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Use reference to constant in functions
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42 changed files with 82 additions and 82 deletions
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@ -1395,7 +1395,7 @@ void VisualShaderEditor::_node_selected(Object *p_node) {
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//EditorNode::get_singleton()->push_item(vsnode.ptr(), "", true);
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}
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void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> p_event) {
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void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
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Ref<InputEventMouseButton> mb = p_event;
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