Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.

This commit is contained in:
bruvzg 2022-09-29 12:53:28 +03:00
parent 5b7f62af55
commit 0103af1ddd
No known key found for this signature in database
GPG key ID: 7960FCF39844EC38
240 changed files with 3390 additions and 3431 deletions

View file

@ -703,25 +703,25 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
}
for (const Ref<Script> &E : scripts) {
Ref<Script> script = E;
Ref<Script> scr = E;
if (p_for_script.is_valid() && p_for_script != script) {
if (p_for_script.is_valid() && p_for_script != scr) {
continue;
}
if (script->is_built_in()) {
if (scr->is_built_in()) {
continue; //internal script, who cares, though weird
}
uint64_t last_date = script->get_last_modified_time();
uint64_t date = FileAccess::get_modified_time(script->get_path());
uint64_t last_date = scr->get_last_modified_time();
uint64_t date = FileAccess::get_modified_time(scr->get_path());
if (last_date != date) {
Ref<Script> rel_script = ResourceLoader::load(script->get_path(), script->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
ERR_CONTINUE(!rel_script.is_valid());
script->set_source_code(rel_script->get_source_code());
script->set_last_modified_time(rel_script->get_last_modified_time());
script->update_exports();
Ref<Script> rel_scr = ResourceLoader::load(scr->get_path(), scr->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
ERR_CONTINUE(!rel_scr.is_valid());
scr->set_source_code(rel_scr->get_source_code());
scr->set_last_modified_time(rel_scr->get_last_modified_time());
scr->update_exports();
_trigger_live_script_reload();
}
@ -982,10 +982,10 @@ void ScriptTextEditor::_update_connected_methods() {
Vector<Node *> nodes = _find_all_node_for_script(base, base, script);
HashSet<StringName> methods_found;
for (int i = 0; i < nodes.size(); i++) {
List<Connection> connections;
nodes[i]->get_signals_connected_to_this(&connections);
List<Connection> signal_connections;
nodes[i]->get_signals_connected_to_this(&signal_connections);
for (const Connection &connection : connections) {
for (const Connection &connection : signal_connections) {
if (!(connection.flags & CONNECT_PERSIST)) {
continue;
}