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https://github.com/godotengine/godot.git
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Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
This commit is contained in:
parent
a439131c2b
commit
01afc442c7
164 changed files with 1795 additions and 3293 deletions
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@ -73,8 +73,8 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
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}
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}
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visual_shader = Ref<VisualShader>(p_visual_shader);
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if (!visual_shader->is_connected_compat("changed", this, "_update_preview")) {
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visual_shader->connect_compat("changed", this, "_update_preview");
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if (!visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) {
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visual_shader->connect("changed", callable_mp(this, &VisualShaderEditor::_update_preview));
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}
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#ifndef DISABLE_DEPRECATED
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String version = VERSION_BRANCH;
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@ -86,7 +86,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
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} else {
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if (visual_shader.is_valid()) {
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if (visual_shader->is_connected_compat("changed", this, "")) {
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visual_shader->disconnect_compat("changed", this, "_update_preview");
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visual_shader->disconnect("changed", callable_mp(this, &VisualShaderEditor::_update_preview));
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}
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}
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visual_shader.unref();
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@ -517,7 +517,7 @@ void VisualShaderEditor::_update_graph() {
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size = group_node->get_size();
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node->set_resizable(true);
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node->connect_compat("resize_request", this, "_node_resized", varray((int)type, nodes[n_i]));
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node->connect("resize_request", callable_mp(this, &VisualShaderEditor::_node_resized), varray((int)type, nodes[n_i]));
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}
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if (is_expression) {
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expression = expression_node->get_expression();
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@ -534,10 +534,10 @@ void VisualShaderEditor::_update_graph() {
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if (nodes[n_i] >= 2) {
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node->set_show_close_button(true);
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node->connect_compat("close_request", this, "_delete_request", varray(nodes[n_i]), CONNECT_DEFERRED);
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node->connect("close_request", callable_mp(this, &VisualShaderEditor::_delete_request), varray(nodes[n_i]), CONNECT_DEFERRED);
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}
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node->connect_compat("dragged", this, "_node_dragged", varray(nodes[n_i]));
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node->connect("dragged", callable_mp(this, &VisualShaderEditor::_node_dragged), varray(nodes[n_i]));
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Control *custom_editor = NULL;
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int port_offset = 0;
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@ -556,8 +556,8 @@ void VisualShaderEditor::_update_graph() {
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LineEdit *uniform_name = memnew(LineEdit);
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uniform_name->set_text(uniform->get_uniform_name());
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node->add_child(uniform_name);
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uniform_name->connect_compat("text_entered", this, "_line_edit_changed", varray(uniform_name, nodes[n_i]));
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uniform_name->connect_compat("focus_exited", this, "_line_edit_focus_out", varray(uniform_name, nodes[n_i]));
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uniform_name->connect("text_entered", callable_mp(this, &VisualShaderEditor::_line_edit_changed), varray(uniform_name, nodes[n_i]));
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uniform_name->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_line_edit_focus_out), varray(uniform_name, nodes[n_i]));
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if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") {
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//shortcut
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@ -601,14 +601,14 @@ void VisualShaderEditor::_update_graph() {
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Button *add_input_btn = memnew(Button);
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add_input_btn->set_text(TTR("Add Input"));
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add_input_btn->connect_compat("pressed", this, "_add_input_port", varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED);
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add_input_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_add_input_port), varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED);
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hb2->add_child(add_input_btn);
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hb2->add_spacer();
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Button *add_output_btn = memnew(Button);
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add_output_btn->set_text(TTR("Add Output"));
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add_output_btn->connect_compat("pressed", this, "_add_output_port", varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED);
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add_output_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_add_output_port), varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED);
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hb2->add_child(add_output_btn);
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node->add_child(hb2);
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@ -656,7 +656,7 @@ void VisualShaderEditor::_update_graph() {
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if (default_value.get_type() != Variant::NIL) { // only a label
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Button *button = memnew(Button);
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hb->add_child(button);
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button->connect_compat("pressed", this, "_edit_port_default_input", varray(button, nodes[n_i], i));
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button->connect("pressed", callable_mp(this, &VisualShaderEditor::_edit_port_default_input), varray(button, nodes[n_i], i));
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switch (default_value.get_type()) {
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@ -698,20 +698,20 @@ void VisualShaderEditor::_update_graph() {
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type_box->add_item(TTR("Sampler"));
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type_box->select(group_node->get_input_port_type(i));
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type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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type_box->connect_compat("item_selected", this, "_change_input_port_type", varray(nodes[n_i], i), CONNECT_DEFERRED);
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type_box->connect("item_selected", callable_mp(this, &VisualShaderEditor::_change_input_port_type), varray(nodes[n_i], i), CONNECT_DEFERRED);
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LineEdit *name_box = memnew(LineEdit);
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hb->add_child(name_box);
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name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
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name_box->set_h_size_flags(SIZE_EXPAND_FILL);
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name_box->set_text(name_left);
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name_box->connect_compat("text_entered", this, "_change_input_port_name", varray(name_box, nodes[n_i], i));
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name_box->connect_compat("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, false));
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name_box->connect("text_entered", callable_mp(this, &VisualShaderEditor::_change_input_port_name), varray(name_box, nodes[n_i], i));
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name_box->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_port_name_focus_out), varray(name_box, nodes[n_i], i, false));
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Button *remove_btn = memnew(Button);
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remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons"));
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remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
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remove_btn->connect_compat("pressed", this, "_remove_input_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
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remove_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_remove_input_port), varray(nodes[n_i], i), CONNECT_DEFERRED);
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hb->add_child(remove_btn);
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} else {
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@ -740,7 +740,7 @@ void VisualShaderEditor::_update_graph() {
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Button *remove_btn = memnew(Button);
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remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Remove", "EditorIcons"));
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remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
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remove_btn->connect_compat("pressed", this, "_remove_output_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
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remove_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_remove_output_port), varray(nodes[n_i], i), CONNECT_DEFERRED);
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hb->add_child(remove_btn);
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LineEdit *name_box = memnew(LineEdit);
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@ -748,8 +748,8 @@ void VisualShaderEditor::_update_graph() {
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name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
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name_box->set_h_size_flags(SIZE_EXPAND_FILL);
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name_box->set_text(name_right);
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name_box->connect_compat("text_entered", this, "_change_output_port_name", varray(name_box, nodes[n_i], i));
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name_box->connect_compat("focus_exited", this, "_port_name_focus_out", varray(name_box, nodes[n_i], i, true));
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name_box->connect("text_entered", callable_mp(this, &VisualShaderEditor::_change_output_port_name), varray(name_box, nodes[n_i], i));
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name_box->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_port_name_focus_out), varray(name_box, nodes[n_i], i, true));
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OptionButton *type_box = memnew(OptionButton);
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hb->add_child(type_box);
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@ -760,7 +760,7 @@ void VisualShaderEditor::_update_graph() {
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type_box->add_item(TTR("Transform"));
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type_box->select(group_node->get_output_port_type(i));
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type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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type_box->connect_compat("item_selected", this, "_change_output_port_type", varray(nodes[n_i], i), CONNECT_DEFERRED);
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type_box->connect("item_selected", callable_mp(this, &VisualShaderEditor::_change_output_port_type), varray(nodes[n_i], i), CONNECT_DEFERRED);
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} else {
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Label *label = memnew(Label);
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label->set_text(name_right);
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@ -781,7 +781,7 @@ void VisualShaderEditor::_update_graph() {
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preview->set_pressed(true);
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}
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preview->connect_compat("pressed", this, "_preview_select_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
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preview->connect("pressed", callable_mp(this, &VisualShaderEditor::_preview_select_port), varray(nodes[n_i], i), CONNECT_DEFERRED);
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hb->add_child(preview);
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}
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@ -854,7 +854,7 @@ void VisualShaderEditor::_update_graph() {
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expression_box->set_context_menu_enabled(false);
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expression_box->set_show_line_numbers(true);
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expression_box->connect_compat("focus_exited", this, "_expression_focus_out", varray(expression_box, nodes[n_i]));
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expression_box->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_expression_focus_out), varray(expression_box, nodes[n_i]));
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}
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if (!uniform.is_valid()) {
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@ -2288,59 +2288,17 @@ void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_rebuild", &VisualShaderEditor::_rebuild);
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ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
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ClassDB::bind_method("_update_options_menu", &VisualShaderEditor::_update_options_menu);
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ClassDB::bind_method("_expression_focus_out", &VisualShaderEditor::_expression_focus_out);
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ClassDB::bind_method("_add_node", &VisualShaderEditor::_add_node);
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ClassDB::bind_method("_node_dragged", &VisualShaderEditor::_node_dragged);
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ClassDB::bind_method("_connection_request", &VisualShaderEditor::_connection_request);
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ClassDB::bind_method("_disconnection_request", &VisualShaderEditor::_disconnection_request);
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ClassDB::bind_method("_node_selected", &VisualShaderEditor::_node_selected);
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ClassDB::bind_method("_scroll_changed", &VisualShaderEditor::_scroll_changed);
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ClassDB::bind_method("_delete_request", &VisualShaderEditor::_delete_request);
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ClassDB::bind_method("_delete_nodes", &VisualShaderEditor::_delete_nodes);
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ClassDB::bind_method("_node_changed", &VisualShaderEditor::_node_changed);
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ClassDB::bind_method("_edit_port_default_input", &VisualShaderEditor::_edit_port_default_input);
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ClassDB::bind_method("_port_edited", &VisualShaderEditor::_port_edited);
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ClassDB::bind_method("_connection_to_empty", &VisualShaderEditor::_connection_to_empty);
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ClassDB::bind_method("_connection_from_empty", &VisualShaderEditor::_connection_from_empty);
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ClassDB::bind_method("_line_edit_focus_out", &VisualShaderEditor::_line_edit_focus_out);
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ClassDB::bind_method("_line_edit_changed", &VisualShaderEditor::_line_edit_changed);
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ClassDB::bind_method("_port_name_focus_out", &VisualShaderEditor::_port_name_focus_out);
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ClassDB::bind_method("_duplicate_nodes", &VisualShaderEditor::_duplicate_nodes);
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ClassDB::bind_method("_copy_nodes", &VisualShaderEditor::_copy_nodes);
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ClassDB::bind_method("_paste_nodes", &VisualShaderEditor::_paste_nodes);
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ClassDB::bind_method("_mode_selected", &VisualShaderEditor::_mode_selected);
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ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item);
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ClassDB::bind_method("_preview_select_port", &VisualShaderEditor::_preview_select_port);
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ClassDB::bind_method("_graph_gui_input", &VisualShaderEditor::_graph_gui_input);
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ClassDB::bind_method("_add_input_port", &VisualShaderEditor::_add_input_port);
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ClassDB::bind_method("_change_input_port_type", &VisualShaderEditor::_change_input_port_type);
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ClassDB::bind_method("_change_input_port_name", &VisualShaderEditor::_change_input_port_name);
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ClassDB::bind_method("_remove_input_port", &VisualShaderEditor::_remove_input_port);
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ClassDB::bind_method("_add_output_port", &VisualShaderEditor::_add_output_port);
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ClassDB::bind_method("_change_output_port_type", &VisualShaderEditor::_change_output_port_type);
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ClassDB::bind_method("_change_output_port_name", &VisualShaderEditor::_change_output_port_name);
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ClassDB::bind_method("_remove_output_port", &VisualShaderEditor::_remove_output_port);
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ClassDB::bind_method("_node_resized", &VisualShaderEditor::_node_resized);
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ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size);
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ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer);
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ClassDB::bind_method("_show_preview_text", &VisualShaderEditor::_show_preview_text);
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ClassDB::bind_method("_update_preview", &VisualShaderEditor::_update_preview);
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ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
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ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
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ClassDB::bind_method(D_METHOD("drop_data_fw"), &VisualShaderEditor::drop_data_fw);
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ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available);
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ClassDB::bind_method("_tools_menu_option", &VisualShaderEditor::_tools_menu_option);
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ClassDB::bind_method("_show_members_dialog", &VisualShaderEditor::_show_members_dialog);
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ClassDB::bind_method("_sbox_input", &VisualShaderEditor::_sbox_input);
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ClassDB::bind_method("_member_filter_changed", &VisualShaderEditor::_member_filter_changed);
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ClassDB::bind_method("_member_selected", &VisualShaderEditor::_member_selected);
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ClassDB::bind_method("_member_unselected", &VisualShaderEditor::_member_unselected);
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ClassDB::bind_method("_member_create", &VisualShaderEditor::_member_create);
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ClassDB::bind_method("_member_cancel", &VisualShaderEditor::_member_cancel);
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ClassDB::bind_method("_node_menu_id_pressed", &VisualShaderEditor::_node_menu_id_pressed);
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}
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VisualShaderEditor *VisualShaderEditor::singleton = NULL;
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@ -2381,17 +2339,17 @@ VisualShaderEditor::VisualShaderEditor() {
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graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SAMPLER);
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//graph->add_valid_left_disconnect_type(0);
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graph->set_v_size_flags(SIZE_EXPAND_FILL);
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graph->connect_compat("connection_request", this, "_connection_request", varray(), CONNECT_DEFERRED);
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graph->connect_compat("disconnection_request", this, "_disconnection_request", varray(), CONNECT_DEFERRED);
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graph->connect_compat("node_selected", this, "_node_selected");
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graph->connect_compat("scroll_offset_changed", this, "_scroll_changed");
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graph->connect_compat("duplicate_nodes_request", this, "_duplicate_nodes");
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graph->connect_compat("copy_nodes_request", this, "_copy_nodes");
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graph->connect_compat("paste_nodes_request", this, "_paste_nodes");
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graph->connect_compat("delete_nodes_request", this, "_delete_nodes");
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graph->connect_compat("gui_input", this, "_graph_gui_input");
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graph->connect_compat("connection_to_empty", this, "_connection_to_empty");
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graph->connect_compat("connection_from_empty", this, "_connection_from_empty");
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graph->connect("connection_request", callable_mp(this, &VisualShaderEditor::_connection_request), varray(), CONNECT_DEFERRED);
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graph->connect("disconnection_request", callable_mp(this, &VisualShaderEditor::_disconnection_request), varray(), CONNECT_DEFERRED);
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graph->connect("node_selected", callable_mp(this, &VisualShaderEditor::_node_selected));
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graph->connect("scroll_offset_changed", callable_mp(this, &VisualShaderEditor::_scroll_changed));
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graph->connect("duplicate_nodes_request", callable_mp(this, &VisualShaderEditor::_duplicate_nodes));
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graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes));
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graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes));
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graph->connect("delete_nodes_request", callable_mp(this, &VisualShaderEditor::_delete_nodes));
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graph->connect("gui_input", callable_mp(this, &VisualShaderEditor::_graph_gui_input));
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graph->connect("connection_to_empty", callable_mp(this, &VisualShaderEditor::_connection_to_empty));
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graph->connect("connection_from_empty", callable_mp(this, &VisualShaderEditor::_connection_from_empty));
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graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR);
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graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_INT);
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graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR);
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@ -2420,7 +2378,7 @@ VisualShaderEditor::VisualShaderEditor() {
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edit_type->add_item(TTR("Fragment"));
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edit_type->add_item(TTR("Light"));
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edit_type->select(1);
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edit_type->connect_compat("item_selected", this, "_mode_selected");
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edit_type->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
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graph->get_zoom_hbox()->add_child(edit_type);
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graph->get_zoom_hbox()->move_child(edit_type, 0);
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@ -2428,13 +2386,13 @@ VisualShaderEditor::VisualShaderEditor() {
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graph->get_zoom_hbox()->add_child(add_node);
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add_node->set_text(TTR("Add Node..."));
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graph->get_zoom_hbox()->move_child(add_node, 0);
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add_node->connect_compat("pressed", this, "_show_members_dialog", varray(false));
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add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false));
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preview_shader = memnew(ToolButton);
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preview_shader->set_toggle_mode(true);
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preview_shader->set_tooltip(TTR("Show resulted shader code."));
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graph->get_zoom_hbox()->add_child(preview_shader);
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preview_shader->connect_compat("pressed", this, "_show_preview_text");
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preview_shader->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_preview_text));
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///////////////////////////////////////
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// PREVIEW PANEL
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@ -2468,7 +2426,7 @@ VisualShaderEditor::VisualShaderEditor() {
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popup_menu->add_item("Paste", NodeMenuOptions::PASTE);
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popup_menu->add_item("Delete", NodeMenuOptions::DELETE);
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popup_menu->add_item("Duplicate", NodeMenuOptions::DUPLICATE);
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popup_menu->connect_compat("id_pressed", this, "_node_menu_id_pressed");
|
||||
popup_menu->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_node_menu_id_pressed));
|
||||
|
||||
///////////////////////////////////////
|
||||
// SHADER NODES TREE
|
||||
|
|
@ -2482,15 +2440,15 @@ VisualShaderEditor::VisualShaderEditor() {
|
|||
|
||||
node_filter = memnew(LineEdit);
|
||||
filter_hb->add_child(node_filter);
|
||||
node_filter->connect_compat("text_changed", this, "_member_filter_changed");
|
||||
node_filter->connect_compat("gui_input", this, "_sbox_input");
|
||||
node_filter->connect("text_changed", callable_mp(this, &VisualShaderEditor::_member_filter_changed));
|
||||
node_filter->connect("gui_input", callable_mp(this, &VisualShaderEditor::_sbox_input));
|
||||
node_filter->set_h_size_flags(SIZE_EXPAND_FILL);
|
||||
node_filter->set_placeholder(TTR("Search"));
|
||||
|
||||
tools = memnew(MenuButton);
|
||||
filter_hb->add_child(tools);
|
||||
tools->set_tooltip(TTR("Options"));
|
||||
tools->get_popup()->connect_compat("id_pressed", this, "_tools_menu_option");
|
||||
tools->get_popup()->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_tools_menu_option));
|
||||
tools->get_popup()->add_item(TTR("Expand All"), EXPAND_ALL);
|
||||
tools->get_popup()->add_item(TTR("Collapse All"), COLLAPSE_ALL);
|
||||
|
||||
|
|
@ -2503,9 +2461,9 @@ VisualShaderEditor::VisualShaderEditor() {
|
|||
members->set_allow_reselect(true);
|
||||
members->set_hide_folding(false);
|
||||
members->set_custom_minimum_size(Size2(180 * EDSCALE, 200 * EDSCALE));
|
||||
members->connect_compat("item_activated", this, "_member_create");
|
||||
members->connect_compat("item_selected", this, "_member_selected");
|
||||
members->connect_compat("nothing_selected", this, "_member_unselected");
|
||||
members->connect("item_activated", callable_mp(this, &VisualShaderEditor::_member_create));
|
||||
members->connect("item_selected", callable_mp(this, &VisualShaderEditor::_member_selected));
|
||||
members->connect("nothing_selected", callable_mp(this, &VisualShaderEditor::_member_unselected));
|
||||
|
||||
HBoxContainer *desc_hbox = memnew(HBoxContainer);
|
||||
members_vb->add_child(desc_hbox);
|
||||
|
|
@ -2533,11 +2491,11 @@ VisualShaderEditor::VisualShaderEditor() {
|
|||
members_dialog->set_title(TTR("Create Shader Node"));
|
||||
members_dialog->add_child(members_vb);
|
||||
members_dialog->get_ok()->set_text(TTR("Create"));
|
||||
members_dialog->get_ok()->connect_compat("pressed", this, "_member_create");
|
||||
members_dialog->get_ok()->connect("pressed", callable_mp(this, &VisualShaderEditor::_member_create));
|
||||
members_dialog->get_ok()->set_disabled(true);
|
||||
members_dialog->set_resizable(true);
|
||||
members_dialog->set_as_minsize();
|
||||
members_dialog->connect_compat("hide", this, "_member_cancel");
|
||||
members_dialog->connect("hide", callable_mp(this, &VisualShaderEditor::_member_cancel));
|
||||
add_child(members_dialog);
|
||||
|
||||
alert = memnew(AcceptDialog);
|
||||
|
|
@ -2929,7 +2887,7 @@ VisualShaderEditor::VisualShaderEditor() {
|
|||
property_editor = memnew(CustomPropertyEditor);
|
||||
add_child(property_editor);
|
||||
|
||||
property_editor->connect_compat("variant_changed", this, "_port_edited");
|
||||
property_editor->connect("variant_changed", callable_mp(this, &VisualShaderEditor::_port_edited));
|
||||
}
|
||||
|
||||
void VisualShaderEditorPlugin::edit(Object *p_object) {
|
||||
|
|
@ -3286,8 +3244,6 @@ void EditorPropertyShaderMode::set_option_button_clip(bool p_enable) {
|
|||
}
|
||||
|
||||
void EditorPropertyShaderMode::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("_option_selected"), &EditorPropertyShaderMode::_option_selected);
|
||||
}
|
||||
|
||||
EditorPropertyShaderMode::EditorPropertyShaderMode() {
|
||||
|
|
@ -3295,7 +3251,7 @@ EditorPropertyShaderMode::EditorPropertyShaderMode() {
|
|||
options->set_clip_text(true);
|
||||
add_child(options);
|
||||
add_focusable(options);
|
||||
options->connect_compat("item_selected", this, "_option_selected");
|
||||
options->connect("item_selected", callable_mp(this, &EditorPropertyShaderMode::_option_selected));
|
||||
}
|
||||
|
||||
bool EditorInspectorShaderModePlugin::can_handle(Object *p_object) {
|
||||
|
|
@ -3368,7 +3324,7 @@ void VisualShaderNodePortPreview::_shader_changed() {
|
|||
void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port) {
|
||||
|
||||
shader = p_shader;
|
||||
shader->connect_compat("changed", this, "_shader_changed");
|
||||
shader->connect("changed", callable_mp(this, &VisualShaderNodePortPreview::_shader_changed));
|
||||
type = p_type;
|
||||
port = p_port;
|
||||
node = p_node;
|
||||
|
|
@ -3403,7 +3359,6 @@ void VisualShaderNodePortPreview::_notification(int p_what) {
|
|||
}
|
||||
|
||||
void VisualShaderNodePortPreview::_bind_methods() {
|
||||
ClassDB::bind_method("_shader_changed", &VisualShaderNodePortPreview::_shader_changed);
|
||||
}
|
||||
|
||||
VisualShaderNodePortPreview::VisualShaderNodePortPreview() {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue