Signals: Port connect calls to use callable_mp

Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
This commit is contained in:
Rémi Verschelde 2020-02-21 18:28:45 +01:00
parent a439131c2b
commit 01afc442c7
164 changed files with 1795 additions and 3293 deletions

View file

@ -323,8 +323,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
if (!p_node->is_connected_compat("script_changed", this, "_node_script_changed"))
p_node->connect_compat("script_changed", this, "_node_script_changed", varray(p_node));
if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed)))
p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed), varray(p_node));
Ref<Script> script = p_node->get_script();
if (!script.is_null()) {
@ -350,8 +350,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
else
item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
if (!p_node->is_connected_compat("visibility_changed", this, "_node_visibility_changed"))
p_node->connect_compat("visibility_changed", this, "_node_visibility_changed", varray(p_node));
if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed)))
p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
_update_visibility_color(p_node, item);
} else if (p_node->is_class("Spatial")) {
@ -370,8 +370,8 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
else
item->add_button(0, get_icon("GuiVisibilityHidden", "EditorIcons"), BUTTON_VISIBILITY, false, TTR("Toggle Visibility"));
if (!p_node->is_connected_compat("visibility_changed", this, "_node_visibility_changed"))
p_node->connect_compat("visibility_changed", this, "_node_visibility_changed", varray(p_node));
if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed)))
p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
_update_visibility_color(p_node, item);
} else if (p_node->is_class("AnimationPlayer")) {
@ -495,12 +495,12 @@ void SceneTreeEditor::_node_removed(Node *p_node) {
if (EditorNode::get_singleton()->is_exiting())
return; //speed up exit
if (p_node->is_connected_compat("script_changed", this, "_node_script_changed"))
p_node->disconnect_compat("script_changed", this, "_node_script_changed");
if (p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed)))
p_node->disconnect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed));
if (p_node->is_class("Spatial") || p_node->is_class("CanvasItem")) {
if (p_node->is_connected_compat("visibility_changed", this, "_node_visibility_changed"))
p_node->disconnect_compat("visibility_changed", this, "_node_visibility_changed");
if (p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed)))
p_node->disconnect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed));
}
if (p_node == selected) {
@ -640,22 +640,22 @@ void SceneTreeEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
get_tree()->connect_compat("tree_changed", this, "_tree_changed");
get_tree()->connect_compat("node_removed", this, "_node_removed");
get_tree()->connect_compat("node_renamed", this, "_node_renamed");
get_tree()->connect_compat("node_configuration_warning_changed", this, "_warning_changed");
get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
tree->connect_compat("item_collapsed", this, "_cell_collapsed");
tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
_update_tree();
} break;
case NOTIFICATION_EXIT_TREE: {
get_tree()->disconnect_compat("tree_changed", this, "_tree_changed");
get_tree()->disconnect_compat("node_removed", this, "_node_removed");
get_tree()->disconnect_compat("node_renamed", this, "_node_renamed");
tree->disconnect_compat("item_collapsed", this, "_cell_collapsed");
get_tree()->disconnect_compat("node_configuration_warning_changed", this, "_warning_changed");
get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
} break;
case NOTIFICATION_THEME_CHANGED: {
@ -836,7 +836,7 @@ void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
editor_selection = p_selection;
tree->set_select_mode(Tree::SELECT_MULTI);
tree->set_cursor_can_exit_tree(false);
editor_selection->connect_compat("selection_changed", this, "_selection_changed");
editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
}
void SceneTreeEditor::_update_selection(TreeItem *item) {
@ -1089,24 +1089,8 @@ void SceneTreeEditor::set_connecting_signal(bool p_enable) {
void SceneTreeEditor::_bind_methods() {
ClassDB::bind_method("_tree_changed", &SceneTreeEditor::_tree_changed);
ClassDB::bind_method("_update_tree", &SceneTreeEditor::_update_tree);
ClassDB::bind_method("_node_removed", &SceneTreeEditor::_node_removed);
ClassDB::bind_method("_node_renamed", &SceneTreeEditor::_node_renamed);
ClassDB::bind_method("_selected_changed", &SceneTreeEditor::_selected_changed);
ClassDB::bind_method("_deselect_items", &SceneTreeEditor::_deselect_items);
ClassDB::bind_method("_renamed", &SceneTreeEditor::_renamed);
ClassDB::bind_method("_rename_node", &SceneTreeEditor::_rename_node);
ClassDB::bind_method("_test_update_tree", &SceneTreeEditor::_test_update_tree);
ClassDB::bind_method("_cell_multi_selected", &SceneTreeEditor::_cell_multi_selected);
ClassDB::bind_method("_selection_changed", &SceneTreeEditor::_selection_changed);
ClassDB::bind_method("_cell_button_pressed", &SceneTreeEditor::_cell_button_pressed);
ClassDB::bind_method("_cell_collapsed", &SceneTreeEditor::_cell_collapsed);
ClassDB::bind_method("_rmb_select", &SceneTreeEditor::_rmb_select);
ClassDB::bind_method("_warning_changed", &SceneTreeEditor::_warning_changed);
ClassDB::bind_method("_node_script_changed", &SceneTreeEditor::_node_script_changed);
ClassDB::bind_method("_node_visibility_changed", &SceneTreeEditor::_node_visibility_changed);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SceneTreeEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SceneTreeEditor::can_drop_data_fw);
@ -1163,15 +1147,15 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
tree->set_drag_forwarding(this);
if (p_can_rename) {
tree->set_allow_rmb_select(true);
tree->connect_compat("item_rmb_selected", this, "_rmb_select");
tree->connect_compat("empty_tree_rmb_selected", this, "_rmb_select");
tree->connect("item_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
tree->connect("empty_tree_rmb_selected", callable_mp(this, &SceneTreeEditor::_rmb_select));
}
tree->connect_compat("cell_selected", this, "_selected_changed");
tree->connect_compat("item_edited", this, "_renamed", varray(), CONNECT_DEFERRED);
tree->connect_compat("multi_selected", this, "_cell_multi_selected");
tree->connect_compat("button_pressed", this, "_cell_button_pressed");
tree->connect_compat("nothing_selected", this, "_deselect_items");
tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed), varray(), CONNECT_DEFERRED);
tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
//tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
error = memnew(AcceptDialog);
@ -1189,7 +1173,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
blocked = 0;
update_timer = memnew(Timer);
update_timer->connect_compat("timeout", this, "_update_tree");
update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree));
update_timer->set_one_shot(true);
update_timer->set_wait_time(0.5);
add_child(update_timer);
@ -1209,12 +1193,12 @@ void SceneTreeDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
connect_compat("confirmed", this, "_select");
connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
filter->set_right_icon(get_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true);
} break;
case NOTIFICATION_EXIT_TREE: {
disconnect_compat("confirmed", this, "_select");
disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (is_visible_in_tree())
@ -1242,9 +1226,7 @@ void SceneTreeDialog::_filter_changed(const String &p_filter) {
void SceneTreeDialog::_bind_methods() {
ClassDB::bind_method("_select", &SceneTreeDialog::_select);
ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
ClassDB::bind_method(D_METHOD("_filter_changed"), &SceneTreeDialog::_filter_changed);
ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
}
@ -1259,12 +1241,12 @@ SceneTreeDialog::SceneTreeDialog() {
filter->set_h_size_flags(SIZE_EXPAND_FILL);
filter->set_placeholder(TTR("Filter nodes"));
filter->add_constant_override("minimum_spaces", 0);
filter->connect_compat("text_changed", this, "_filter_changed");
filter->connect("text_changed", callable_mp(this, &SceneTreeDialog::_filter_changed));
vbc->add_child(filter);
tree = memnew(SceneTreeEditor(false, false, true));
tree->set_v_size_flags(SIZE_EXPAND_FILL);
tree->get_scene_tree()->connect_compat("item_activated", this, "_select");
tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
vbc->add_child(tree);
}