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	Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
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					 164 changed files with 1795 additions and 3293 deletions
				
			
		|  | @ -390,17 +390,7 @@ void ShaderEditor::_editor_settings_changed() { | |||
| 
 | ||||
| void ShaderEditor::_bind_methods() { | ||||
| 
 | ||||
| 	ClassDB::bind_method("_reload_shader_from_disk", &ShaderEditor::_reload_shader_from_disk); | ||||
| 	ClassDB::bind_method("_editor_settings_changed", &ShaderEditor::_editor_settings_changed); | ||||
| 	ClassDB::bind_method("_text_edit_gui_input", &ShaderEditor::_text_edit_gui_input); | ||||
| 
 | ||||
| 	ClassDB::bind_method("_update_bookmark_list", &ShaderEditor::_update_bookmark_list); | ||||
| 	ClassDB::bind_method("_bookmark_item_pressed", &ShaderEditor::_bookmark_item_pressed); | ||||
| 
 | ||||
| 	ClassDB::bind_method("_menu_option", &ShaderEditor::_menu_option); | ||||
| 	ClassDB::bind_method("_params_changed", &ShaderEditor::_params_changed); | ||||
| 	ClassDB::bind_method("apply_shaders", &ShaderEditor::apply_shaders); | ||||
| 	ClassDB::bind_method("save_external_data", &ShaderEditor::save_external_data); | ||||
| } | ||||
| 
 | ||||
| void ShaderEditor::ensure_select_current() { | ||||
|  | @ -608,8 +598,8 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) { | |||
| 	shader_editor->add_constant_override("separation", 0); | ||||
| 	shader_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE); | ||||
| 
 | ||||
| 	shader_editor->connect_compat("script_changed", this, "apply_shaders"); | ||||
| 	EditorSettings::get_singleton()->connect_compat("settings_changed", this, "_editor_settings_changed"); | ||||
| 	shader_editor->connect("script_changed", callable_mp(this, &ShaderEditor::apply_shaders)); | ||||
| 	EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ShaderEditor::_editor_settings_changed)); | ||||
| 
 | ||||
| 	shader_editor->get_text_edit()->set_callhint_settings( | ||||
| 			EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"), | ||||
|  | @ -617,13 +607,13 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) { | |||
| 
 | ||||
| 	shader_editor->get_text_edit()->set_select_identifiers_on_hover(true); | ||||
| 	shader_editor->get_text_edit()->set_context_menu_enabled(false); | ||||
| 	shader_editor->get_text_edit()->connect_compat("gui_input", this, "_text_edit_gui_input"); | ||||
| 	shader_editor->get_text_edit()->connect("gui_input", callable_mp(this, &ShaderEditor::_text_edit_gui_input)); | ||||
| 
 | ||||
| 	shader_editor->update_editor_settings(); | ||||
| 
 | ||||
| 	context_menu = memnew(PopupMenu); | ||||
| 	add_child(context_menu); | ||||
| 	context_menu->connect_compat("id_pressed", this, "_menu_option"); | ||||
| 	context_menu->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option)); | ||||
| 	context_menu->set_hide_on_window_lose_focus(true); | ||||
| 
 | ||||
| 	VBoxContainer *main_container = memnew(VBoxContainer); | ||||
|  | @ -651,7 +641,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) { | |||
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN); | ||||
| 	edit_menu->get_popup()->add_separator(); | ||||
| 	edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/complete_symbol"), EDIT_COMPLETE); | ||||
| 	edit_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option"); | ||||
| 	edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option)); | ||||
| 
 | ||||
| 	search_menu = memnew(MenuButton); | ||||
| 	search_menu->set_text(TTR("Search")); | ||||
|  | @ -661,12 +651,12 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) { | |||
| 	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT); | ||||
| 	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV); | ||||
| 	search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE); | ||||
| 	search_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option"); | ||||
| 	search_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option)); | ||||
| 
 | ||||
| 	MenuButton *goto_menu = memnew(MenuButton); | ||||
| 	goto_menu->set_text(TTR("Go To")); | ||||
| 	goto_menu->set_switch_on_hover(true); | ||||
| 	goto_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option"); | ||||
| 	goto_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option)); | ||||
| 
 | ||||
| 	goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE); | ||||
| 	goto_menu->get_popup()->add_separator(); | ||||
|  | @ -676,14 +666,14 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) { | |||
| 	goto_menu->get_popup()->add_child(bookmarks_menu); | ||||
| 	goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks"); | ||||
| 	_update_bookmark_list(); | ||||
| 	bookmarks_menu->connect_compat("about_to_show", this, "_update_bookmark_list"); | ||||
| 	bookmarks_menu->connect_compat("index_pressed", this, "_bookmark_item_pressed"); | ||||
| 	bookmarks_menu->connect("about_to_show", callable_mp(this, &ShaderEditor::_update_bookmark_list)); | ||||
| 	bookmarks_menu->connect("index_pressed", callable_mp(this, &ShaderEditor::_bookmark_item_pressed)); | ||||
| 
 | ||||
| 	help_menu = memnew(MenuButton); | ||||
| 	help_menu->set_text(TTR("Help")); | ||||
| 	help_menu->set_switch_on_hover(true); | ||||
| 	help_menu->get_popup()->add_icon_item(p_node->get_gui_base()->get_icon("Instance", "EditorIcons"), TTR("Online Docs"), HELP_DOCS); | ||||
| 	help_menu->get_popup()->connect_compat("id_pressed", this, "_menu_option"); | ||||
| 	help_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option)); | ||||
| 
 | ||||
| 	add_child(main_container); | ||||
| 	main_container->add_child(hbc); | ||||
|  | @ -706,11 +696,11 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) { | |||
| 	dl->set_text(TTR("This shader has been modified on on disk.\nWhat action should be taken?")); | ||||
| 	vbc->add_child(dl); | ||||
| 
 | ||||
| 	disk_changed->connect_compat("confirmed", this, "_reload_shader_from_disk"); | ||||
| 	disk_changed->connect("confirmed", callable_mp(this, &ShaderEditor::_reload_shader_from_disk)); | ||||
| 	disk_changed->get_ok()->set_text(TTR("Reload")); | ||||
| 
 | ||||
| 	disk_changed->add_button(TTR("Resave"), !OS::get_singleton()->get_swap_ok_cancel(), "resave"); | ||||
| 	disk_changed->connect_compat("custom_action", this, "save_external_data"); | ||||
| 	disk_changed->connect("custom_action", callable_mp(this, &ShaderEditor::save_external_data)); | ||||
| 
 | ||||
| 	add_child(disk_changed); | ||||
| 
 | ||||
|  |  | |||
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	 Rémi Verschelde
						Rémi Verschelde