NodeConnection &E : connections) {
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for (const AnimationNodeBlendTree::NodeConnection &E : node_connections) {
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StringName from = E.output_node;
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StringName to = E.input_node;
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int to_idx = E.input_index;
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@ -293,9 +293,9 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
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if (p_idx == MENU_LOAD_FILE) {
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open_file->clear_filters();
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List<String> filters;
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ResourceLoader::get_recognized_extensions_for_type("AnimationNode", &filters);
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for (const String &E : filters) {
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List<String> ext_filters;
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ResourceLoader::get_recognized_extensions_for_type("AnimationNode", &ext_filters);
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for (const String &E : ext_filters) {
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open_file->add_filter("*." + E);
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}
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open_file->popup_file_dialog();
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@ -611,10 +611,10 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
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HashSet<String> paths;
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HashMap<String, RBSet<String>> types;
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{
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List<StringName> animations;
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player->get_animation_list(&animations);
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List<StringName> animation_list;
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player->get_animation_list(&animation_list);
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for (const StringName &E : animations) {
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for (const StringName &E : animation_list) {
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Ref<Animation> anim = player->get_animation(E);
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for (int i = 0; i < anim->get_track_count(); i++) {
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String track_path = anim->track_get_path(i);
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@ -970,10 +970,10 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
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//recreate connections
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graph->clear_connections();
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List<AnimationNodeBlendTree::NodeConnection> connections;
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blend_tree->get_node_connections(&connections);
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List<AnimationNodeBlendTree::NodeConnection> node_connections;
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blend_tree->get_node_connections(&node_connections);
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for (const AnimationNodeBlendTree::NodeConnection &E : connections) {
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for (const AnimationNodeBlendTree::NodeConnection &E : node_connections) {
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StringName from = E.output_node;
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StringName to = E.input_node;
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int to_idx = E.input_index;
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